BTS-150: Programmed Movements UI - timeline, config panel, Run button fixes

- Timeline blocks aligned with second markers (Blocks rect full width)
- Config panel: Angle/Direction sections, Save/Back/Delete
- DC module support: Fwd/Bwd, degrees input
- Run button: re-wire on completion, periodic re-wire when idle
- Fix AngleInput path (ConfigRow2/AngleSection/AngleInput) for correct angle save
- Default module None for new blocks, Run text 'Running'

Made-with: Cursor
This commit is contained in:
Leo Qu
2026-02-28 21:54:56 -05:00
parent a0fe0f713f
commit 6d01c8c532
28 changed files with 10181 additions and 1 deletions

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using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using TMPro;
using UnityEditor.SceneManagement;
/// <summary>
/// Editor menu to build ProgrammedMovements UI hierarchy in the scene.
/// Run once via Tools > ProgrammedMovements > Setup UI Hierarchy.
/// The hierarchy is created in the scene (not at runtime) so you can modify it.
/// </summary>
public static class ProgrammedMovementsSetup
{
[InitializeOnLoadMethod]
static void OnLoad()
{
EditorSceneManager.sceneOpened += (scene, mode) =>
{
if (Application.isPlaying) return;
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
if (pmView == null) return;
var canvas = pmView.Find("ProgrammedMovementsCanvas");
if (canvas == null)
{
SetupHierarchy();
EditorSceneManager.MarkSceneDirty(scene);
return;
}
var banner = canvas.Find("TimelineBanner");
if (banner != null && banner.Find("ConfigView") == null && banner.Find("TracksContainer") != null)
{
MigrateToNewLayout();
EditorSceneManager.MarkSceneDirty(scene);
}
};
}
const int TracksCount = 3;
const int TimelineDurationSeconds = 10;
[MenuItem("Tools/ProgrammedMovements/Setup UI Hierarchy")]
public static void SetupHierarchy()
{
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
if (pmView == null)
{
Debug.LogError("[ProgrammedMovementsSetup] Views/ProgrammedMovementsView not found.");
return;
}
var existing = pmView.Find("ProgrammedMovementsCanvas");
if (existing != null)
{
Debug.Log("[ProgrammedMovementsSetup] Hierarchy already exists. Use Tools > ProgrammedMovements > Force Rebuild UI to replace.");
return;
}
DoSetup(pmView);
}
[MenuItem("Tools/ProgrammedMovements/Force Rebuild UI")]
public static void ForceRebuildHierarchy()
{
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
if (pmView == null)
{
Debug.LogError("[ProgrammedMovementsSetup] Views/ProgrammedMovementsView not found.");
return;
}
var existing = pmView.Find("ProgrammedMovementsCanvas");
if (existing != null)
{
Object.DestroyImmediate(existing.gameObject);
}
DoSetup(pmView);
}
[MenuItem("Tools/ProgrammedMovements/Migrate to New Layout (add Config panel)")]
public static void MigrateToNewLayout()
{
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
if (pmView == null)
{
Debug.LogError("[ProgrammedMovementsSetup] Views/ProgrammedMovementsView not found.");
return;
}
var canvas = pmView.Find("ProgrammedMovementsCanvas");
if (canvas == null)
{
Debug.Log("[ProgrammedMovementsSetup] No canvas found. Run Setup UI Hierarchy first.");
return;
}
var banner = canvas.Find("TimelineBanner");
if (banner == null)
{
Debug.LogError("[ProgrammedMovementsSetup] TimelineBanner not found.");
return;
}
if (banner.Find("ConfigView") != null)
{
Debug.Log("[ProgrammedMovementsSetup] Already has ConfigView. No migration needed.");
return;
}
var bannerRect = banner.GetComponent<RectTransform>();
if (bannerRect == null)
{
