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67
Assets/ServoModuleUISliderController.cs
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67
Assets/ServoModuleUISliderController.cs
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ServoModuleUISliderController : MonoBehaviour
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{
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public Slider angleSlider;
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public TextMeshProUGUI selectedModuleText;
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private bool isDragging = false;
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void Start()
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{
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if (angleSlider == null)
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angleSlider = GetComponentInChildren<Slider>();
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angleSlider.minValue = 0f;
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angleSlider.maxValue = 180f;
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angleSlider.onValueChanged.AddListener(OnSliderChanged);
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}
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void Update()
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{
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var selected = ServoMotorModule.selectedModule;
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if (selected != null)
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{
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selectedModuleText.text = $"Selected: {selected.name} | Angle: {selected.currentAngle:F1}°";
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// Sync slider with angle if not dragging
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if (!isDragging)
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{
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angleSlider.value = selected.currentAngle;
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}
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// Make slider visible and interactable
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if (!angleSlider.gameObject.activeSelf)
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{
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angleSlider.gameObject.SetActive(true);
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}
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}
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else
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{
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selectedModuleText.text = "No module selected";
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// Hide slider when no module selected
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if (angleSlider.gameObject.activeSelf)
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{
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angleSlider.gameObject.SetActive(false);
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}
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}
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}
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public void OnSliderChanged(float value)
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{
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if (ServoMotorModule.selectedModule != null)
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{
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ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
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}
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}
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public void OnEndDrag()
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{
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isDragging = false;
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}
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}
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