Initial IK mode

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Leo Qu
2026-02-20 14:29:59 -05:00
parent 01c3f425b0
commit 54b1a5775d
10 changed files with 2195 additions and 11 deletions

View File

@@ -0,0 +1,409 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
public class InverseKinematicsController : MonoBehaviour
{
[Header("IK Settings")]
public int maxIterations = 10;
public float tolerance = 0.1f;
public bool constrainAngles = true;
[Header("Per-Joint Rotation Deadzone")]
[Tooltip("For ServoStraightModule joints only: if CCD computes a rotation smaller than this many degrees for a joint, that joint will not be updated this step.")]
[Min(0f)]
public float minRotationStepDegreesForDcAndStraight = 10f;
[Header("Drag Sensitivity")]
[Tooltip("How much of the user's mouse drag movement is interpreted (1.0 = 100%, 0.2 = 20%)")]
[Range(0.01f, 2.0f)]
public float dragSensitivity = 0.7f;
[Header("Movement Smoothing")]
[Range(0.01f, 1f)]
public float movementSpeed = 0.3f;
public bool useSmoothing = true;
[Header("Debug")]
public bool drawDebugLines = true;
public Color debugLineColor = Color.yellow;
private List<IKJoint> kinematicChain = new List<IKJoint>();
private Vector3 targetPosition;
private Vector3 smoothedTargetPosition;
private Transform endEffector;
private Transform anchorPoint;
private Vector3 anchorPosition;
private bool isSolving = false;
public bool BuildKinematicChain(Transform targetModule)
{
kinematicChain.Clear();
endEffector = targetModule;
Transform root = FindTopologyRoot(targetModule);
if (root == null || root.name != "GeneratedTopology")
{
return false;
}
BuildChainFromTargetToRoot(targetModule, root);
kinematicChain.Reverse();
if (kinematicChain.Count > 0)
{
Transform firstBase = kinematicChain[0].baseTransform != null ? kinematicChain[0].baseTransform : kinematicChain[0].pivotTransform;
Transform foundAnchor = FindAnchorPoint(firstBase);
if (foundAnchor != null)
{
anchorPoint = foundAnchor;
anchorPosition = anchorPoint.position;
}
else
{
anchorPoint = firstBase;
anchorPosition = anchorPoint.position;
}
}
else
{
Transform foundAnchor = FindAnchorPoint(endEffector);
if (foundAnchor != null)
{
anchorPoint = foundAnchor;
anchorPosition = anchorPoint.position;
}
}
ResetSmoothing();
return kinematicChain.Count > 0;
}
private void BuildChainFromTargetToRoot(Transform targetModule, Transform root)
{
Transform current = targetModule;
bool skippedSelectedModuleJoint = false;
while (current != null && current != root)
{
ServoMotorModule servo = current.GetComponentInParent<ServoMotorModule>();
if (servo != null && servo.armPivot != null)
{
if (!kinematicChain.Any(j => j.servo == servo))
{
if (!skippedSelectedModuleJoint)
{
skippedSelectedModuleJoint = true;
current = current.parent;
continue;
}
IKJoint joint = new IKJoint
{
servo = servo,
pivotTransform = servo.armPivot,
baseTransform = servo.transform,
minAngle = 0f,
maxAngle = 180f,
currentAngle = servo.currentAngle
};
// Critical: store axis in pivot-local space; compute world axis each iteration.
if (servo is ServoBendModule)
{
joint.localRotationAxis = Vector3.forward;
}
else if (servo is ServoStraightModule)
{
joint.localRotationAxis = Vector3.right;
}
else
{
joint.localRotationAxis = Vector3.up;
}
kinematicChain.Add(joint);
}
}
current = current.parent;
}
}
public bool SolveIK(Vector3 targetPos)
{
if (kinematicChain.Count == 0)
{
return false;
}
if (useSmoothing)
{
if (smoothedTargetPosition == Vector3.zero)
{
smoothedTargetPosition = endEffector != null ? endEffector.position : targetPos;
}
smoothedTargetPosition = Vector3.Lerp(smoothedTargetPosition, targetPos, movementSpeed);
targetPosition = smoothedTargetPosition;
}
else
{
targetPosition = targetPos;
}
isSolving = true;
bool success = SolveCCD();
isSolving = false;
return success;
}
private bool SolveCCD()
{
for (int iteration = 0; iteration < maxIterations; iteration++)
{
for (int i = kinematicChain.Count - 1; i >= 0; i--)
{
IKJoint joint = kinematicChain[i];
Vector3 endEffectorPos = endEffector.position;
Vector3 jointPos = joint.pivotTransform.position;
if (i == 0 && anchorPoint != null)
{
jointPos = anchorPosition;
}
Vector3 toEndEffector = endEffectorPos - jointPos;
Vector3 toTarget = targetPosition - jointPos;
if (toEndEffector.magnitude < 0.001f || toTarget.magnitude < 0.001f)
continue;
Vector3 worldAxis = joint.pivotTransform.TransformDirection(joint.localRotationAxis).normalized;