Debug.LogError("[ProgrammedMovementsSetup] TimelineBanner has no RectTransform.");
return;
}
Transform timeLabels = banner.Find("TimeLabels");
Transform verticalLines = banner.Find("VerticalLines");
Transform tracksContainer = banner.Find("TracksContainer");
var timelineViewExisting = banner.Find("TimelineView");
if (timeLabels == null && timelineViewExisting != null)
{
timeLabels = timelineViewExisting.Find("TimeLabels");
verticalLines = timelineViewExisting.Find("VerticalLines");
tracksContainer = timelineViewExisting.Find("TracksContainer");
}
if (timeLabels == null || verticalLines == null || tracksContainer == null)
{
Debug.LogError("[ProgrammedMovementsSetup] Old structure not found. Use Force Rebuild UI.");
return;
}
GameObject timelineViewGO;
if (timelineViewExisting != null)
{
timelineViewGO = timelineViewExisting.gameObject;
}
else
{
timelineViewGO = new GameObject("TimelineView");
Undo.RegisterCreatedObjectUndo(timelineViewGO, "Migrate PM");
timelineViewGO.transform.SetParent(banner, false);
var tr = timelineViewGO.AddComponent<RectTransform>();
tr.anchorMin = Vector2.zero;
tr.anchorMax = Vector2.one;
tr.offsetMin = Vector2.zero;
tr.offsetMax = Vector2.zero;
Undo.SetTransformParent(timeLabels, timelineViewGO.transform, "Migrate PM");
Undo.SetTransformParent(verticalLines, timelineViewGO.transform, "Migrate PM");
Undo.SetTransformParent(tracksContainer, timelineViewGO.transform, "Migrate PM");
}
var configViewGO = new GameObject("ConfigView");
Undo.RegisterCreatedObjectUndo(configViewGO, "Migrate PM");
configViewGO.transform.SetParent(banner, false);
configViewGO.SetActive(false);
var configViewRect = configViewGO.AddComponent<RectTransform>();
configViewRect.anchorMin = Vector2.zero;
configViewRect.anchorMax = Vector2.one;
configViewRect.offsetMin = Vector2.zero;
configViewRect.offsetMax = Vector2.zero;
var configContent = new GameObject("ConfigContent");
configContent.transform.SetParent(configViewRect, false);
var configContentRect = configContent.AddComponent<RectTransform>();
configContentRect.anchorMin = Vector2.zero;
configContentRect.anchorMax = Vector2.one;
configContentRect.offsetMin = new Vector2(12, 8);
configContentRect.offsetMax = new Vector2(-12, -8);
var configVertical = configContent.AddComponent<VerticalLayoutGroup>();
configVertical.spacing = 8;
configVertical.padding = new RectOffset(8, 8, 8, 8);
configVertical.childAlignment = TextAnchor.MiddleLeft;
configVertical.childControlWidth = true;
configVertical.childControlHeight = true;
configVertical.childForceExpandWidth = true;
configVertical.childForceExpandHeight = false;
var row1 = CreateConfigRow1(configContent.transform);
var row2 = CreateConfigRow2(configContent.transform);
var tracksRect = tracksContainer.GetComponent<RectTransform>();
if (tracksRect == null)
{
Debug.LogError("[ProgrammedMovementsSetup] TracksContainer has no RectTransform.");
return;
}
for (int t = 0; t < TracksCount; t++)
{
if (t >= tracksRect.childCount) break;
var track = tracksRect.GetChild(t);
if (track == null) continue;
var blocks = track.Find("Blocks");
if (blocks != null)
{
if (blocks.GetComponent<Image>() == null)
{
var img = blocks.gameObject.AddComponent<Image>();
img.color = new Color(0, 0, 0, 0);
}
if (blocks.GetComponent<TrackClickHandler>() == null)
blocks.gameObject.AddComponent<TrackClickHandler>();
}
}
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
Debug.Log("[ProgrammedMovementsSetup] Migrated to new layout. Save the scene. Enter Play mode to see Config panel when adding/editing blocks.");
