mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
Merge branch 'Add-New-Modules' into 'main'
Fully added gripper, distance, IMU, and display modules See merge request capstone-group2/ui!11
This commit is contained in:
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Assets/.DS_Store
vendored
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Assets/.DS_Store
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419
Assets/ControlPanel.cs
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419
Assets/ControlPanel.cs
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ControlPanel : MonoBehaviour
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{
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[Header("Core UI (assign in Inspector)")]
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public TMP_InputField inputField;
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public TMP_Dropdown directionDropdown;
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public Button button; // existing Send/Rotate button in hierarchy
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private enum Mode { None, DC, Display, Speaker }
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private Mode _mode = Mode.None;
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private DCMotorModule _dc;
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private DisplayModule _display;
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private SpeakerModule _speaker;
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private string _savedDCInput = "";
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private int _savedDirectionIndex = 0;
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private string _savedDisplayInput = "";
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// Found automatically (no hierarchy edits)
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private TextMeshProUGUI _caption; // child "DegreesCaption"
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private TextMeshProUGUI _buttonText; // child "RotateButton/Text (TMP)"
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private GameObject _directionCaptionGO;
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private GameObject _directionDropdownGO;
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// Created in code (Speaker mode only)
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private Button _uploadButton;
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private TextMeshProUGUI _uploadButtonText;
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private Button _playButton;
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private TextMeshProUGUI _playButtonText;
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private void Awake()
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{
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CacheUIFromHierarchy();
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// Create these once; hide unless Speaker mode
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CreateUploadButtonIfNeeded();
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CreatePlayButtonIfNeeded();
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if (button != null)
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{
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button.onClick.RemoveAllListeners();
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button.onClick.AddListener(OnMainButtonClicked);
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}
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if (inputField != null)
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{
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inputField.onValueChanged.AddListener(_ => CacheCurrentInput());
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inputField.onEndEdit.AddListener(_ => CacheCurrentInput());
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}
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if (directionDropdown != null)
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{
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directionDropdown.onValueChanged.AddListener(v =>
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{
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if (_mode == Mode.DC) _savedDirectionIndex = v;
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});
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}
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}
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public void Initialize(ModuleBase module)
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{
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CacheCurrentInput();
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_dc = module as DCMotorModule;
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_display = module as DisplayModule;
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_speaker = module as SpeakerModule;
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if (_dc != null) { SwitchMode(Mode.DC); gameObject.SetActive(true); return; }
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if (_display != null) { SwitchMode(Mode.Display); gameObject.SetActive(true); return; }
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if (_speaker != null) { SwitchMode(Mode.Speaker); gameObject.SetActive(true); return; }
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HidePanel();
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}
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public void HidePanel()
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{
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CacheCurrentInput();
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gameObject.SetActive(false);
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_mode = Mode.None;
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_dc = null;
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_display = null;
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_speaker = null;
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SetUploadVisible(false);
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SetPlayVisible(false);
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}
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private void CacheUIFromHierarchy()
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{
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var captionT = transform.Find("DegreesCaption");
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if (captionT != null) _caption = captionT.GetComponent<TextMeshProUGUI>();
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var buttonTextT = transform.Find("RotateButton/Text (TMP)");
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if (buttonTextT != null) _buttonText = buttonTextT.GetComponent<TextMeshProUGUI>();
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var dirCaptionT = transform.Find("DirectionCaption");
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if (dirCaptionT != null) _directionCaptionGO = dirCaptionT.gameObject;
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var dirDropdownT = transform.Find("DirectionDropdown");
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if (dirDropdownT != null) _directionDropdownGO = dirDropdownT.gameObject;
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}
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private void SwitchMode(Mode newMode)
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{
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CacheCurrentInput();
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_mode = newMode;
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if (_mode == Mode.DC)
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{
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SetCaption("Degrees");
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SetCaptionVisible(true);
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SetMainButtonText("Rotate");
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SetDirectionVisible(true);
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SetInputVisible(true);
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SetUploadVisible(false);
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SetPlayVisible(false);
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if (inputField != null)
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{
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inputField.readOnly = false;
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inputField.SetTextWithoutNotify(_savedDCInput);
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}
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if (directionDropdown != null)
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directionDropdown.SetValueWithoutNotify(_savedDirectionIndex);
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}
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else if (_mode == Mode.Display)
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{
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SetCaption("Text");
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SetCaptionVisible(true);
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SetMainButtonText("Send");
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SetDirectionVisible(false);
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SetInputVisible(true);
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SetUploadVisible(false);
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SetPlayVisible(false);
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if (inputField != null)
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{
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inputField.readOnly = false;
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string toShow = _savedDisplayInput;
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if (_display != null && !string.IsNullOrEmpty(_display.displayText))
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toShow = _display.displayText;
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inputField.SetTextWithoutNotify(toShow);
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}
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}
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else if (_mode == Mode.Speaker)
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{
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// Speaker UI: no input field (removes the white box behind buttons)
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SetMainButtonText("Send Audio");
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SetCaptionVisible(false);
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SetDirectionVisible(false);
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SetInputVisible(false);
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// Show speaker buttons
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SetUploadVisible(true);
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SetPlayVisible(true);
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}
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}
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private void SetCaption(string text)
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{
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if (_caption != null) _caption.text = text;
