#include "MovementManager.h" #include "nvs_flash.h" #include "TopologyManager.h" #include #include #include "MovementSetBuilder.h" #include "unordered_map" #ifdef MOVEMENTS #pragma once class MovementSetManager { public: MovementSetManager(); ~MovementSetManager(); esp_err_t add_movement(Movement::MovementEntry& entry, uint8_t& index); esp_err_t remove_movement(uint8_t index, uint8_t board_id); esp_err_t update_movement(Movement::MovementEntry& entry, uint8_t index); esp_err_t get_curr_movement_set(Movement::MovementSet& set); esp_err_t verify_movement_set(); esp_err_t get_nvs_movement_set(Movement::MovementSet& set); esp_err_t write_nvs_movement_set(); private: std::unique_ptr topology_manager = std::make_unique(); std::unordered_map> movements; nvs_handle_t handle; bool ready = false; Flatbuffers::MovementSetBuilder builder; }; #endif //MOVEMENTS