}
static void DoSetup(Transform pmView)
{
var canvasGO = new GameObject("ProgrammedMovementsCanvas");
Undo.RegisterCreatedObjectUndo(canvasGO, "Create PM Canvas");
canvasGO.transform.SetParent(pmView, false);
var canvasRect = canvasGO.AddComponent<RectTransform>();
canvasRect.anchorMin = Vector2.zero;
canvasRect.anchorMax = Vector2.one;
canvasRect.offsetMin = Vector2.zero;
canvasRect.offsetMax = Vector2.zero;
canvasGO.AddComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
canvasGO.GetComponent<Canvas>().sortingOrder = 2;
var scaler = canvasGO.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(800, 600);
canvasGO.AddComponent<GraphicRaycaster>();
float bannerHeight = 100f;
float runButtonHeight = 36f;
var runGO = CreateButton(canvasRect, "Run", 16);
runGO.name = "RunButton";
var runRect = runGO.GetComponent<RectTransform>();
runRect.anchorMin = new Vector2(0, 0);
runRect.anchorMax = new Vector2(0, 0);
runRect.pivot = new Vector2(0, 0);
runRect.anchoredPosition = new Vector2(12, bannerHeight + 8);
runRect.sizeDelta = new Vector2(80, runButtonHeight);
var bannerGO = new GameObject("TimelineBanner");
Undo.RegisterCreatedObjectUndo(bannerGO, "Create PM Banner");
bannerGO.transform.SetParent(canvasRect, false);
var bannerRect = bannerGO.AddComponent<RectTransform>();
bannerRect.anchorMin = new Vector2(0, 0);
bannerRect.anchorMax = new Vector2(1, 0);
bannerRect.pivot = new Vector2(0.5f, 0);
bannerRect.anchoredPosition = Vector2.zero;
bannerRect.sizeDelta = new Vector2(0, bannerHeight);
bannerGO.AddComponent<Image>().color = new Color(0.12f, 0.12f, 0.14f, 0.95f);
var timelineViewGO = new GameObject("TimelineView");
timelineViewGO.transform.SetParent(bannerRect, false);
var timelineViewRect = timelineViewGO.AddComponent<RectTransform>();
timelineViewRect.anchorMin = Vector2.zero;
timelineViewRect.anchorMax = Vector2.one;
timelineViewRect.offsetMin = Vector2.zero;
timelineViewRect.offsetMax = Vector2.zero;
var configViewGO = new GameObject("ConfigView");
configViewGO.transform.SetParent(bannerRect, false);
configViewGO.SetActive(false);
var configViewRect = configViewGO.AddComponent<RectTransform>();
configViewRect.anchorMin = Vector2.zero;
configViewRect.anchorMax = Vector2.one;
configViewRect.offsetMin = Vector2.zero;
configViewRect.offsetMax = Vector2.zero;
var configContent = new GameObject("ConfigContent");
configContent.transform.SetParent(configViewRect, false);
var configContentRect = configContent.AddComponent<RectTransform>();
configContentRect.anchorMin = Vector2.zero;
configContentRect.anchorMax = Vector2.one;
configContentRect.offsetMin = new Vector2(12, 8);
configContentRect.offsetMax = new Vector2(-12, -8);
var configVertical = configContent.AddComponent<VerticalLayoutGroup>();
configVertical.spacing = 8;
configVertical.padding = new RectOffset(8, 8, 8, 8);
configVertical.childAlignment = TextAnchor.MiddleLeft;
configVertical.childControlWidth = true;
configVertical.childControlHeight = true;
configVertical.childForceExpandWidth = true;
configVertical.childForceExpandHeight = false;
CreateConfigRow1(configContent.transform);
CreateConfigRow2(configContent.transform);
var timeLabelsGO = new GameObject("TimeLabels");
timeLabelsGO.transform.SetParent(timelineViewRect, false);
var timeLabelsRect = timeLabelsGO.AddComponent<RectTransform>();
timeLabelsRect.anchorMin = new Vector2(0, 1);
timeLabelsRect.anchorMax = new Vector2(1, 1);
timeLabelsRect.pivot = new Vector2(0.5f, 1);
timeLabelsRect.anchoredPosition = new Vector2(0, -8);