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}
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private void SetMainButtonText(string text)
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{
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if (_buttonText != null) _buttonText.text = text;
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}
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private void SetDirectionVisible(bool visible)
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{
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if (_directionCaptionGO != null) _directionCaptionGO.SetActive(visible);
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if (_directionDropdownGO != null) _directionDropdownGO.SetActive(visible);
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}
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private void SetInputVisible(bool visible)
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{
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if (inputField != null && inputField.gameObject.activeSelf != visible)
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inputField.gameObject.SetActive(visible);
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}
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private void CacheCurrentInput()
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{
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if (inputField == null) return;
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if (_mode == Mode.DC)
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{
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_savedDCInput = inputField.text;
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if (directionDropdown != null) _savedDirectionIndex = directionDropdown.value;
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}
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else if (_mode == Mode.Display)
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{
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_savedDisplayInput = inputField.text;
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}
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}
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private void OnMainButtonClicked()
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{
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if (_mode == Mode.DC)
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{
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if (_dc == null) return;
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if (!float.TryParse(inputField.text, out float degrees))
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{
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Debug.LogWarning("ControlPanel: Invalid degree input.");
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return;
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}
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int direction = (directionDropdown != null && directionDropdown.value == 0) ? 1 : -1;
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_dc.Rotate(degrees, direction);
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}
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else if (_mode == Mode.Display)
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{
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if (_display == null) return;
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_display.SetDisplayText(inputField != null ? inputField.text : "");
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}
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else if (_mode == Mode.Speaker)
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{
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if (_speaker == null) return;
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_speaker.SendAudioToHardware(); // Send Audio = upload to hardware (your implementation)
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}
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}
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// -------------------------
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// Styling helpers (copy Send button look)
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// -------------------------
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private void CopyButtonStyle(Button source, Button target)
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{
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if (source == null || target == null) return;
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// Button settings
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target.transition = source.transition;
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target.colors = source.colors;
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target.spriteState = source.spriteState;
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target.navigation = source.navigation;
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target.interactable = source.interactable;
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// Image settings
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var srcImg = source.GetComponent<Image>();
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var dstImg = target.GetComponent<Image>();
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if (srcImg != null && dstImg != null)
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{
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dstImg.sprite = srcImg.sprite;
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dstImg.type = srcImg.type;
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dstImg.pixelsPerUnitMultiplier = srcImg.pixelsPerUnitMultiplier;
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dstImg.material = srcImg.material;
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dstImg.color = srcImg.color;
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dstImg.raycastTarget = srcImg.raycastTarget;
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}
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}
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private void CopyTMPStyle(TextMeshProUGUI source, TextMeshProUGUI target)
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{
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if (source == null || target == null) return;
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target.font = source.font;
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target.fontSharedMaterial = source.fontSharedMaterial;
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target.fontStyle = source.fontStyle;
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target.fontSize = source.fontSize;
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target.enableAutoSizing = source.enableAutoSizing;
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target.color = source.color;
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target.enableVertexGradient = source.enableVertexGradient;
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target.alignment = source.alignment;
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target.enableWordWrapping = source.enableWordWrapping;
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target.richText = source.richText;
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}
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// -------------------------
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// Upload button (code-created)
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// -------------------------
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private void CreateUploadButtonIfNeeded()
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{
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if (_uploadButton != null) return;
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var go = new GameObject("UploadButton");
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go.transform.SetParent(transform, false);
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var img = go.AddComponent<Image>();
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img.raycastTarget = true;
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_uploadButton = go.AddComponent<Button>();
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_uploadButton.onClick.AddListener(OnUploadClicked);
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// Copy Send button look
|
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CopyButtonStyle(button, _uploadButton);
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var textGo = new GameObject("Text (TMP)");
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textGo.transform.SetParent(go.transform, false);
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_uploadButtonText = textGo.AddComponent<TextMeshProUGUI>();
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_uploadButtonText.text = "Upload Audio";
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// Copy Send text look
|
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CopyTMPStyle(_buttonText, _uploadButtonText);
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_uploadButtonText.alignment = TextAlignmentOptions.Center;
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// Layout: above Play
|
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var rt = go.GetComponent<RectTransform>();
|
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rt.anchorMin = new Vector2(0.5f, 0f);
|
||||||
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rt.anchorMax = new Vector2(0.5f, 0f);
|
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rt.pivot = new Vector2(0.5f, 0f);
|
||||||
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rt.sizeDelta = button != null ? button.GetComponent<RectTransform>().sizeDelta : new Vector2(180f, 40f);
|
||||||
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rt.anchoredPosition = new Vector2(0f, 110f);
|
||||||
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|
||||||
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var trt = textGo.GetComponent<RectTransform>();
|
||||||
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trt.anchorMin = Vector2.zero;
|
||||||
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trt.anchorMax = Vector2.one;
|
||||||
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trt.offsetMin = Vector2.zero;
|
||||||
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trt.offsetMax = Vector2.zero;
|
||||||
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|
||||||
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go.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
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private void SetUploadVisible(bool visible)
|
||||||
|
{
|
||||||
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if (_uploadButton != null && _uploadButton.gameObject.activeSelf != visible)
|
||||||
|
_uploadButton.gameObject.SetActive(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUploadClicked()
|
||||||
|
{
|
||||||
|
if (_speaker == null) return;
|
||||||
|
|
||||||
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string path = OpenAudioFilePicker();
|
||||||
|
if (string.IsNullOrEmpty(path)) return;
|
||||||
|
|
||||||
|
_speaker.SetAudioFile(path);
|
||||||
|
// If you want to display filename somewhere without the input field,
|
||||||
|
// we can put it in the caption temporarily or add a TMP label in code.
