mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
Add control library for distance sensor and display
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@@ -19,6 +19,12 @@ public class ControlLibrary : MonoBehaviour
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[DllImport("libc_control")]
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[DllImport("libc_control")]
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private static extern IntPtr get_configuration(out int module_id); // the data this points to will be invalidated when called again
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private static extern IntPtr get_configuration(out int module_id); // the data this points to will be invalidated when called again
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[DllImport("libc_control")]
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public static extern int send_string_control(int module_id, string s);
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[DllImport("libc_control")]
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public static extern double get_distance_control(int module_id);
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[DllImport("libc_control")]
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[DllImport("libc_control")]
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public static extern bool control_sentry_init(
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public static extern bool control_sentry_init(
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string dsn,
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string dsn,
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine;
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using System;
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public class DisplayModule : ModuleBase
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public class DisplayModule : ModuleBase
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{
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{
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@@ -17,5 +18,6 @@ public class DisplayModule : ModuleBase
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// Replace with actual hardware communication logic
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// Replace with actual hardware communication logic
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Debug.Log($"[DisplayModule] Sending display text: {text}");
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Debug.Log($"[DisplayModule] Sending display text: {text}");
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// Example: ControlLibrary.send_display_text(Int32.Parse(moduleID), text);
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// Example: ControlLibrary.send_display_text(Int32.Parse(moduleID), text);
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ControlLibrary.send_string_control(Int32.Parse(moduleID), text);
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}
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}
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}
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}
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@@ -1,20 +1,48 @@
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using System;
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using UnityEngine;
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public class DistanceSensorModule : ModuleBase
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public class DistanceSensorModule : ModuleBase
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{
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{
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public bool objectDetected;
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// Keep a fixed-size array (no GC alloc every frame)
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public float distanceMeters;
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public string[] infoLines = new string[2];
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public string[] infoLines = new string[0];
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public override string moduleType => "Distance";
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public override string moduleType => "Distance";
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public override string moduleName => "Distance Sensor Module";
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public override string moduleName => "Distance Sensor Module";
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// Optional: slow down polling to avoid spamming hardware
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[SerializeField] float pollHz = 10f;
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float nextPollTime;
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void Update()
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void Update()
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{
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{
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// Replace with your ControlLibrary call pattern
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// Always show something immediately
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// var reading = ControlLibrary.get_distance(...)
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infoLines[0] = $"ModuleID raw: '{moduleID}'";
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if (!objectDetected)
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// Poll at a fixed rate (avoids frame spam)
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infoLines = new[] {"Object: Not detected" };
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if (Time.unscaledTime < nextPollTime) return;
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else
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nextPollTime = Time.unscaledTime + (1f / Mathf.Max(1f, pollHz));
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infoLines = new[] { "Object: Detected", $"Distance: {distanceMeters:F2} m" };
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if (!int.TryParse(moduleID, out var id))
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{
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infoLines[1] = "ERROR: moduleID is not an int";
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return;
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}
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try
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{
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// Control library call
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double distance = ControlLibrary.get_distance_control(id);
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infoLines[1] = $"Distance: {distance:F0} mm";
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}
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catch (Exception e)
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{
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// SHOW THE PROBLEM ON SCREEN (works in release builds)
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infoLines[1] = $"EXCEPTION: {e.GetType().Name}: {e.Message}";
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// Also log to Player.log (works in builds)
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Debug.LogException(e);
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}
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}
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}
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public string[] GetInfoLines() => infoLines;
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public string[] GetInfoLines() => infoLines;
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@@ -77,9 +77,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e4735e9a5ae30490bba1dc35e4603bce, type: 3}
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m_Script: {fileID: 11500000, guid: e4735e9a5ae30490bba1dc35e4603bce, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier: '::'
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m_EditorClassIdentifier: '::'
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objectDetected: 0
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infoLines:
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distanceMeters: 0
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-
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infoLines: []
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-
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pollHz: 10
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--- !u!1 &5041994602013865196
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--- !u!1 &5041994602013865196
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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