timeLabelsRect.sizeDelta = new Vector2(0, 20);
for (int s = 0; s <= TimelineDurationSeconds; s++)
{
float x = (float)s / TimelineDurationSeconds;
var label = CreateText(timeLabelsRect.transform, $"{s}s", 12);
label.name = $"Label{s}s";
var lr = label.GetComponent<RectTransform>();
lr.anchorMin = new Vector2(x, 0);
lr.anchorMax = new Vector2(x, 1);
lr.pivot = new Vector2(0.5f, 0.5f);
lr.anchoredPosition = Vector2.zero;
lr.sizeDelta = new Vector2(28, 0);
}
var linesGO = new GameObject("VerticalLines");
linesGO.transform.SetParent(timelineViewRect, false);
var linesRect = linesGO.AddComponent<RectTransform>();
linesRect.anchorMin = new Vector2(0, 0);
linesRect.anchorMax = new Vector2(1, 1);
linesRect.offsetMin = new Vector2(4, 4);
linesRect.offsetMax = new Vector2(-4, -32);
for (int s = 0; s <= TimelineDurationSeconds; s++)
{
float x = (float)s / TimelineDurationSeconds;
var line = new GameObject($"Line{s}");
line.transform.SetParent(linesRect, false);
var lineImg = line.AddComponent<Image>();
lineImg.color = new Color(0.35f, 0.35f, 0.4f, 0.7f);
var lineRect = line.GetComponent<RectTransform>();
lineRect.anchorMin = new Vector2(x, 0);
lineRect.anchorMax = new Vector2(x, 1);
lineRect.pivot = new Vector2(0.5f, 0);
lineRect.anchoredPosition = Vector2.zero;
lineRect.sizeDelta = new Vector2(2, 0);
}
var tracksGO = new GameObject("TracksContainer");
tracksGO.transform.SetParent(timelineViewRect, false);
var tracksRect = tracksGO.AddComponent<RectTransform>();
tracksRect.anchorMin = new Vector2(0, 0);
tracksRect.anchorMax = new Vector2(1, 1);
tracksRect.offsetMin = new Vector2(4, 4);
tracksRect.offsetMax = new Vector2(-4, -32);
for (int t = 0; t < TracksCount; t++)
{
var trackGO = new GameObject($"Track{t}");
trackGO.transform.SetParent(tracksRect, false);
var tr = trackGO.AddComponent<RectTransform>();
tr.anchorMin = new Vector2(0, (float)(TracksCount - 1 - t) / TracksCount);
tr.anchorMax = new Vector2(1, (float)(TracksCount - t) / TracksCount);
tr.offsetMin = new Vector2(2, 2);
tr.offsetMax = new Vector2(-2, -2);
var trackBg = trackGO.AddComponent<Image>();
trackBg.color = new Color(0.18f, 0.18f, 0.2f, 0.9f);
var blocksGO = new GameObject("Blocks");
blocksGO.transform.SetParent(tr, false);
var blocksRect = blocksGO.AddComponent<RectTransform>();
blocksRect.anchorMin = Vector2.zero;
blocksRect.anchorMax = Vector2.one;
blocksRect.offsetMin = Vector2.zero;
blocksRect.offsetMax = Vector2.zero; // Full width so block coords (0-1) align with timeline seconds
blocksGO.AddComponent<Image>().color = new Color(0, 0, 0, 0);
blocksGO.AddComponent<TrackClickHandler>();
var addBtn = CreateButton(tr, "+");
addBtn.name = "AddButton";
var addRect = addBtn.GetComponent<RectTransform>();
addRect.anchorMin = new Vector2(1, 0);
addRect.anchorMax = new Vector2(1, 1);
addRect.pivot = new Vector2(1, 0.5f);
addRect.anchoredPosition = new Vector2(-4, 0);
addRect.sizeDelta = new Vector2(28, 0);
}
var controller = pmView.GetComponentInChildren<ProgrammedMovementsController>(true);
if (controller != null)
{
controller.timelineRoot = bannerRect;
controller.runButton = runGO.GetComponent<Button>();
EditorUtility.SetDirty(controller);
}
Debug.Log("[ProgrammedMovementsSetup] ProgrammedMovements UI hierarchy created. Save the scene to persist.");
}
static GameObject CreateText(Transform parent, string text, int fontSize)
{
var go = new GameObject();
go.transform.SetParent(parent, false);
var tmp = go.AddComponent<TextMeshProUGUI>();
tmp.text = text;
tmp.fontSize = fontSize;
tmp.color = Color.white;
