mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
BTS-150: Programmed Movements UI - timeline, config panel, Run button fixes
- Timeline blocks aligned with second markers (Blocks rect full width) - Config panel: Angle/Direction sections, Save/Back/Delete - DC module support: Fwd/Bwd, degrees input - Run button: re-wire on completion, periodic re-wire when idle - Fix AngleInput path (ConfigRow2/AngleSection/AngleInput) for correct angle save - Default module None for new blocks, Run text 'Running' Made-with: Cursor
This commit is contained in:
579
Assets/ProgrammedMovements/Editor/ProgrammedMovementsSetup.cs
Normal file
579
Assets/ProgrammedMovements/Editor/ProgrammedMovementsSetup.cs
Normal file
@@ -0,0 +1,579 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
using TMPro;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Editor menu to build ProgrammedMovements UI hierarchy in the scene.
|
||||
/// Run once via Tools > ProgrammedMovements > Setup UI Hierarchy.
|
||||
/// The hierarchy is created in the scene (not at runtime) so you can modify it.
|
||||
/// </summary>
|
||||
public static class ProgrammedMovementsSetup
|
||||
{
|
||||
[InitializeOnLoadMethod]
|
||||
static void OnLoad()
|
||||
{
|
||||
EditorSceneManager.sceneOpened += (scene, mode) =>
|
||||
{
|
||||
if (Application.isPlaying) return;
|
||||
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
|
||||
if (pmView == null) return;
|
||||
var canvas = pmView.Find("ProgrammedMovementsCanvas");
|
||||
if (canvas == null)
|
||||
{
|
||||
SetupHierarchy();
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
return;
|
||||
}
|
||||
var banner = canvas.Find("TimelineBanner");
|
||||
if (banner != null && banner.Find("ConfigView") == null && banner.Find("TracksContainer") != null)
|
||||
{
|
||||
MigrateToNewLayout();
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
}
|
||||
};
|
||||
}
|
||||
const int TracksCount = 3;
|
||||
const int TimelineDurationSeconds = 10;
|
||||
|
||||
[MenuItem("Tools/ProgrammedMovements/Setup UI Hierarchy")]
|
||||
public static void SetupHierarchy()
|
||||
{
|
||||
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
|
||||
if (pmView == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] Views/ProgrammedMovementsView not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var existing = pmView.Find("ProgrammedMovementsCanvas");
|
||||
if (existing != null)
|
||||
{
|
||||
Debug.Log("[ProgrammedMovementsSetup] Hierarchy already exists. Use Tools > ProgrammedMovements > Force Rebuild UI to replace.");
|
||||
return;
|
||||
}
|
||||
DoSetup(pmView);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/ProgrammedMovements/Force Rebuild UI")]
|
||||
public static void ForceRebuildHierarchy()
|
||||
{
|
||||
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
|
||||
if (pmView == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] Views/ProgrammedMovementsView not found.");
|
||||
return;
|
||||
}
|
||||
var existing = pmView.Find("ProgrammedMovementsCanvas");
|
||||
if (existing != null)
|
||||
{
|
||||
Object.DestroyImmediate(existing.gameObject);
|
||||
}
|
||||
DoSetup(pmView);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/ProgrammedMovements/Migrate to New Layout (add Config panel)")]
|
||||
public static void MigrateToNewLayout()
|
||||
{
|
||||
var pmView = GameObject.Find("Views")?.transform?.Find("ProgrammedMovementsView");
|
||||
if (pmView == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] Views/ProgrammedMovementsView not found.");
|
||||
return;
|
||||
}
|
||||