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------
|
||||||
|
// Play button (code-created)
|
||||||
|
// -------------------------
|
||||||
|
|
||||||
|
private void CreatePlayButtonIfNeeded()
|
||||||
|
{
|
||||||
|
if (_playButton != null) return;
|
||||||
|
|
||||||
|
var go = new GameObject("PlayButton");
|
||||||
|
go.transform.SetParent(transform, false);
|
||||||
|
|
||||||
|
var img = go.AddComponent<Image>();
|
||||||
|
img.raycastTarget = true;
|
||||||
|
|
||||||
|
_playButton = go.AddComponent<Button>();
|
||||||
|
_playButton.onClick.AddListener(OnPlayClicked);
|
||||||
|
|
||||||
|
// Copy Send button look
|
||||||
|
CopyButtonStyle(button, _playButton);
|
||||||
|
|
||||||
|
var textGo = new GameObject("Text (TMP)");
|
||||||
|
textGo.transform.SetParent(go.transform, false);
|
||||||
|
_playButtonText = textGo.AddComponent<TextMeshProUGUI>();
|
||||||
|
_playButtonText.text = "Play Audio";
|
||||||
|
|
||||||
|
// Copy Send text look
|
||||||
|
CopyTMPStyle(_buttonText, _playButtonText);
|
||||||
|
_playButtonText.alignment = TextAlignmentOptions.Center;
|
||||||
|
|
||||||
|
// Layout: between Upload and Send
|
||||||
|
var rt = go.GetComponent<RectTransform>();
|
||||||
|
rt.anchorMin = new Vector2(0.5f, 0f);
|
||||||
|
rt.anchorMax = new Vector2(0.5f, 0f);
|
||||||
|
rt.pivot = new Vector2(0.5f, 0f);
|
||||||
|
rt.sizeDelta = button != null ? button.GetComponent<RectTransform>().sizeDelta : new Vector2(180f, 40f);
|
||||||
|
rt.anchoredPosition = new Vector2(0f, 60f);
|
||||||
|
|
||||||
|
var trt = textGo.GetComponent<RectTransform>();
|
||||||
|
trt.anchorMin = Vector2.zero;
|
||||||
|
trt.anchorMax = Vector2.one;
|
||||||
|
trt.offsetMin = Vector2.zero;
|
||||||
|
trt.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
go.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetPlayVisible(bool visible)
|
||||||
|
{
|
||||||
|
if (_playButton != null && _playButton.gameObject.activeSelf != visible)
|
||||||
|
_playButton.gameObject.SetActive(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPlayClicked()
|
||||||
|
{
|
||||||
|
if (_speaker == null) return;
|
||||||
|
_speaker.PlayAudioOnHardware();
|
||||||
|
}
|
||||||
|
|
||||||
|
// -------------------------
|
||||||
|
// File Picker (Editor + builds via SFB)
|
||||||
|
// -------------------------
|
||||||
|
|
||||||
|
private string OpenAudioFilePicker()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
return UnityEditor.EditorUtility.OpenFilePanel("Select audio file", "", "wav,mp3,ogg");
|
||||||
|
#else
|
||||||
|
var extensions = new[]
|
||||||
|
{
|
||||||
|
new SFB.ExtensionFilter("Audio Files", "wav", "mp3", "ogg"),
|
||||||
|
new SFB.ExtensionFilter("All Files", "*")
|
||||||
|
};
|
||||||
|
|
||||||
|
string[] paths = SFB.StandaloneFileBrowser.OpenFilePanel("Select audio file", "", extensions, false);
|
||||||
|
return (paths != null && paths.Length > 0) ? paths[0] : "";
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCaptionVisible(bool visible)
|
||||||
|
{
|
||||||
|
if (_caption != null && _caption.gameObject.activeSelf != visible)
|
||||||
|
_caption.gameObject.SetActive(visible);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/ControlPanel.cs.meta
Normal file
2
Assets/ControlPanel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8cea04e2e0d1409ab7a37c54fa2c98e
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class DCMotorControlPanel : MonoBehaviour
|
|
||||||
{
|
|
||||||
public TMP_InputField degreesInputField;
|
|
||||||
public TMP_Dropdown directionDropdown;
|
|
||||||
public Button rotateButton;
|
|
||||||
|
|
||||||
private DCMotorModule currentDCModule;
|
|
||||||
|
|
||||||
public void Initialize(DCMotorModule DCModule)
|
|
||||||
{
|
|
||||||
currentDCModule = DCModule;
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
rotateButton.onClick.RemoveAllListeners();
|
|
||||||
rotateButton.onClick.AddListener(HandleRotateClicked);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandleRotateClicked()
|
|
||||||
{
|
|
||||||
// Parse degrees
|
|
||||||
if (!float.TryParse(degreesInputField.text, out float degrees))
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Invalid degree input");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Determine direction
|
|
||||||
int direction = directionDropdown.value == 0 ? 1 : -1;
|
|
||||||
currentDCModule.Rotate(degrees, direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HidePanel()
|
|
||||||
{
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -6,31 +6,13 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class DCMotorModule : ModuleBase
|
public class DCMotorModule : ModuleBase
|
||||||
{
|
{
|
||||||
