Update control library with windows fix

This commit is contained in:
2026-01-12 18:21:13 -05:00
parent 2eaf1e57b2
commit 41a2b1fc14
7 changed files with 43 additions and 6 deletions

3
.gitignore vendored
View File

@@ -94,3 +94,6 @@ InitTestScene*.unity*
# Auto-generated scenes by play mode tests # Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
/.vscode
**/.DS_Store

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@@ -6,11 +6,21 @@ PluginImporter:
iconMap: {} iconMap: {}
executionOrder: {} executionOrder: {}
defineConstraints: [] defineConstraints: []
isPreloaded: 0 isPreloaded: 1
isOverridable: 0 isOverridable: 0
isExplicitlyReferenced: 0 isExplicitlyReferenced: 0
validateReferences: 1 validateReferences: 1
platformData: platformData:
- first:
: Any
second:
enabled: 0
settings:
Exclude Editor: 0
Exclude Linux64: 0
Exclude OSXUniversal: 0
Exclude Win: 0
Exclude Win64: 0
- first: - first:
Any: Any:
second: second:
@@ -19,9 +29,35 @@ PluginImporter:
- first: - first:
Editor: Editor Editor: Editor
second: second:
enabled: 0 enabled: 1
settings: settings:
CPU: AnyCPU
DefaultValueInitialized: true DefaultValueInitialized: true
OS: AnyOS
- first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
- first:
Standalone: OSXUniversal
second:
enabled: 1
settings:
CPU: None
- first:
Standalone: Win
second:
enabled: 1
settings:
CPU: x86
- first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: x86_64
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

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@@ -45,13 +45,13 @@ PluginImporter:
second: second:
enabled: 1 enabled: 1
settings: settings:
CPU: x86_64 CPU: AnyCPU
- first: - first:
Standalone: OSXUniversal Standalone: OSXUniversal
second: second:
enabled: 1 enabled: 1
settings: settings:
CPU: None CPU: AnyCPU
- first: - first:
Standalone: Win Standalone: Win
second: second:

View File

@@ -13,8 +13,6 @@ public class BuildScript
BuildTarget.StandaloneWindows64, BuildTarget.StandaloneWindows64,
BuildOptions.None BuildOptions.None
); );
File.Copy(sourceSoPath, destSoPath, overwrite: true);
} }
public static void BuildLinux() public static void BuildLinux()