var canvas = pmView.Find("ProgrammedMovementsCanvas");
|
||||
if (canvas == null)
|
||||
{
|
||||
Debug.Log("[ProgrammedMovementsSetup] No canvas found. Run Setup UI Hierarchy first.");
|
||||
return;
|
||||
}
|
||||
var banner = canvas.Find("TimelineBanner");
|
||||
if (banner == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] TimelineBanner not found.");
|
||||
return;
|
||||
}
|
||||
if (banner.Find("ConfigView") != null)
|
||||
{
|
||||
Debug.Log("[ProgrammedMovementsSetup] Already has ConfigView. No migration needed.");
|
||||
return;
|
||||
}
|
||||
var bannerRect = banner.GetComponent<RectTransform>();
|
||||
if (bannerRect == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] TimelineBanner has no RectTransform.");
|
||||
return;
|
||||
}
|
||||
|
||||
Transform timeLabels = banner.Find("TimeLabels");
|
||||
Transform verticalLines = banner.Find("VerticalLines");
|
||||
Transform tracksContainer = banner.Find("TracksContainer");
|
||||
var timelineViewExisting = banner.Find("TimelineView");
|
||||
if (timeLabels == null && timelineViewExisting != null)
|
||||
{
|
||||
timeLabels = timelineViewExisting.Find("TimeLabels");
|
||||
verticalLines = timelineViewExisting.Find("VerticalLines");
|
||||
tracksContainer = timelineViewExisting.Find("TracksContainer");
|
||||
}
|
||||
if (timeLabels == null || verticalLines == null || tracksContainer == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] Old structure not found. Use Force Rebuild UI.");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject timelineViewGO;
|
||||
if (timelineViewExisting != null)
|
||||
{
|
||||
timelineViewGO = timelineViewExisting.gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
timelineViewGO = new GameObject("TimelineView");
|
||||
Undo.RegisterCreatedObjectUndo(timelineViewGO, "Migrate PM");
|
||||
timelineViewGO.transform.SetParent(banner, false);
|
||||
var tr = timelineViewGO.AddComponent<RectTransform>();
|
||||
tr.anchorMin = Vector2.zero;
|
||||
tr.anchorMax = Vector2.one;
|
||||
tr.offsetMin = Vector2.zero;
|
||||
tr.offsetMax = Vector2.zero;
|
||||
Undo.SetTransformParent(timeLabels, timelineViewGO.transform, "Migrate PM");
|
||||
Undo.SetTransformParent(verticalLines, timelineViewGO.transform, "Migrate PM");
|
||||
Undo.SetTransformParent(tracksContainer, timelineViewGO.transform, "Migrate PM");
|
||||
}
|
||||
|
||||
var configViewGO = new GameObject("ConfigView");
|
||||
Undo.RegisterCreatedObjectUndo(configViewGO, "Migrate PM");
|
||||
configViewGO.transform.SetParent(banner, false);
|
||||
configViewGO.SetActive(false);
|
||||
var configViewRect = configViewGO.AddComponent<RectTransform>();
|
||||
configViewRect.anchorMin = Vector2.zero;
|
||||
configViewRect.anchorMax = Vector2.one;
|
||||
configViewRect.offsetMin = Vector2.zero;
|
||||
configViewRect.offsetMax = Vector2.zero;
|
||||
|
||||
var configContent = new GameObject("ConfigContent");
|
||||
configContent.transform.SetParent(configViewRect, false);
|
||||
var configContentRect = configContent.AddComponent<RectTransform>();
|
||||
configContentRect.anchorMin = Vector2.zero;
|
||||
configContentRect.anchorMax = Vector2.one;
|
||||
configContentRect.offsetMin = new Vector2(12, 8);
|
||||
configContentRect.offsetMax = new Vector2(-12, -8);
|
||||
|
||||
var configVertical = configContent.AddComponent<VerticalLayoutGroup>();
|
||||
configVertical.spacing = 8;
|
||||
configVertical.padding = new RectOffset(8, 8, 8, 8);
|
||||
configVertical.childAlignment = TextAnchor.MiddleLeft;
|
||||
configVertical.childControlWidth = true;
|
||||