private static DCMotorControlPanel motorControlPanel;
|
private static ControlPanel motorControlPanel;
|
||||||
public Transform motorShaft;
|
public Transform motorShaft;
|
||||||
|
|
||||||
public float rotationSpeed = 90f;
|
public float rotationSpeed = 90f;
|
||||||
private float targetPosition = 0f;
|
private float targetPosition = 0f;
|
||||||
|
public override string moduleType => "DC";
|
||||||
public void Start()
|
public override string moduleName => "DC Module";
|
||||||
{
|
|
||||||
if (motorControlPanel == null)
|
|
||||||
{
|
|
||||||
motorControlPanel = FindObjectOfType<DCMotorControlPanel>(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnSelect()
|
|
||||||
{
|
|
||||||
if (motorControlPanel != null)
|
|
||||||
motorControlPanel.Initialize(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DeSelect()
|
|
||||||
{
|
|
||||||
if (motorControlPanel != null)
|
|
||||||
motorControlPanel.HidePanel();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Rotate(float degrees, int direction)
|
public void Rotate(float degrees, int direction)
|
||||||
{
|
{
|
||||||
|
|||||||
15
Assets/DefaultVolumeProfile.asset
Normal file
15
Assets/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
||||||
|
m_Name: DefaultVolumeProfile
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
|
||||||
|
components: []
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3f0fd52466ec6464187d4ea1c8b6f6f9
|
guid: ea11c74be460e4a5a8c584373e7ef78a
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 11400000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
21
Assets/DisplayModule.cs
Normal file
21
Assets/DisplayModule.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DisplayModule : ModuleBase
|
||||||
|
{
|
||||||
|
public string displayText = "";
|
||||||
|
public override string moduleType => "Display";
|
||||||
|
public override string moduleName => "Display Module";
|
||||||
|
|
||||||
|
public void SetDisplayText(string text)
|
||||||
|
{
|
||||||
|
displayText = text;
|
||||||
|
SendToDisplayHardware(text);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SendToDisplayHardware(string text)
|
||||||
|
{
|
||||||
|
// Replace with actual hardware communication logic
|
||||||
|
Debug.Log($"[DisplayModule] Sending display text: {text}");
|
||||||
|
// Example: ControlLibrary.send_display_text(Int32.Parse(moduleID), text);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/DisplayModule.cs.meta
Normal file
2
Assets/DisplayModule.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 784f95ab01dbf4561a8608c4b0d20705
|
||||||
21
Assets/DistanceSensorModule.cs
Normal file
21
Assets/DistanceSensorModule.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
public class DistanceSensorModule : ModuleBase
|
||||||
|
{
|
||||||
|
public bool objectDetected;
|
||||||
|
public float distanceMeters;
|
||||||
|
public string[] infoLines = new string[0];
|
||||||
|
public override string moduleType => "Distance";
|
||||||
|
public override string moduleName => "Distance Sensor Module";
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Replace with your ControlLibrary call pattern
|
||||||
|
// var reading = ControlLibrary.get_distance(...)
|
||||||
|
|
||||||
|
if (!objectDetected)
|
||||||
|
infoLines = new[] {"Object: Not detected" };
|
||||||
|
else
|
||||||
|
infoLines = new[] { "Object: Detected", $"Distance: {distanceMeters:F2} m" };
|
||||||
|
}
|
||||||
|
|
||||||
|
public string[] GetInfoLines() => infoLines;
|
||||||
|
}
|
||||||
2
Assets/DistanceSensorModule.cs.meta
Normal file
2
Assets/DistanceSensorModule.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e4735e9a5ae30490bba1dc35e4603bce
|
||||||
@@ -21,5 +21,6 @@ public enum ModuleType : sbyte
|
|||||||
SPLITTER_6 = 14,
|
SPLITTER_6 = 14,
|
||||||
SPLITTER_7 = 15,
|
SPLITTER_7 = 15,
|
||||||
SPLITTER_8 = 16,
|
SPLITTER_8 = 16,
|
||||||
|
POWER = 17,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
89
Assets/GripperModule.cs
Normal file
89
Assets/GripperModule.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GripperModule : ServoMotorModule
|
||||||
|
{
|
||||||
|
[Header("Pincer Pivots")]
|
||||||
|
public Transform leftPincerPivot;
|
||||||
|
public Transform rightPincerPivot;
|
||||||
|
|
||||||
|
[Header("Gripper Settings")]
|
||||||
|
[Tooltip("Max separation between pincers (meters). 0.04 = 4 cm")]
|
||||||
|
public float maxPincerDistance = 0.02f;
|
||||||
|
|
||||||
|
public override string servoType => "Gripper";
|
||||||
|
public override string moduleType => "Gripper";
|
||||||
|
public override string moduleName => "Gripper Module";
|
||||||
|
|
||||||
|
// Cache the original local positions so we don't stomp Y/Z (or any authored offsets).