tmp.alignment = TextAlignmentOptions.Center;
go.AddComponent<RectTransform>();
return go;
}
static GameObject CreateButton(Transform parent, string label, int fontSize = 14)
{
var go = new GameObject();
go.transform.SetParent(parent, false);
var img = go.AddComponent<Image>();
img.color = new Color(0.3f, 0.5f, 0.8f, 1f);
go.AddComponent<Button>();
var textGO = CreateText(go.transform, label, fontSize);
var textRect = textGO.GetComponent<RectTransform>();
textRect.anchorMin = Vector2.zero;
textRect.anchorMax = Vector2.one;
textRect.offsetMin = Vector2.zero;
textRect.offsetMax = Vector2.zero;
return go;
}
static void CreateConfigLabel(Transform parent, string text)
{
var go = CreateText(parent, text, 12);
if (go == null) return;
var rect = go.GetComponent<RectTransform>();
if (rect != null) rect.sizeDelta = new Vector2(60, 24);
var le = go.AddComponent<LayoutElement>();
le.preferredWidth = 60;
le.preferredHeight = 24;
}
static GameObject CreateConfigRow1(Transform parent)
{
var row = new GameObject("ConfigRow1");
row.transform.SetParent(parent, false);
row.AddComponent<RectTransform>();
var h = row.AddComponent<HorizontalLayoutGroup>();
h.spacing = 10;
h.padding = new RectOffset(0, 0, 0, 0);
h.childAlignment = TextAnchor.MiddleLeft;
h.childControlWidth = true;
h.childControlHeight = true;
h.childForceExpandWidth = false;
h.childForceExpandHeight = false;
var rowLe = row.AddComponent<LayoutElement>();
rowLe.preferredHeight = 32;
CreateConfigLabel(row.transform, "Module:");
var moduleLabelGO = new GameObject("ModuleLabel");
moduleLabelGO.transform.SetParent(row.transform, false);
var moduleLabelTmp = moduleLabelGO.AddComponent<TextMeshProUGUI>();
moduleLabelTmp.text = "None";
moduleLabelTmp.fontSize = 12;
moduleLabelTmp.color = Color.white;
var mlRect = moduleLabelGO.GetComponent<RectTransform>() ?? moduleLabelGO.AddComponent<RectTransform>();
mlRect.sizeDelta = new Vector2(120, 24);
var mlLe = moduleLabelGO.AddComponent<LayoutElement>();
mlLe.preferredWidth = 120;
mlLe.preferredHeight = 24;
var selectBtn = CreateButton(row.transform, "Select");
selectBtn.name = "SelectButton";
SetLayout(selectBtn, 70, 28);
var setBtn = CreateButton(row.transform, "Set");
setBtn.name = "SetButton";
setBtn.GetComponent<Image>().color = new Color(0.2f, 0.6f, 0.3f, 1f);
SetLayout(setBtn, 60, 28);
return row;
}
static GameObject CreateConfigRow2(Transform parent)
{
var row = new GameObject("ConfigRow2");
row.transform.SetParent(parent, false);
row.AddComponent<RectTransform>();
var h = row.AddComponent<HorizontalLayoutGroup>();
h.spacing = 10;
h.padding = new RectOffset(0, 0, 0, 0);
h.childAlignment = TextAnchor.MiddleLeft;
h.childControlWidth = true;
h.childControlHeight = true;
h.childForceExpandWidth = false;
h.childForceExpandHeight = false;
var rowLe = row.AddComponent<LayoutElement>();
rowLe.preferredHeight = 32;
var angleSection = new GameObject("AngleSection");
angleSection.transform.SetParent(row.transform, false);
angleSection.AddComponent<RectTransform>();
var angleSectionH = angleSection.AddComponent<HorizontalLayoutGroup>();
angleSectionH.spacing = 6;
angleSectionH.childForceExpandWidth = false;
var angleSectionLe = angleSection.AddComponent<LayoutElement>();
angleSectionLe.preferredWidth = 90;
angleSectionLe.preferredHeight = 28;
CreateConfigLabel(angleSection.transform, "Angle:");
var angleInputGO = CreateSimpleInputField(angleSection.transform, "90");
angleInputGO.name = "AngleInput";
SetLayout(angleInputGO, 55, 26);
var directionSection = new GameObject("DirectionSection");