configVertical.childControlHeight = true;
|
||||
configVertical.childForceExpandWidth = true;
|
||||
configVertical.childForceExpandHeight = false;
|
||||
|
||||
var row1 = CreateConfigRow1(configContent.transform);
|
||||
var row2 = CreateConfigRow2(configContent.transform);
|
||||
|
||||
var tracksRect = tracksContainer.GetComponent<RectTransform>();
|
||||
if (tracksRect == null)
|
||||
{
|
||||
Debug.LogError("[ProgrammedMovementsSetup] TracksContainer has no RectTransform.");
|
||||
return;
|
||||
}
|
||||
for (int t = 0; t < TracksCount; t++)
|
||||
{
|
||||
if (t >= tracksRect.childCount) break;
|
||||
var track = tracksRect.GetChild(t);
|
||||
if (track == null) continue;
|
||||
var blocks = track.Find("Blocks");
|
||||
if (blocks != null)
|
||||
{
|
||||
if (blocks.GetComponent<Image>() == null)
|
||||
{
|
||||
var img = blocks.gameObject.AddComponent<Image>();
|
||||
img.color = new Color(0, 0, 0, 0);
|
||||
}
|
||||
if (blocks.GetComponent<TrackClickHandler>() == null)
|
||||
blocks.gameObject.AddComponent<TrackClickHandler>();
|
||||
}
|
||||
}
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
||||
Debug.Log("[ProgrammedMovementsSetup] Migrated to new layout. Save the scene. Enter Play mode to see Config panel when adding/editing blocks.");
|
||||
}
|
||||
|
||||
static void DoSetup(Transform pmView)
|
||||
{
|
||||
var canvasGO = new GameObject("ProgrammedMovementsCanvas");
|
||||
Undo.RegisterCreatedObjectUndo(canvasGO, "Create PM Canvas");
|
||||
canvasGO.transform.SetParent(pmView, false);
|
||||
|
||||
var canvasRect = canvasGO.AddComponent<RectTransform>();
|
||||
canvasRect.anchorMin = Vector2.zero;
|
||||
canvasRect.anchorMax = Vector2.one;
|
||||
canvasRect.offsetMin = Vector2.zero;
|
||||
canvasRect.offsetMax = Vector2.zero;
|
||||
|
||||
canvasGO.AddComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvasGO.GetComponent<Canvas>().sortingOrder = 2;
|
||||
var scaler = canvasGO.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(800, 600);
|
||||
canvasGO.AddComponent<GraphicRaycaster>();
|
||||
|
||||
float bannerHeight = 100f;
|
||||
float runButtonHeight = 36f;
|
||||
|
||||
var runGO = CreateButton(canvasRect, "Run", 16);
|
||||
runGO.name = "RunButton";
|
||||
var runRect = runGO.GetComponent<RectTransform>();
|
||||
runRect.anchorMin = new Vector2(0, 0);
|
||||
runRect.anchorMax = new Vector2(0, 0);
|
||||
runRect.pivot = new Vector2(0, 0);
|
||||
runRect.anchoredPosition = new Vector2(12, bannerHeight + 8);
|
||||
runRect.sizeDelta = new Vector2(80, runButtonHeight);
|
||||
|
||||
var bannerGO = new GameObject("TimelineBanner");
|
||||
Undo.RegisterCreatedObjectUndo(bannerGO, "Create PM Banner");
|
||||
bannerGO.transform.SetParent(canvasRect, false);
|
||||
var bannerRect = bannerGO.AddComponent<RectTransform>();
|
||||
bannerRect.anchorMin = new Vector2(0, 0);
|
||||
bannerRect.anchorMax = new Vector2(1, 0);
|
||||
bannerRect.pivot = new Vector2(0.5f, 0);
|
||||
bannerRect.anchoredPosition = Vector2.zero;
|
||||
bannerRect.sizeDelta = new Vector2(0, bannerHeight);
|
||||
bannerGO.AddComponent<Image>().color = new Color(0.12f, 0.12f, 0.14f, 0.95f);
|
||||
|
||||
var timelineViewGO = new GameObject("TimelineView");
|
||||
timelineViewGO.transform.SetParent(bannerRect, false);
|
||||
var timelineViewRect = timelineViewGO.AddComponent<RectTransform>();
|
||||
timelineViewRect.anchorMin = Vector2.zero;
|
||||
timelineViewRect.anchorMax = Vector2.one;
|
||||
timelineViewRect.offsetMin = Vector2.zero;
|
||||
timelineViewRect.offsetMax = Vector2.zero;
|
||||
|
||||
var configViewGO = new GameObject("ConfigView");