|
||||||
|
private Vector3 _leftStartLocalPos;
|
||||||
|
private Vector3 _rightStartLocalPos;
|
||||||
|
private Transform _cachedLeft;
|
||||||
|
private Transform _cachedRight;
|
||||||
|
private bool _hasCached;
|
||||||
|
|
||||||
|
private void CacheStartPositionsIfNeeded()
|
||||||
|
{
|
||||||
|
// Re-cache if pivots changed, or we haven't cached yet.
|
||||||
|
if (!_hasCached || _cachedLeft != leftPincerPivot || _cachedRight != rightPincerPivot)
|
||||||
|
{
|
||||||
|
if (leftPincerPivot != null)
|
||||||
|
_leftStartLocalPos = leftPincerPivot.localPosition;
|
||||||
|
|
||||||
|
if (rightPincerPivot != null)
|
||||||
|
_rightStartLocalPos = rightPincerPivot.localPosition;
|
||||||
|
|
||||||
|
_cachedLeft = leftPincerPivot;
|
||||||
|
_cachedRight = rightPincerPivot;
|
||||||
|
_hasCached = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void MoveArmPivot(float currentAngle)
|
||||||
|
{
|
||||||
|
CacheStartPositionsIfNeeded();
|
||||||
|
|
||||||
|
// Map angle 0..180 to 0..1
|
||||||
|
float normalized = Mathf.InverseLerp(0f, 180f, currentAngle);
|
||||||
|
|
||||||
|
// We move each pincer half the total distance, in opposite directions.
|
||||||
|
float halfDistance = normalized * (maxPincerDistance * 0.5f);
|
||||||
|
|
||||||
|
if (leftPincerPivot != null)
|
||||||
|
{
|
||||||
|
Vector3 target = _leftStartLocalPos;
|
||||||
|
target.x += -halfDistance; // only change local X
|
||||||
|
leftPincerPivot.localPosition = target;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (rightPincerPivot != null)
|
||||||
|
{
|
||||||
|
Vector3 target = _rightStartLocalPos;
|
||||||
|
target.x += halfDistance; // only change local X
|
||||||
|
rightPincerPivot.localPosition = target;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetAngle(float angle)
|
||||||
|
{
|
||||||
|
currentAngle = Mathf.Clamp(angle, 0f, 180f);
|
||||||
|
MoveArmPivot(currentAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void InitialSetAngle(float angle)
|
||||||
|
{
|
||||||
|
currentAngle = Mathf.Clamp(angle, 0f, 180f);
|
||||||
|
lastSentAngle = currentAngle;
|
||||||
|
|
||||||
|
// Ensure we cache before first move so we preserve the authored offsets.
|
||||||
|
CacheStartPositionsIfNeeded();
|
||||||
|
MoveArmPivot(currentAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
// Optional but handy: if you tweak pivots/positions in the editor, this helps keep cache accurate.
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
_hasCached = false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
2
Assets/GripperModule.cs.meta
Normal file
2
Assets/GripperModule.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a6db86b533054de7ab8e70e45d902c7
|
||||||
8
Assets/HubModule_MMMF.cs
Normal file
8
Assets/HubModule_MMMF.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HubModule_MMMF : HubModule
|
||||||
|
{
|
||||||
|
public override string moduleType => "HubMMMF";
|
||||||
|
|
||||||
|
public override string moduleName => "Hub Module MMMF";
|
||||||
|
}
|
||||||
2
Assets/HubModule_MMMF.cs.meta
Normal file
2
Assets/HubModule_MMMF.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1165e4f8774c6497799cf8ca9f3be91d
|
||||||
7
Assets/HubModule_MMMM.cs
Normal file
7
Assets/HubModule_MMMM.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HubModule_MMMM : HubModule
|
||||||
|
{
|
||||||
|
public override string moduleType => "HubMMMM";
|
||||||
|
public override string moduleName => "Hub Module MMMM";
|
||||||
|
}
|
||||||
2
Assets/HubModule_MMMM.cs.meta
Normal file
2
Assets/HubModule_MMMM.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 010c197661ed94ba09e4fd1451016466
|
||||||
@@ -272,7 +272,7 @@ public class InverseKinematicsController : MonoBehaviour
|
|||||||
ModuleBase module = child.GetComponent<ModuleBase>();
|
ModuleBase module = child.GetComponent<ModuleBase>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
BatteryModule battery = child.GetComponent<BatteryModule>();
|
PowerModule battery = child.GetComponent<PowerModule>();
|
||||||
HubModule hub = child.GetComponent<HubModule>();
|
HubModule hub = child.GetComponent<HubModule>();
|
||||||
|
|
||||||
if (battery != null || hub != null)
|
if (battery != null || hub != null)
|
||||||
|
|||||||
46
Assets/IMUSensorModule.cs
Normal file
46
Assets/IMUSensorModule.cs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class IMUSensorModule : ModuleBase
|
||||||
|
{
|
||||||
|
[Header("Latest IMU reading (from hardware)")]
|
||||||
|
public bool hasReading;
|
||||||
|
public Vector3 eulerDeg; // roll/pitch/yaw or x/y/z depending on your sensor
