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https://github.com/BotChain-Robots/ui.git
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UI material + environment change
Made-with: Cursor
This commit is contained in:
39
Assets/Materials/ConcreteWall.mat
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39
Assets/Materials/ConcreteWall.mat
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@@ -0,0 +1,39 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ConcreteWall
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m_Shader: {fileID: 4800000, guid: 0335a1d8a6f92a5418f172da855570ad, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _Grid:
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m_Texture: {fileID: 2800000, guid: 28d78c5517421f047b88352f3b18e8e7, type: 3}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Falloff: 50
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- _GridScale: 3
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- _OverlayAmount: 0.876
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- __dirty: 1
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m_Colors:
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- _BaseColor: {r: 0.4745098, g: 0.4745098, b: 0.4745098, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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