Link Layer Frame Send Scheduler, Internal RX Polling, Framework for Generic Frames + Fragmentation

This commit is contained in:
Justin Chow
2025-12-14 02:51:33 -05:00
committed by Johnathon Slightham
parent 0e29470be1
commit 92ddc3faf9
24 changed files with 3735 additions and 818 deletions

View File

@@ -11,11 +11,14 @@
#include "Frames.h"
#include "Tables.h"
#include "RMTManager.h"
#include <unordered_map>
#include "Scheduler.h"
#define DEBUG_LINK_TAG "LinkLayer"
#define CRC_POLYNOMIAL 0x1021
//look up table for crc
static const uint16_t crc16_table[256] = {
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50A5, 0x60C6, 0x70E7, 0x8108, 0x9129, 0xA14A, 0xB16B, 0xC18C, 0xD1AD, 0xE1CE, 0xF1EF,
0x1231, 0x0210, 0x3273, 0x2252, 0x52B5, 0x4294, 0x72F7, 0x62D6, 0x9339, 0x8318, 0xB37B, 0xA35A, 0xD3BD, 0xC39C, 0xF3FF, 0xE3DE,
@@ -33,8 +36,15 @@ static const uint16_t crc16_table[256] = {
0xCB7D, 0xDB5C, 0xEB3F, 0xFB1E, 0x8BF9, 0x9BD8, 0xABBB, 0xBB9A, 0x4A75, 0x5A54, 0x6A37, 0x7A16, 0x0AF1, 0x1AD0, 0x2AB3, 0x3A92,
0xFD2E, 0xED0F, 0xDD6C, 0xCD4D, 0xBDAA, 0xAD8B, 0x9DE8, 0x8DC9, 0x7C26, 0x6C07, 0x5C64, 0x4C45, 0x3CA2, 0x2C83, 0x1CE0, 0x0CC1,
0xEF1F, 0xFF3E, 0xCF5D, 0xDF7C, 0xAF9B, 0xBFBA, 0x8FD9, 0x9FF8, 0x6E17, 0x7E36, 0x4E55, 0x5E74, 0x2E93, 0x3EB2, 0x0ED1, 0x1EF0
}; //look up table for crc
};
#define ASYNC_QUEUE_WAIT_TICKS 100
/**
* @brief Class to represent the Data Link Layer
*
* @author Justin Chow
*/
class DataLinkManager{
public:
DataLinkManager(uint8_t board_id, uint8_t num_channels);
@@ -42,37 +52,36 @@ class DataLinkManager{
esp_err_t send(uint8_t dest_board, uint8_t* data, uint16_t data_len, FrameType type, uint8_t flag);
esp_err_t start_receive_frames(uint8_t curr_channel);
esp_err_t receive(uint8_t* data, size_t data_len, size_t* recv_len, uint8_t curr_channel);
esp_err_t print_frame_info(uint8_t* data, size_t data_len, uint8_t* message);
esp_err_t get_network_toplogy(RIPRow_public_matrix* matrix, size_t* matrix_size);
esp_err_t print_frame_info(uint8_t* data, size_t data_len, uint8_t* message, size_t message_len);
esp_err_t get_routing_table(RIPRow_public* table, size_t* table_size);
esp_err_t async_receive_info(uint16_t* frame_size, FrameHeader* header, uint8_t channel);
esp_err_t async_receive(uint8_t* data, uint16_t data_len, FrameHeader* header, uint8_t channel);
private:
uint8_t this_board_id = 0;
uint8_t num_channels = MAX_CHANNELS;
//std::priority_queue<Frame, std::vector<Frame>, FrameCompare> frame_queue; //create a priority queue - not in use
std::unique_ptr<RMTManager> phys_comms;
std::unordered_map<uint8_t, uint16_t> sequence_num_map;
volatile bool stop_tasks = false; //used by the tasks to know when to stop (set true when DataLinkManager is destroyed)
TaskHandle_t rip_broadcast_task = NULL;
TaskHandle_t rip_ttl_task = NULL;
esp_err_t set_board_id(uint8_t board_id);
esp_err_t get_board_id(uint8_t& board_id);
void print_binary(uint8_t byte);
void print_buffer_binary(const uint8_t* buffer, size_t length);
esp_err_t get_data_from_frame(uint8_t* data, size_t data_len, uint8_t* message, size_t* message_size, frame_header* header);
esp_err_t get_data_from_frame(uint8_t* data, size_t data_len, uint8_t* message, size_t* message_size, FrameHeader* header);
esp_err_t geneate_crc_16(uint8_t* data, size_t data_len, uint16_t* crc);
esp_err_t create_control_frame(uint8_t* data, uint16_t data_len, ControlFrame control_frame, uint8_t* send_data, size_t* send_data_len);
esp_err_t create_generic_frame(uint8_t* data, uint16_t data_len, GenericFrame generic_frame, uint16_t offset, uint8_t* send_data, size_t* send_data_len);