|
||||||
|
public Vector3 gyroRadPerSec; // angular velocity
|
||||||
|
public Vector3 accelMS2; // acceleration
|
||||||
|
|
||||||
|
[Header("UI Lines")]
|
||||||
|
public string[] infoLines = new string[0];
|
||||||
|
public override string moduleType => "IMU";
|
||||||
|
public override string moduleName => "IMU Sensor Module";
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 1) Pull latest reading from your ControlLibrary (pseudo-code)
|
||||||
|
// Replace this with your real call:
|
||||||
|
// var reading = ControlLibrary.get_imu(Int32.Parse(moduleID));
|
||||||
|
// hasReading = reading.valid;
|
||||||
|
// eulerDeg = reading.eulerDeg;
|
||||||
|
// gyroRadPerSec = reading.gyro;
|
||||||
|
// accelMS2 = reading.accel;
|
||||||
|
|
||||||
|
// 2) Build UI lines (always safe even if no reading)
|
||||||
|
if (!hasReading)
|
||||||
|
{
|
||||||
|
infoLines = new[]
|
||||||
|
{
|
||||||
|
"Status: No data"
|
||||||
|
};
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
infoLines = new[]
|
||||||
|
{
|
||||||
|
"Status: OK",
|
||||||
|
$"Orientation (deg): X {eulerDeg.x:F1} Y {eulerDeg.y:F1} Z {eulerDeg.z:F1}",
|
||||||
|
$"Gyro (rad/s): X {gyroRadPerSec.x:F2} Y {gyroRadPerSec.y:F2} Z {gyroRadPerSec.z:F2}",
|
||||||
|
$"Accel (m/s²): X {accelMS2.x:F2} Y {accelMS2.y:F2} Z {accelMS2.z:F2}",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public string[] GetInfoLines() => infoLines;
|
||||||
|
}
|
||||||
2
Assets/IMUSensorModule.cs.meta
Normal file
2
Assets/IMUSensorModule.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e530c3065ae04493fad4024b68ecb6d1
|
||||||
@@ -3,10 +3,6 @@ using UnityEngine.UI;
|
|||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unified side panel for LiveView: shows module info and either servo (vertical slider) or DC controls.
|
|
||||||
/// Attach to ModuleControlSidePanel in the scene; assign refs in inspector.
|
|
||||||
/// </summary>
|
|
||||||
public class LiveViewModulePanel : MonoBehaviour
|
public class LiveViewModulePanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Module Info")]
|
[Header("Module Info")]
|
||||||
@@ -17,118 +13,48 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
public Slider servoAngleSlider;
|
public Slider servoAngleSlider;
|
||||||
public TextMeshProUGUI servoAngleLabel;
|
public TextMeshProUGUI servoAngleLabel;
|
||||||
|
|
||||||
[Header("DC Control")]
|
[Header("DC + Display Control (Reused)")]
|
||||||
public GameObject dcControlSection;
|
public GameObject moduleControlSection;
|
||||||
|
|
||||||
[Header("Panel Layout")]
|
[Header("Panel Layout")]
|
||||||
[Tooltip("Width of the side panel")]
|
|
||||||
public float panelWidth = 260f;
|
public float panelWidth = 260f;
|
||||||
[Tooltip("Corner radius for rounded corners (0-0.5)")]
|
|
||||||
[Range(0f, 0.5f)]
|
[Range(0f, 0.5f)]
|
||||||
public float cornerRadius = 0.12f;
|
public float cornerRadius = 0.12f;
|
||||||
|
|
||||||
[Header("Slider Styling")]
|
|
||||||
public Color sliderTrackColor = new Color(0.4f, 0.4f, 0.45f, 0.9f);
|
|
||||||
public Color sliderFillColor = new Color(0.75f, 0.75f, 0.8f, 1f);
|
|
||||||
public Color sliderHandleColor = new Color(0.95f, 0.95f, 0.98f, 1f);
|
|
||||||
public Color sliderTextColor = new Color(0.92f, 0.92f, 0.95f, 1f);
|
|
||||||
|
|
||||||
private bool _sliderDragging;
|
private bool _sliderDragging;
|
||||||
private DCMotorControlPanel _dcPanel;
|
private ControlPanel panel;
|
||||||
|
private GameObject sensorTextContainer;
|
||||||
|
private readonly System.Collections.Generic.List<TextMeshProUGUI> sensorTextLines = new System.Collections.Generic.List<TextMeshProUGUI>();
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
CreateSensorTextUI();
|
||||||
|
|
||||||
if (servoAngleSlider != null)
|
if (servoAngleSlider != null)
|
||||||
{
|
{
|
||||||
servoAngleSlider.minValue = 0f;
|
servoAngleSlider.minValue = 0f;
|
||||||
servoAngleSlider.maxValue = 180f;
|
servoAngleSlider.maxValue = 180f;
|
||||||
servoAngleSlider.direction = Slider.Direction.BottomToTop;
|
servoAngleSlider.direction = Slider.Direction.BottomToTop;
|
||||||
servoAngleSlider.onValueChanged.AddListener(OnServoSliderChanged);
|
servoAngleSlider.onValueChanged.AddListener(OnServoSliderChanged);
|
||||||
ConfigureSliderForVertical(servoAngleSlider);
|
|
||||||
var et = servoAngleSlider.GetComponent<EventTrigger>() ?? servoAngleSlider.gameObject.AddComponent<EventTrigger>();
|
var et = servoAngleSlider.GetComponent<EventTrigger>() ?? servoAngleSlider.gameObject.AddComponent<EventTrigger>();
|
||||||