float angle = Vector3.SignedAngle(toEndEffector, toTarget, worldAxis);
float desiredAngle = joint.currentAngle + angle;
if (constrainAngles)
{
desiredAngle = Mathf.Clamp(desiredAngle, joint.minAngle, joint.maxAngle);
}
float appliedDelta = desiredAngle - joint.currentAngle;
bool isStraightServo = joint.servo is ServoStraightModule;
if (isStraightServo && Mathf.Abs(appliedDelta) < minRotationStepDegreesForDcAndStraight)
{
continue;
}
joint.currentAngle = desiredAngle;
joint.servo.SetAngle(desiredAngle);
endEffectorPos = endEffector.position;
if (Vector3.Distance(endEffectorPos, targetPosition) < tolerance)
{
return true;
}
}
}
float finalDistance = Vector3.Distance(endEffector.position, targetPosition);
return finalDistance < tolerance * 10f;
}
public void ResetSmoothing()
{
smoothedTargetPosition = Vector3.zero;
}
public Transform GetAnchorPoint()
{
return anchorPoint;
}
public bool IsAnchorPoint(Transform moduleTransform)
{
return anchorPoint != null && anchorPoint == moduleTransform;
}
private Transform FindTopologyRoot(Transform module)
{
Transform current = module;
while (current != null)
{
if (current.name == "GeneratedTopology")
{
return current;
}
current = current.parent;
}
return null;
}
private Transform FindAnchorPoint(Transform servoTransform)
{
Transform topologyRoot = FindTopologyRoot(servoTransform);
if (topologyRoot == null)
{
return servoTransform;
}
Transform batteryOrHub = FindBatteryOrHub(topologyRoot);
if (batteryOrHub != null)
{
return batteryOrHub;
}
Transform endModule = FindEndModule(topologyRoot);
if (endModule != null)
{
return endModule;
}
return servoTransform;
}
private Transform FindBatteryOrHub(Transform topologyRoot)
{
foreach (Transform child in topologyRoot)
{
ModuleBase module = child.GetComponent<ModuleBase>();
if (module != null)
{
BatteryModule battery = child.GetComponent<BatteryModule>();
HubModule hub = child.GetComponent<HubModule>();
if (battery != null || hub != null)
{
return child;
}
}
}
return null;
}
private Transform FindEndModule(Transform topologyRoot)
{
List<Transform> allModules = new List<Transform>();
foreach (Transform child in topologyRoot)
{
ModuleBase module = child.GetComponent<ModuleBase>();
if (module != null)
{
allModules.Add(child);
}
}
foreach (Transform module in allModules)
{
int connectionCount = CountConnections(module, allModules);
if (connectionCount == 1)
{
return module;
}
}
return null;
}
private int CountConnections(Transform module, List<Transform> allModules)
{
int count = 0;
Transform currentParent = module.parent;
if (currentParent != null && currentParent.name != "GeneratedTopology")
{
ModuleBase parentModule = currentParent.GetComponent<ModuleBase>();
if (parentModule != null)
{
count++;
}
else
{
Transform checkParent = currentParent.parent;
while (checkParent != null && checkParent.name != "GeneratedTopology")
{
ModuleBase checkModule = checkParent.GetComponent<ModuleBase>();
if (checkModule != null)
{
count++;
break;
}
checkParent = checkParent.parent;
}
}
}
foreach (Transform otherModule in allModules)
{
if (otherModule == module) continue;
Transform checkParent = otherModule.parent;
while (checkParent != null && checkParent.name != "GeneratedTopology")
{
if (checkParent == module)
{
count++;
break;
}
checkParent = checkParent.parent;
}
}
return count;
}
void OnDrawGizmos()
{
if (!drawDebugLines || kinematicChain.Count == 0)
return;
Gizmos.color = debugLineColor;
Vector3 prevPos;
if (anchorPoint != null)
{
prevPos = anchorPosition;
Gizmos.color = Color.green;
Gizmos.DrawSphere(prevPos, 0.15f);
Gizmos.color = debugLineColor;
}
else
{
prevPos = kinematicChain[0].pivotTransform.position;
}
for (int i = 0; i < kinematicChain.Count; i++)
{
Vector3 currentPos = kinematicChain[i].pivotTransform.position;
Gizmos.DrawLine(prevPos, currentPos);
Gizmos.DrawSphere(currentPos, 0.1f);
prevPos = currentPos;
}
if (endEffector != null)
{
Gizmos.DrawLine(prevPos, endEffector.position);
Gizmos.DrawSphere(endEffector.position, 0.15f);
}
Gizmos.color = Color.red;
Gizmos.DrawSphere(targetPosition, 0.2f);
Gizmos.DrawLine(endEffector != null ? endEffector.position : prevPos, targetPosition);
}
private class IKJoint
{
public ServoMotorModule servo;
public Transform pivotTransform;
public Transform baseTransform;
public Vector3 localRotationAxis;
public float minAngle;
public float maxAngle;
public float currentAngle;
}
}