|
||||
configViewGO.transform.SetParent(bannerRect, false);
|
||||
configViewGO.SetActive(false);
|
||||
var configViewRect = configViewGO.AddComponent<RectTransform>();
|
||||
configViewRect.anchorMin = Vector2.zero;
|
||||
configViewRect.anchorMax = Vector2.one;
|
||||
configViewRect.offsetMin = Vector2.zero;
|
||||
configViewRect.offsetMax = Vector2.zero;
|
||||
|
||||
var configContent = new GameObject("ConfigContent");
|
||||
configContent.transform.SetParent(configViewRect, false);
|
||||
var configContentRect = configContent.AddComponent<RectTransform>();
|
||||
configContentRect.anchorMin = Vector2.zero;
|
||||
configContentRect.anchorMax = Vector2.one;
|
||||
configContentRect.offsetMin = new Vector2(12, 8);
|
||||
configContentRect.offsetMax = new Vector2(-12, -8);
|
||||
|
||||
var configVertical = configContent.AddComponent<VerticalLayoutGroup>();
|
||||
configVertical.spacing = 8;
|
||||
configVertical.padding = new RectOffset(8, 8, 8, 8);
|
||||
configVertical.childAlignment = TextAnchor.MiddleLeft;
|
||||
configVertical.childControlWidth = true;
|
||||
configVertical.childControlHeight = true;
|
||||
configVertical.childForceExpandWidth = true;
|
||||
configVertical.childForceExpandHeight = false;
|
||||
|
||||
CreateConfigRow1(configContent.transform);
|
||||
CreateConfigRow2(configContent.transform);
|
||||
|
||||
var timeLabelsGO = new GameObject("TimeLabels");
|
||||
timeLabelsGO.transform.SetParent(timelineViewRect, false);
|
||||
var timeLabelsRect = timeLabelsGO.AddComponent<RectTransform>();
|
||||
timeLabelsRect.anchorMin = new Vector2(0, 1);
|
||||
timeLabelsRect.anchorMax = new Vector2(1, 1);
|
||||
timeLabelsRect.pivot = new Vector2(0.5f, 1);
|
||||
timeLabelsRect.anchoredPosition = new Vector2(0, -8);
|
||||
timeLabelsRect.sizeDelta = new Vector2(0, 20);
|
||||
|
||||
for (int s = 0; s <= TimelineDurationSeconds; s++)
|
||||
{
|
||||
float x = (float)s / TimelineDurationSeconds;
|
||||
var label = CreateText(timeLabelsRect.transform, $"{s}s", 12);
|
||||
label.name = $"Label{s}s";
|
||||
var lr = label.GetComponent<RectTransform>();
|
||||
lr.anchorMin = new Vector2(x, 0);
|
||||
lr.anchorMax = new Vector2(x, 1);
|
||||
lr.pivot = new Vector2(0.5f, 0.5f);
|
||||
lr.anchoredPosition = Vector2.zero;
|
||||
lr.sizeDelta = new Vector2(28, 0);
|
||||
}
|
||||
var linesGO = new GameObject("VerticalLines");
|
||||
linesGO.transform.SetParent(timelineViewRect, false);
|
||||
var linesRect = linesGO.AddComponent<RectTransform>();
|
||||
linesRect.anchorMin = new Vector2(0, 0);
|
||||
linesRect.anchorMax = new Vector2(1, 1);
|
||||
linesRect.offsetMin = new Vector2(4, 4);
|
||||
linesRect.offsetMax = new Vector2(-4, -32);
|
||||
for (int s = 0; s <= TimelineDurationSeconds; s++)
|
||||
{
|
||||
float x = (float)s / TimelineDurationSeconds;
|
||||
var line = new GameObject($"Line{s}");
|
||||
line.transform.SetParent(linesRect, false);
|
||||
var lineImg = line.AddComponent<Image>();
|
||||
lineImg.color = new Color(0.35f, 0.35f, 0.4f, 0.7f);
|
||||
var lineRect = line.GetComponent<RectTransform>();
|
||||
lineRect.anchorMin = new Vector2(x, 0);
|
||||
lineRect.anchorMax = new Vector2(x, 1);
|
||||
lineRect.pivot = new Vector2(0.5f, 0);
|
||||
lineRect.anchoredPosition = Vector2.zero;
|
||||
lineRect.sizeDelta = new Vector2(2, 0);
|
||||
}
|
||||
|
||||
var tracksGO = new GameObject("TracksContainer");
|
||||
tracksGO.transform.SetParent(timelineViewRect, false);
|
||||
var tracksRect = tracksGO.AddComponent<RectTransform>();
|
||||
tracksRect.anchorMin = new Vector2(0, 0);
|
