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https://github.com/BotChain-Robots/ui.git
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BTS-147: Add view banner with Views/LiveView/IK/ProgrammedMovements
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections;
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@@ -490,15 +490,20 @@ namespace TMPro.Examples
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dst_colors[vertexIndex + 3] = src_colors[vertexIndex + 3];
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// Restore UV0S
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// UVS0
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// UVS0 (Vector4[] in Unity 2022.3+ TMP, Vector2[] in older)
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#if UNITY_2022_3_OR_NEWER
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Vector4[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0;
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Vector4[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0;
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#else
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Vector2[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0;
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Vector2[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0;
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#endif
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dst_uv0s[vertexIndex + 0] = src_uv0s[vertexIndex + 0];
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dst_uv0s[vertexIndex + 1] = src_uv0s[vertexIndex + 1];
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dst_uv0s[vertexIndex + 2] = src_uv0s[vertexIndex + 2];
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dst_uv0s[vertexIndex + 3] = src_uv0s[vertexIndex + 3];
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// UVS2
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// UVS2 (remains Vector2[] in current TMP versions)
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Vector2[] src_uv2s = m_cachedMeshInfoVertexData[materialIndex].uvs2;
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Vector2[] dst_uv2s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs2;
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dst_uv2s[vertexIndex + 0] = src_uv2s[vertexIndex + 0];
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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@@ -150,9 +150,13 @@ namespace TMPro.Examples
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destinationVertices[vertexIndex + 3] += offset;
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// Restore Source UVS which have been modified by the sorting
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#if UNITY_2022_3_OR_NEWER
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Vector4[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0;
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Vector4[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0;
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#else
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Vector2[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0;
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Vector2[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0;
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#endif
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destinationUVs0[vertexIndex + 0] = sourceUVs0[vertexIndex + 0];
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destinationUVs0[vertexIndex + 1] = sourceUVs0[vertexIndex + 1];
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destinationUVs0[vertexIndex + 2] = sourceUVs0[vertexIndex + 2];
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@@ -178,7 +182,15 @@ namespace TMPro.Examples
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// Updated modified vertex attributes
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textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices;
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textInfo.meshInfo[i].mesh.uv = textInfo.meshInfo[i].uvs0;
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#if UNITY_2022_3_OR_NEWER
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textInfo.meshInfo[i].mesh.SetUVs(0, textInfo.meshInfo[i].uvs0);
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#else
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Vector2[] uvs0 = textInfo.meshInfo[i].uvs0;
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Vector2[] uv2 = new Vector2[uvs0.Length];
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for (int j = 0; j < uvs0.Length; j++)
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uv2[j] = uvs0[j];
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textInfo.meshInfo[i].mesh.uv = uv2;
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#endif
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textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32;
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m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i);
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