mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
UI material + environment change
Made-with: Cursor
This commit is contained in:
@@ -21,7 +21,7 @@ public class ViewBannerUI : MonoBehaviour
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[Header("Colors")]
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[SerializeField] private Color bannerBackground = Color.black;
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[SerializeField] private Color buttonDefault = Color.white;
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[SerializeField] private Color buttonSelected = Color.white;
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[SerializeField] private Color buttonSelected = new Color(177f / 255f, 1f, 199f / 255f, 1f); // #B1FFC7
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[SerializeField] private Color buttonTextColor = Color.black;
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private GameObject _liveViewRoot;
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@@ -140,7 +140,7 @@ public class ViewBannerUI : MonoBehaviour
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var image = go.AddComponent<Image>();
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image.color = buttonDefault;
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image.raycastTarget = true;
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image.sprite = CreateRoundedRectSprite();
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image.sprite = UIRoundedSprite.GetRoundedRectSprite();
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image.type = Image.Type.Simple;
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var button = go.AddComponent<Button>();
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@@ -174,34 +174,4 @@ public class ViewBannerUI : MonoBehaviour
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return image;
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}
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private static Sprite _roundedRectSprite;
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/// <summary>
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/// Creates or returns a cached white rounded-rectangle sprite for button backgrounds.
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/// </summary>
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private static Sprite CreateRoundedRectSprite()
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{
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if (_roundedRectSprite != null)
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return _roundedRectSprite;
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const int size = 64;
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const int radius = 12;
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var tex = new Texture2D(size, size);
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var pixels = new Color32[size * size];
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float r = radius - 0.5f;
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for (int y = 0; y < size; y++)
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for (int x = 0; x < size; x++)
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{
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float dx = x < r ? r - x : (x >= size - r ? x - (size - 1 - r) : 0);
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float dy = y < r ? r - y : (y >= size - r ? y - (size - 1 - r) : 0);
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float d = Mathf.Sqrt(dx * dx + dy * dy);
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byte a = (byte)Mathf.Clamp(Mathf.RoundToInt(255 * (1f - Mathf.Clamp01((d - r) / 1.5f))), 0, 255);
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pixels[y * size + x] = new Color32(255, 255, 255, a);
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}
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tex.SetPixels32(pixels);
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tex.Apply(true, true);
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tex.filterMode = FilterMode.Bilinear;
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_roundedRectSprite = Sprite.Create(tex, new Rect(0, 0, size, size), new Vector2(0.5f, 0.5f));
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return _roundedRectSprite;
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}
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}
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