||||
tracksRect.anchorMax = new Vector2(1, 1);
|
||||
tracksRect.offsetMin = new Vector2(4, 4);
|
||||
tracksRect.offsetMax = new Vector2(-4, -32);
|
||||
|
||||
for (int t = 0; t < TracksCount; t++)
|
||||
{
|
||||
var trackGO = new GameObject($"Track{t}");
|
||||
trackGO.transform.SetParent(tracksRect, false);
|
||||
var tr = trackGO.AddComponent<RectTransform>();
|
||||
tr.anchorMin = new Vector2(0, (float)(TracksCount - 1 - t) / TracksCount);
|
||||
tr.anchorMax = new Vector2(1, (float)(TracksCount - t) / TracksCount);
|
||||
tr.offsetMin = new Vector2(2, 2);
|
||||
tr.offsetMax = new Vector2(-2, -2);
|
||||
|
||||
var trackBg = trackGO.AddComponent<Image>();
|
||||
trackBg.color = new Color(0.18f, 0.18f, 0.2f, 0.9f);
|
||||
|
||||
var blocksGO = new GameObject("Blocks");
|
||||
blocksGO.transform.SetParent(tr, false);
|
||||
var blocksRect = blocksGO.AddComponent<RectTransform>();
|
||||
blocksRect.anchorMin = Vector2.zero;
|
||||
blocksRect.anchorMax = Vector2.one;
|
||||
blocksRect.offsetMin = Vector2.zero;
|
||||
blocksRect.offsetMax = Vector2.zero; // Full width so block coords (0-1) align with timeline seconds
|
||||
blocksGO.AddComponent<Image>().color = new Color(0, 0, 0, 0);
|
||||
blocksGO.AddComponent<TrackClickHandler>();
|
||||
|
||||
var addBtn = CreateButton(tr, "+");
|
||||
addBtn.name = "AddButton";
|
||||
var addRect = addBtn.GetComponent<RectTransform>();
|
||||
addRect.anchorMin = new Vector2(1, 0);
|
||||
addRect.anchorMax = new Vector2(1, 1);
|
||||
addRect.pivot = new Vector2(1, 0.5f);
|
||||
addRect.anchoredPosition = new Vector2(-4, 0);
|
||||
addRect.sizeDelta = new Vector2(28, 0);
|
||||
}
|
||||
|
||||
var controller = pmView.GetComponentInChildren<ProgrammedMovementsController>(true);
|
||||
if (controller != null)
|
||||
{
|
||||
controller.timelineRoot = bannerRect;
|
||||
controller.runButton = runGO.GetComponent<Button>();
|
||||
EditorUtility.SetDirty(controller);
|
||||
}
|
||||
|
||||
Debug.Log("[ProgrammedMovementsSetup] ProgrammedMovements UI hierarchy created. Save the scene to persist.");
|
||||
}
|
||||
|
||||
static GameObject CreateText(Transform parent, string text, int fontSize)
|
||||
{
|
||||
var go = new GameObject();
|
||||
go.transform.SetParent(parent, false);
|
||||
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = text;
|
||||
tmp.fontSize = fontSize;
|
||||
tmp.color = Color.white;
|
||||
tmp.alignment = TextAlignmentOptions.Center;
|
||||
go.AddComponent<RectTransform>();
|
||||
return go;
|
||||
}
|
||||
|
||||
static GameObject CreateButton(Transform parent, string label, int fontSize = 14)
|
||||
{
|
||||
var go = new GameObject();
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = new Color(0.3f, 0.5f, 0.8f, 1f);
|
||||
go.AddComponent<Button>();
|
||||
var textGO = CreateText(go.transform, label, fontSize);
|
||||
var textRect = textGO.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
textRect.anchorMax = Vector2.one;
|
||||
textRect.offsetMin = Vector2.zero;
|
||||
textRect.offsetMax = Vector2.zero;
|
||||
return go;
|
||||
}
|
||||
|
||||
static void CreateConfigLabel(Transform parent, string text)
|
||||
{
|
||||
var go = CreateText(parent, text, 12);
|
||||
if (go == null) return;
|
||||
var rect = go.GetComponent<RectTransform>();
|
||||
if (rect != null) rect.sizeDelta = new Vector2(60, 24);
|
||||
var le = go.AddComponent<LayoutElement>();
|
||||
le.preferredWidth = 60;
|
||||
le.preferredHeight = 24;
|
||||
}
|
||||
|
||||
static GameObject CreateConfigRow1(Transform parent)
|
||||
{
|
||||
var row = new GameObject("ConfigRow1");
