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https://github.com/BotChain-Robots/firmware.git
synced 2026-07-08 17:47:21 +02:00
Add support for ACK response for Generic Frame Fragments
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@@ -18,6 +18,9 @@
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#define CRC_POLYNOMIAL 0x1021
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static const char* NVS_BOARD_ID_KEY = "id";
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static const char* NVS_BOARD_NAMESPACE = "board";
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//look up table for crc
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static const uint16_t crc16_table[256] = {
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0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50A5, 0x60C6, 0x70E7, 0x8108, 0x9129, 0xA14A, 0xB16B, 0xC18C, 0xD1AD, 0xE1CE, 0xF1EF,
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@@ -39,6 +42,7 @@ static const uint16_t crc16_table[256] = {
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};
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#define ASYNC_QUEUE_WAIT_TICKS 100
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#define SEQUENCE_NUM_MAP_MUTEX_MAX_WAIT_MS 50
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/**
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* @brief Class to represent the Data Link Layer
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@@ -56,11 +60,17 @@ class DataLinkManager{
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esp_err_t get_routing_table(RIPRow_public* table, size_t* table_size);
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esp_err_t async_receive_info(uint16_t* frame_size, FrameHeader* header, uint8_t channel);
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esp_err_t async_receive(uint8_t* data, uint16_t data_len, FrameHeader* header, uint8_t channel);
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esp_err_t ready();
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esp_err_t send_ack(uint8_t sender_id, uint8_t* data, uint16_t data_len);
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private:
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uint8_t this_board_id = 0;
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uint8_t num_channels = MAX_CHANNELS;
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std::unique_ptr<RMTManager> phys_comms;
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std::unordered_map<uint8_t, uint16_t> sequence_num_map;
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SemaphoreHandle_t sequence_num_map_mutex;
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esp_err_t get_inc_sequence_num(uint8_t board_id, uint16_t* seq_num);
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esp_err_t get_sequence_num(uint8_t board_id, uint16_t* seq_num);
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volatile bool stop_tasks = false; //used by the tasks to know when to stop (set true when DataLinkManager is destroyed)
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TaskHandle_t rip_broadcast_task = NULL;
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@@ -76,6 +86,7 @@ class DataLinkManager{
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esp_err_t create_generic_frame(uint8_t* data, uint16_t data_len, GenericFrame generic_frame, uint16_t offset, uint8_t* send_data, size_t* send_data_len);
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//==== RIP related functions ====
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void init_rip();
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esp_err_t rip_find_entry(uint8_t board_id, RIPRow** entry, bool reserve_row);
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esp_err_t rip_update_entry(uint8_t new_hop, uint8_t channel, RIPRow** entry);
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@@ -108,59 +119,38 @@ class DataLinkManager{
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void init_scheduler();
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esp_err_t push_frame_to_scheduler(SchedulerMetadata frame, uint8_t channel);
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TaskHandle_t scheduler_task = NULL;
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/**
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* @brief Schedules which frame to send
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*
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* Scheduler:
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* - All frames will be pushed to the back onto a queue
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* - When a generic frame sends a chunk, it will be pushed back to the queue for the next chunk to be sent
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*
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* Scheduling may change (above scheduler will lead to starvation of control frames depending on the number of generic frames/fragments to send)
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*/
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[[noreturn]] static void frame_scheduler(void* args);
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/**
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* @brief Scheduler sending the actual frame at the top of the heap on a channel
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*
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* @return esp_err_t
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*/
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esp_err_t scheduler_send(uint8_t channel);
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esp_err_t scheduler_send_rmt(uint8_t channel, SchedulerMetadata frame, uint8_t* send_data, size_t frame_size, bool wait_for_tx_done);
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//Generic Frame Receive Fragments
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/**
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* @brief Store a fragment that has been received
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*
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* @param fragment
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* @param channel
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* @return esp_err_t
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*/
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esp_err_t store_fragment(GenericFrame* fragment, uint8_t channel);
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/**
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* @brief Stores generic frame fragments
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*
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* Mapping:
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* Board ID -> Sequence number -> Array of Generic Frame Fragments, with size of the number of expected fragments
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* Board ID (of the receiver) -> Sequence number -> Array of Generic Frame Fragments, with size of the number of expected fragments
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*
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* TODO:
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* - When receiving a fragment, insert it into the map
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* - When all fragments have been received in a sequence, remove the entire entry (sequence) from the map, and push final data for async receive
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* - Sliding window + ACKs
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*
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*/
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std::unordered_map<uint16_t, std::unordered_map<uint16_t, FragmentMetadata>> fragment_map;
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std::unordered_map<uint16_t, std::unordered_map<uint16_t, FragmentMetadata>> fragment_map[MAX_CHANNELS];
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esp_err_t complete_fragment(uint16_t board_id, uint16_t sequence_num, uint8_t channel);
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SemaphoreHandle_t async_rx_queue_mutex[MAX_CHANNELS];
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SemaphoreHandle_t rx_fragment_mutex[MAX_CHANNELS];
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//Async receive
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/**
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* @brief Queue to store complete received frame data
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*
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* TODO:
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* - Replace the public `receive()` with the `async_receive()`.
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*
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*/
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std::queue<Rx_Metadata> async_receive_queue[MAX_CHANNELS];
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@@ -185,6 +175,33 @@ class DataLinkManager{
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TaskHandle_t receive_task = NULL;
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/**
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* @brief Generic Frame Sliding Window
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*
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* Mapping:
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* Board Id (of the receiver) -> Sequence Number -> FrameAckRecord
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*
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*/
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std::unordered_map<uint16_t, std::unordered_map<uint16_t, FrameAckRecord>> sliding_window[MAX_CHANNELS];
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SemaphoreHandle_t sliding_window_mutex[MAX_CHANNELS];
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esp_err_t inc_head_sliding_window(uint8_t channel, uint8_t board_id, uint16_t seq_num, FrameAckRecord* ack_record);
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esp_err_t get_record_sliding_window(uint8_t channel, uint8_t board_id, uint16_t seq_num, FrameAckRecord* ack_record);
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esp_err_t complete_record_sliding_window(uint8_t channel, uint8_t board_id, uint16_t seq_num);
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/**
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* @brief Thread for sending acks - Send ACKs on a separate thread to not hold up the receive thread (missing other frames)
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*
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* @param args
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*/
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[[noreturn]] static void send_ack_thread_main(void* args);
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TaskHandle_t send_ack_task = NULL;
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SemaphoreHandle_t send_ack_queue_mutex[MAX_CHANNELS];
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std::queue<SendAckMetaData> send_ack_queue[MAX_CHANNELS];
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};
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#endif //DATA_LINK
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