mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
switch from Unity version control to git
This commit is contained in:
49
Assets/ModuleSelector.cs
Normal file
49
Assets/ModuleSelector.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
public class ModuleSelector : MonoBehaviour
|
||||
{
|
||||
public Camera mainCamera;
|
||||
public Cinemachine.CinemachineVirtualCamera virtualCamera;
|
||||
private ModuleBase prevModule; //Store previous module then when unselected call that module's unselect function to make panel disappear or something
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
// Don't process any clicks if the click is over UI element
|
||||
if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
|
||||
return;
|
||||
|
||||
if (prevModule != null)
|
||||
{
|
||||
prevModule.DeSelect();
|
||||
virtualCamera.LookAt = null;
|
||||
virtualCamera.Follow = null;
|
||||
}
|
||||
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
if (Physics.Raycast(ray, out RaycastHit hit))
|
||||
{
|
||||
ModuleBase module = hit.collider.GetComponentInParent<ModuleBase>();
|
||||
if (module != null && module != prevModule)
|
||||
{
|
||||
module.OnSelect();
|
||||
prevModule = module;
|
||||
virtualCamera.LookAt = module.transform;
|
||||
virtualCamera.Follow = module.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
prevModule = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
prevModule = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user