var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
|
var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
|
||||||
begin.callback.AddListener(_ => OnServoSliderBeginDrag());
|
begin.callback.AddListener(_ => _sliderDragging = true);
|
||||||
et.triggers.Add(begin);
|
et.triggers.Add(begin);
|
||||||
|
|
||||||
var end = new EventTrigger.Entry { eventID = EventTriggerType.EndDrag };
|
var end = new EventTrigger.Entry { eventID = EventTriggerType.EndDrag };
|
||||||
end.callback.AddListener(_ => OnServoSliderEndDrag());
|
end.callback.AddListener(_ => _sliderDragging = false);
|
||||||
et.triggers.Add(end);
|
et.triggers.Add(end);
|
||||||
}
|
}
|
||||||
|
|
||||||
var oldController = FindObjectOfType<ServoModuleUISliderController>(true);
|
// Get ControlPanel from the reused section
|
||||||
if (oldController != null) oldController.enabled = false;
|
panel = moduleControlSection != null ? moduleControlSection.GetComponent<ControlPanel>() : null;
|
||||||
|
if (panel == null)
|
||||||
|
panel = FindObjectOfType<ControlPanel>(true);
|
||||||
|
|
||||||
_dcPanel = dcControlSection != null ? dcControlSection.GetComponent<DCMotorControlPanel>() : null;
|
|
||||||
if (_dcPanel == null)
|
|
||||||
_dcPanel = FindObjectOfType<DCMotorControlPanel>(true);
|
|
||||||
|
|
||||||
ApplyRoundedMaterial();
|
|
||||||
UpdatePanel();
|
UpdatePanel();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ApplyRoundedMaterial()
|
|
||||||
{
|
|
||||||
var img = GetComponent<Image>();
|
|
||||||
if (img == null || (img.material != null && img.material.shader != null && img.material.shader.name == "UI/RoundedRect")) return;
|
|
||||||
var shader = Shader.Find("UI/RoundedRect");
|
|
||||||
if (shader == null) return;
|
|
||||||
var mat = new Material(shader);
|
|
||||||
mat.SetFloat("_Radius", cornerRadius);
|
|
||||||
img.material = mat;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureSliderForVertical(Slider slider)
|
|
||||||
{
|
|
||||||
if (slider == null || servoControlSection == null) return;
|
|
||||||
var sectionRect = servoControlSection.GetComponent<RectTransform>();
|
|
||||||
if (sectionRect != null)
|
|
||||||
EnsureDegreeLabels(sectionRect);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EnsureDegreeLabels(RectTransform sectionRect)
|
|
||||||
{
|
|
||||||
SetDegreeLabel(sectionRect, "0deg", "0°", 0, 14);
|
|
||||||
SetDegreeLabel(sectionRect, "180deg", "180°", 1, -14);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetDegreeLabel(RectTransform sectionRect, string goName, string text, float anchorY, float posY)
|
|
||||||
{
|
|
||||||
var t = sectionRect.Find(goName);
|
|
||||||
if (t == null)
|
|
||||||
{
|
|
||||||
var go = new GameObject(goName);
|
|
||||||
go.transform.SetParent(sectionRect, false);
|
|
||||||
var tmp = go.AddComponent<TextMeshProUGUI>();
|
|
||||||
tmp.text = text;
|
|
||||||
tmp.fontSize = 16;
|
|
||||||
tmp.color = Color.white;
|
|
||||||
tmp.alignment = TextAlignmentOptions.MidlineLeft;
|
|
||||||
var r = go.GetComponent<RectTransform>();
|
|
||||||
r.anchorMin = new Vector2(1f, anchorY);
|
|
||||||
r.anchorMax = new Vector2(1f, anchorY);
|
|
||||||
r.pivot = new Vector2(0f, 0.5f);
|
|
||||||
r.anchoredPosition = new Vector2(20, posY);
|
|
||||||
r.sizeDelta = new Vector2(50, 24);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var tmp = t.GetComponent<TextMeshProUGUI>();
|
|
||||||
if (tmp != null)
|
|
||||||
{
|
|
||||||
tmp.color = Color.white;
|
|
||||||
tmp.fontSize = 16;
|
|
||||||
}
|
|
||||||
var r = t.GetComponent<RectTransform>();
|
|
||||||
if (r != null)
|
|
||||||
{
|
|
||||||
r.anchorMin = new Vector2(1f, anchorY);
|
|
||||||
r.anchorMax = new Vector2(1f, anchorY);
|
|
||||||
r.pivot = new Vector2(0f, 0.5f);
|
|
||||||
r.anchoredPosition = new Vector2(20, posY);
|
|
||||||
r.sizeDelta = new Vector2(50, 24);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
UpdatePanel();
|
UpdatePanel();
|
||||||
@@ -142,55 +68,79 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SetModuleInfo("No module selected");
|
SetModuleInfo("No module selected");
|
||||||
SetServoSectionActive(false);
|
SetServoSectionActive(false);
|
||||||
SetDCSectionActive(false);
|
SetModuleControlSectionActive(false);
|
||||||
|
SetSensorTextActive(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Info text
|
||||||
string typeName = GetModuleTypeName(selected);
|
string typeName = GetModuleTypeName(selected);
|
||||||
string degreeInfo = GetDegreeInfo(selected);
|
string degreeInfo = GetDegreeInfo(selected);
|
||||||
string info = string.IsNullOrEmpty(degreeInfo)
|
