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https://github.com/BotChain-Robots/ui.git
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Update control library with windows fix
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -94,3 +94,6 @@ InitTestScene*.unity*
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# Auto-generated scenes by play mode tests
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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/.vscode
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**/.DS_Store
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Binary file not shown.
@@ -6,11 +6,21 @@ PluginImporter:
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iconMap: {}
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iconMap: {}
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executionOrder: {}
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executionOrder: {}
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defineConstraints: []
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defineConstraints: []
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isPreloaded: 0
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isPreloaded: 1
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isOverridable: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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validateReferences: 1
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platformData:
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platformData:
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- first:
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: Any
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second:
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enabled: 0
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settings:
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Exclude Editor: 0
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Exclude Linux64: 0
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Exclude OSXUniversal: 0
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Exclude Win: 0
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Exclude Win64: 0
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- first:
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- first:
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Any:
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Any:
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second:
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second:
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@@ -19,9 +29,35 @@ PluginImporter:
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- first:
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- first:
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Editor: Editor
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Editor: Editor
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second:
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second:
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enabled: 0
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enabled: 1
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settings:
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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DefaultValueInitialized: true
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OS: AnyOS
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- first:
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Standalone: Linux64
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second:
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enabled: 1
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settings:
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CPU: x86_64
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- first:
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Standalone: OSXUniversal
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second:
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enabled: 1
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settings:
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CPU: None
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- first:
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Standalone: Win
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second:
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enabled: 1
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settings:
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CPU: x86
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- first:
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Standalone: Win64
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second:
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enabled: 1
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settings:
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CPU: x86_64
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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assetBundleVariant:
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assetBundleVariant:
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Binary file not shown.
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@@ -45,13 +45,13 @@ PluginImporter:
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second:
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second:
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enabled: 1
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enabled: 1
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settings:
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settings:
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CPU: x86_64
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CPU: AnyCPU
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- first:
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- first:
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Standalone: OSXUniversal
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Standalone: OSXUniversal
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second:
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second:
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enabled: 1
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enabled: 1
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settings:
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settings:
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CPU: None
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CPU: AnyCPU
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- first:
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- first:
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Standalone: Win
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Standalone: Win
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second:
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second:
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@@ -13,8 +13,6 @@ public class BuildScript
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BuildTarget.StandaloneWindows64,
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BuildTarget.StandaloneWindows64,
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BuildOptions.None
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BuildOptions.None
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);
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);
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File.Copy(sourceSoPath, destSoPath, overwrite: true);
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}
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}
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public static void BuildLinux()
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public static void BuildLinux()
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