UI material + environment change

Made-with: Cursor
This commit is contained in:
Leo Qu
2026-03-03 15:03:54 -05:00
parent 20480f6eaf
commit 00f8359961
28 changed files with 7757 additions and 5533 deletions

40
Assets/UIRoundedSprite.cs Normal file
View File

@@ -0,0 +1,40 @@
using UnityEngine;
/// <summary>
/// Shared utility for creating a rounded-rectangle sprite used by UI panels and buttons.
/// </summary>
public static class UIRoundedSprite
{
private static Sprite _roundedRectSprite;
/// <summary>
/// Returns a cached white rounded-rectangle sprite (9-slice friendly, scales well).
/// </summary>
public static Sprite GetRoundedRectSprite()
{
if (_roundedRectSprite != null)
return _roundedRectSprite;
const int size = 64;
const int radius = 12;
var tex = new Texture2D(size, size);
var pixels = new Color32[size * size];
float r = radius - 0.5f;
for (int y = 0; y < size; y++)
for (int x = 0; x < size; x++)
{
float dx = x < r ? r - x : (x >= size - r ? x - (size - 1 - r) : 0);
float dy = y < r ? r - y : (y >= size - r ? y - (size - 1 - r) : 0);
float d = Mathf.Sqrt(dx * dx + dy * dy);
byte a = (byte)Mathf.Clamp(Mathf.RoundToInt(255 * (1f - Mathf.Clamp01((d - r) / 1.5f))), 0, 255);
pixels[y * size + x] = new Color32(255, 255, 255, a);
}
tex.SetPixels32(pixels);
tex.Apply(true, true);
tex.filterMode = FilterMode.Bilinear;
// Border for 9-slice: keeps corners fixed so they don't stretch on tall/wide panels
var border = new Vector4(radius, radius, radius, radius);
_roundedRectSprite = Sprite.Create(tex, new Rect(0, 0, size, size), new Vector2(0.5f, 0.5f), 100f, 0, SpriteMeshType.FullRect, border);
return _roundedRectSprite;
}
}