|
||||
row.transform.SetParent(parent, false);
|
||||
row.AddComponent<RectTransform>();
|
||||
var h = row.AddComponent<HorizontalLayoutGroup>();
|
||||
h.spacing = 10;
|
||||
h.padding = new RectOffset(0, 0, 0, 0);
|
||||
h.childAlignment = TextAnchor.MiddleLeft;
|
||||
h.childControlWidth = true;
|
||||
h.childControlHeight = true;
|
||||
h.childForceExpandWidth = false;
|
||||
h.childForceExpandHeight = false;
|
||||
var rowLe = row.AddComponent<LayoutElement>();
|
||||
rowLe.preferredHeight = 32;
|
||||
|
||||
CreateConfigLabel(row.transform, "Module:");
|
||||
var moduleLabelGO = new GameObject("ModuleLabel");
|
||||
moduleLabelGO.transform.SetParent(row.transform, false);
|
||||
var moduleLabelTmp = moduleLabelGO.AddComponent<TextMeshProUGUI>();
|
||||
moduleLabelTmp.text = "None";
|
||||
moduleLabelTmp.fontSize = 12;
|
||||
moduleLabelTmp.color = Color.white;
|
||||
var mlRect = moduleLabelGO.GetComponent<RectTransform>() ?? moduleLabelGO.AddComponent<RectTransform>();
|
||||
mlRect.sizeDelta = new Vector2(120, 24);
|
||||
var mlLe = moduleLabelGO.AddComponent<LayoutElement>();
|
||||
mlLe.preferredWidth = 120;
|
||||
mlLe.preferredHeight = 24;
|
||||
|
||||
var selectBtn = CreateButton(row.transform, "Select");
|
||||
selectBtn.name = "SelectButton";
|
||||
SetLayout(selectBtn, 70, 28);
|
||||
var setBtn = CreateButton(row.transform, "Set");
|
||||
setBtn.name = "SetButton";
|
||||
setBtn.GetComponent<Image>().color = new Color(0.2f, 0.6f, 0.3f, 1f);
|
||||
SetLayout(setBtn, 60, 28);
|
||||
return row;
|
||||
}
|
||||
|
||||
static GameObject CreateConfigRow2(Transform parent)
|
||||
{
|
||||
var row = new GameObject("ConfigRow2");
|
||||
row.transform.SetParent(parent, false);
|
||||
row.AddComponent<RectTransform>();
|
||||
var h = row.AddComponent<HorizontalLayoutGroup>();
|
||||
h.spacing = 10;
|
||||
h.padding = new RectOffset(0, 0, 0, 0);
|
||||
h.childAlignment = TextAnchor.MiddleLeft;
|
||||
h.childControlWidth = true;
|
||||
h.childControlHeight = true;
|
||||
h.childForceExpandWidth = false;
|
||||
h.childForceExpandHeight = false;
|
||||
var rowLe = row.AddComponent<LayoutElement>();
|
||||
rowLe.preferredHeight = 32;
|
||||
|
||||
var angleSection = new GameObject("AngleSection");
|
||||
angleSection.transform.SetParent(row.transform, false);
|
||||
angleSection.AddComponent<RectTransform>();
|
||||
var angleSectionH = angleSection.AddComponent<HorizontalLayoutGroup>();
|
||||
angleSectionH.spacing = 6;
|
||||
angleSectionH.childForceExpandWidth = false;
|
||||
var angleSectionLe = angleSection.AddComponent<LayoutElement>();
|
||||
angleSectionLe.preferredWidth = 90;
|
||||
angleSectionLe.preferredHeight = 28;
|
||||
CreateConfigLabel(angleSection.transform, "Angle:");
|
||||
var angleInputGO = CreateSimpleInputField(angleSection.transform, "90");
|
||||
angleInputGO.name = "AngleInput";
|
||||
SetLayout(angleInputGO, 55, 26);
|
||||
|
||||
var directionSection = new GameObject("DirectionSection");
|
||||
directionSection.transform.SetParent(row.transform, false);
|
||||
directionSection.SetActive(false);
|
||||
directionSection.AddComponent<RectTransform>();
|
||||
var dirSectionH = directionSection.AddComponent<HorizontalLayoutGroup>();
|
||||
dirSectionH.spacing = 6;
|
||||
dirSectionH.childForceExpandWidth = false;
|
||||
var dirSectionLe = directionSection.AddComponent<LayoutElement>();
|
||||
dirSectionLe.preferredWidth = 220;
|
||||
dirSectionLe.preferredHeight = 28;
|
||||
CreateConfigLabel(directionSection.transform, "Direction:");
|
||||
var dirButtons = new GameObject("DirectionButtons");