//==== RIP related functions ====
/**
* TODO for RIP:
* Periodic Routing Updates via timer (broadcast routing table every 30 seconds)
* Handle RIP table updates when a RIP table arrives (ensure there are no loops between boards of sending tables back and forth)
* TTL handling and route expiration
* TTLs in all rows should decrement at once via timer
*/
void init_rip();
esp_err_t rip_find_entry(uint8_t board_id, RIPRow** entry, bool reserve_row);
esp_err_t rip_update_entry(uint8_t new_hop, uint8_t channel, RIPRow** entry);
esp_err_t rip_add_entry(uint8_t board_id, uint8_t hops, uint8_t channel, RIPRow** entry);
esp_err_t rip_reset_entry_ttl(uint8_t board_id);
esp_err_t rip_get_row(RIPRow** entry, uint8_t row_num);
//this is stored locally with metadata `ttl`
// std::unordered_map<uint8_t, RIPRow> rip_table; //using a hash map to store the routes to other boards - will be used as we scale up
@@ -87,6 +96,95 @@ class DataLinkManager{
QueueHandle_t discovery_tables;
esp_err_t route_frame(uint8_t dest_id, uint8_t* channel_to_send);
//==== Frame Scheduling related functions ====
/**
* @brief Priority queue for each channel to schedule when to send frames
*
*/
std::priority_queue<SchedulerMetadata, std::vector<SchedulerMetadata>, FrameCompare> frame_queue[MAX_CHANNELS];
SemaphoreHandle_t sq_handle[MAX_CHANNELS];
void init_scheduler();
esp_err_t push_frame_to_scheduler(SchedulerMetadata frame, uint8_t channel);
TaskHandle_t scheduler_task = NULL;
/**
* @brief Schedules which frame to send
*
* Scheduler:
* - All frames will be pushed to the back onto a queue
* - When a generic frame sends a chunk, it will be pushed back to the queue for the next chunk to be sent
*
* Scheduling may change (above scheduler will lead to starvation of control frames depending on the number of generic frames/fragments to send)
*/
[[noreturn]] static void frame_scheduler(void* args);
/**
* @brief Scheduler sending the actual frame at the top of the heap on a channel
*
* @return esp_err_t
*/
esp_err_t scheduler_send(uint8_t channel);
//Generic Frame Receive Fragments
/**
* @brief Store a fragment that has been received
*
* @param fragment
* @param channel
* @return esp_err_t
*/
esp_err_t store_fragment(GenericFrame* fragment, uint8_t channel);
/**
* @brief Stores generic frame fragments
*
* Mapping:
* Board ID -> Sequence number -> Array of Generic Frame Fragments, with size of the number of expected fragments
*
* TODO:
* - When receiving a fragment, insert it into the map
* - When all fragments have been received in a sequence, remove the entire entry (sequence) from the map, and push final data for async receive
* - Sliding window + ACKs
*
*/
std::unordered_map<uint16_t, std::unordered_map<uint16_t, FragmentMetadata>> fragment_map;
esp_err_t complete_fragment(uint16_t board_id, uint16_t sequence_num, uint8_t channel);
SemaphoreHandle_t async_rx_queue_mutex[MAX_CHANNELS];
//Async receive
/**
* @brief Queue to store complete received frame data
*
* TODO:
* - Replace the public `receive()` with the `async_receive()`.
*
*/
std::queue<Rx_Metadata> async_receive_queue[MAX_CHANNELS];
esp_err_t start_receive_frames_rmt(uint8_t curr_channel);
/**
* @brief Receive thread entry point
*
* @param args
*/
[[noreturn]] static void receive_thread_main(void* args);
/**
* @brief Receive bytes from Physical Layer (RMT)
*
* @note This replaces the deprecated `receive` function
*
* @param channel Physical channel pair to look at
* @return esp_err_t
*/
esp_err_t receive_rmt(uint8_t channel);
TaskHandle_t receive_task = NULL;
};
#endif //DATA_LINK