directionSection.transform.SetParent(row.transform, false);
directionSection.SetActive(false);
directionSection.AddComponent<RectTransform>();
var dirSectionH = directionSection.AddComponent<HorizontalLayoutGroup>();
dirSectionH.spacing = 6;
dirSectionH.childForceExpandWidth = false;
var dirSectionLe = directionSection.AddComponent<LayoutElement>();
dirSectionLe.preferredWidth = 220;
dirSectionLe.preferredHeight = 28;
CreateConfigLabel(directionSection.transform, "Direction:");
var dirButtons = new GameObject("DirectionButtons");
dirButtons.transform.SetParent(directionSection.transform, false);
var dirH = dirButtons.AddComponent<HorizontalLayoutGroup>();
dirH.spacing = 4;
dirH.childForceExpandWidth = false;
var dirLe = dirButtons.AddComponent<LayoutElement>();
dirLe.preferredWidth = 100;
dirLe.preferredHeight = 26;
var fwdBtn = CreateButton(dirButtons.transform, "Fwd", 11);
fwdBtn.name = "ForwardButton";
SetLayout(fwdBtn, 45, 24);
var bwdBtn = CreateButton(dirButtons.transform, "Bwd", 11);
bwdBtn.name = "BackwardButton";
SetLayout(bwdBtn, 45, 24);
CreateConfigLabel(directionSection.transform, "Degrees:");
var dcDegreesInput = CreateSimpleInputField(directionSection.transform, "90");
dcDegreesInput.name = "DCDegreesInput";
SetLayout(dcDegreesInput, 45, 26);
var movementLabel = CreateText(row.transform, "Movement set at", 12);
movementLabel.name = "MovementSetAtLabel";
movementLabel.GetComponent<TextMeshProUGUI>().alignment = TextAlignmentOptions.MidlineLeft;
var mslLe = movementLabel.AddComponent<LayoutElement>();
mslLe.preferredWidth = 95;
mslLe.preferredHeight = 24;
var secondInputGO = CreateSimpleInputField(row.transform, "0");
secondInputGO.name = "SecondInput";
SetLayout(secondInputGO, 45, 26);
var secondSuffix = CreateText(row.transform, " second", 12);
secondSuffix.name = "SecondSuffix";
var ssLe = secondSuffix.AddComponent<LayoutElement>();
ssLe.preferredWidth = 50;
ssLe.preferredHeight = 24;
var saveBtn = CreateButton(row.transform, "Save");
saveBtn.name = "SaveButton";
SetLayout(saveBtn, 65, 28);
var backBtn = CreateButton(row.transform, "Back");
backBtn.name = "BackButton";
SetLayout(backBtn, 65, 28);
var deleteBtn = CreateButton(row.transform, "Delete");
deleteBtn.name = "DeleteButton";
deleteBtn.GetComponent<Image>().color = new Color(0.7f, 0.3f, 0.3f, 1f);
SetLayout(deleteBtn, 65, 28);
return row;
}
static void SetLayout(GameObject go, float w, float h)
{
var rect = go.GetComponent<RectTransform>();
if (rect != null) rect.sizeDelta = new Vector2(w, h);
var le = go.GetComponent<LayoutElement>();
if (le == null) le = go.AddComponent<LayoutElement>();
le.preferredWidth = w;
le.preferredHeight = h;
}
static GameObject CreateSimpleInputField(Transform parent, string initial)
{
var go = new GameObject("Input");
go.transform.SetParent(parent, false);
var img = go.AddComponent<Image>();
img.color = new Color(0.2f, 0.2f, 0.25f, 1f);
var input = go.AddComponent<TMP_InputField>();
var textGO = new GameObject("Text");
textGO.transform.SetParent(go.transform, false);
var text = textGO.AddComponent<TextMeshProUGUI>();
text.text = initial;
text.fontSize = 11;
text.color = Color.white;
text.alignment = TextAlignmentOptions.Center;
var textRect = textGO.GetComponent<RectTransform>();
textRect.anchorMin = Vector2.zero;
textRect.anchorMax = Vector2.one;
textRect.offsetMin = new Vector2(4, 2);
textRect.offsetMax = new Vector2(-4, -2);
input.textComponent = text;
input.text = initial;
return go;
}
}

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