|
||||
dirButtons.transform.SetParent(directionSection.transform, false);
|
||||
var dirH = dirButtons.AddComponent<HorizontalLayoutGroup>();
|
||||
dirH.spacing = 4;
|
||||
dirH.childForceExpandWidth = false;
|
||||
var dirLe = dirButtons.AddComponent<LayoutElement>();
|
||||
dirLe.preferredWidth = 100;
|
||||
dirLe.preferredHeight = 26;
|
||||
var fwdBtn = CreateButton(dirButtons.transform, "Fwd", 11);
|
||||
fwdBtn.name = "ForwardButton";
|
||||
SetLayout(fwdBtn, 45, 24);
|
||||
var bwdBtn = CreateButton(dirButtons.transform, "Bwd", 11);
|
||||
bwdBtn.name = "BackwardButton";
|
||||
SetLayout(bwdBtn, 45, 24);
|
||||
CreateConfigLabel(directionSection.transform, "Degrees:");
|
||||
var dcDegreesInput = CreateSimpleInputField(directionSection.transform, "90");
|
||||
dcDegreesInput.name = "DCDegreesInput";
|
||||
SetLayout(dcDegreesInput, 45, 26);
|
||||
|
||||
var movementLabel = CreateText(row.transform, "Movement set at", 12);
|
||||
movementLabel.name = "MovementSetAtLabel";
|
||||
movementLabel.GetComponent<TextMeshProUGUI>().alignment = TextAlignmentOptions.MidlineLeft;
|
||||
var mslLe = movementLabel.AddComponent<LayoutElement>();
|
||||
mslLe.preferredWidth = 95;
|
||||
mslLe.preferredHeight = 24;
|
||||
var secondInputGO = CreateSimpleInputField(row.transform, "0");
|
||||
secondInputGO.name = "SecondInput";
|
||||
SetLayout(secondInputGO, 45, 26);
|
||||
var secondSuffix = CreateText(row.transform, " second", 12);
|
||||
secondSuffix.name = "SecondSuffix";
|
||||
var ssLe = secondSuffix.AddComponent<LayoutElement>();
|
||||
ssLe.preferredWidth = 50;
|
||||
ssLe.preferredHeight = 24;
|
||||
|
||||
var saveBtn = CreateButton(row.transform, "Save");
|
||||
saveBtn.name = "SaveButton";
|
||||
SetLayout(saveBtn, 65, 28);
|
||||
|
||||
var backBtn = CreateButton(row.transform, "Back");
|
||||
backBtn.name = "BackButton";
|
||||
SetLayout(backBtn, 65, 28);
|
||||
|
||||
var deleteBtn = CreateButton(row.transform, "Delete");
|
||||
deleteBtn.name = "DeleteButton";
|
||||
deleteBtn.GetComponent<Image>().color = new Color(0.7f, 0.3f, 0.3f, 1f);
|
||||
SetLayout(deleteBtn, 65, 28);
|
||||
return row;
|
||||
}
|
||||
|
||||
static void SetLayout(GameObject go, float w, float h)
|
||||
{
|
||||
var rect = go.GetComponent<RectTransform>();
|
||||
if (rect != null) rect.sizeDelta = new Vector2(w, h);
|
||||
var le = go.GetComponent<LayoutElement>();
|
||||
if (le == null) le = go.AddComponent<LayoutElement>();
|
||||
le.preferredWidth = w;
|
||||
le.preferredHeight = h;
|
||||
}
|
||||
|
||||
static GameObject CreateSimpleInputField(Transform parent, string initial)
|
||||
{
|
||||
var go = new GameObject("Input");
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = new Color(0.2f, 0.2f, 0.25f, 1f);
|
||||
var input = go.AddComponent<TMP_InputField>();
|
||||
var textGO = new GameObject("Text");
|
||||
textGO.transform.SetParent(go.transform, false);
|
||||
var text = textGO.AddComponent<TextMeshProUGUI>();
|
||||
text.text = initial;
|
||||
text.fontSize = 11;
|
||||
text.color = Color.white;
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
var textRect = textGO.GetComponent<RectTransform>();
|
||||
textRect.anchorMin = Vector2.zero;
|
||||
textRect.anchorMax = Vector2.one;
|
||||
textRect.offsetMin = new Vector2(4, 2);
|
||||
textRect.offsetMax = new Vector2(-4, -2);
|
||||
input.textComponent = text;
|
||||
input.text = initial;
|
||||
return go;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1c2d3e4f5a6b7c8d9e0f1a2b3c4d5e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user