SetModuleInfo(string.IsNullOrEmpty(degreeInfo) ? $"Type: {typeName}" : $"Type: {typeName}\n{degreeInfo}");
|
||||||
? $"Type: {typeName}"
|
|
||||||
: $"Type: {typeName}\n{degreeInfo}";
|
|
||||||
SetModuleInfo(info);
|
|
||||||
|
|
||||||
var servo = selected as ServoMotorModule;
|
var servo = selected as ServoMotorModule;
|
||||||
var dc = selected as DCMotorModule;
|
var dc = selected as DCMotorModule;
|
||||||
|
var display = selected as DisplayModule;
|
||||||
|
var distance = selected as DistanceSensorModule;
|
||||||
|
var imu = selected as IMUSensorModule;
|
||||||
|
var speaker = selected as SpeakerModule;
|
||||||
|
|
||||||
if (servo != null)
|
if (servo != null)
|
||||||
{
|
{
|
||||||
SetServoSectionActive(true);
|
SetServoSectionActive(true);
|
||||||
SetDCSectionActive(false);
|
SetModuleControlSectionActive(false);
|
||||||
|
SetSensorTextActive(false);
|
||||||
|
|
||||||
if (servoAngleSlider != null && !_sliderDragging)
|
if (servoAngleSlider != null && !_sliderDragging)
|
||||||
servoAngleSlider.SetValueWithoutNotify(servo.currentAngle);
|
servoAngleSlider.SetValueWithoutNotify(servo.currentAngle);
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else if (dc != null)
|
|
||||||
|
if (distance != null)
|
||||||
{
|
{
|
||||||
SetServoSectionActive(false);
|
SetServoSectionActive(false);
|
||||||
SetDCSectionActive(true);
|
SetModuleControlSectionActive(false);
|
||||||
|
|
||||||
|
SetSensorTextActive(true);
|
||||||
|
SetSensorLines(distance.GetInfoLines()); // implement like IMU or build here
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (imu != null)
|
||||||
|
{
|
||||||
|
SetServoSectionActive(false);
|
||||||
|
SetModuleControlSectionActive(false);
|
||||||
|
|
||||||
|
SetSensorTextActive(true);
|
||||||
|
SetSensorLines(imu.GetInfoLines());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// DC or Display both use the same control section
|
||||||
|
if (dc != null || display != null || speaker != null)
|
||||||
|
{
|
||||||
|
SetServoSectionActive(false);
|
||||||
|
SetModuleControlSectionActive(true);
|
||||||
|
|
||||||
|
panel?.Initialize(selected);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Other types
|
||||||
|
SetServoSectionActive(false);
|
||||||
|
SetModuleControlSectionActive(false);
|
||||||
|
SetSensorTextActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetModuleControlSectionActive(bool active)
|
||||||
|
{
|
||||||
|
if (moduleControlSection == null || panel == null) return;
|
||||||
|
|
||||||
|
if (active)
|
||||||
|
panel.gameObject.SetActive(true);
|
||||||
else
|
else
|
||||||
{
|
panel.HidePanel();
|
||||||
SetServoSectionActive(false);
|
|
||||||
SetDCSectionActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
string GetModuleTypeName(ModuleBase m)
|
|
||||||
{
|
|
||||||
if (m is ServoBendModule) return "Servo Bend";
|
|
||||||
if (m is ServoStraightModule) return "Servo Straight";
|
|
||||||
if (m is DCMotorModule) return "DC";
|
|
||||||
if (m is HubModule) return "Hub";
|
|
||||||
if (m is BatteryModule) return "Battery";
|
|
||||||
return m.GetType().Name;
|
|
||||||
}
|
|
||||||
|
|
||||||
string GetDegreeInfo(ModuleBase m)
|
|
||||||
{
|
|
||||||
var servo = m as ServoMotorModule;
|
|
||||||
if (servo != null)
|
|
||||||
return $"Joint: {servo.currentAngle:F1}°";
|
|
||||||
return "";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetModuleInfo(string text)
|
void SetModuleInfo(string text)
|
||||||
@@ -205,30 +155,104 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
servoControlSection.SetActive(active);
|
servoControlSection.SetActive(active);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetDCSectionActive(bool active)
|
|
||||||
{
|
|
||||||
if (dcControlSection != null)
|
|
||||||
{
|
|
||||||
if (active && _dcPanel != null)
|
|
||||||
_dcPanel.gameObject.SetActive(true);
|
|
||||||
else if (!active && _dcPanel != null)
|
|
||||||
_dcPanel.HidePanel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnServoSliderChanged(float value)
|
void OnServoSliderChanged(float value)
|
||||||
{
|
{
|
||||||
if (ServoMotorModule.selectedModule != null)
|
if (ServoMotorModule.selectedModule != null)
|
||||||
ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
|
ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnServoSliderBeginDrag()
|
void CreateSensorTextUI()
|
||||||
{
|
{
|
||||||
_sliderDragging = true;
|
if (moduleInfoText == null) return;
|
||||||
|
var parent = moduleInfoText.transform.parent;
|
||||||
|
if (parent == null) return;
|
||||||
|
|
||||||
|
sensorTextContainer = new GameObject("SensorTextContainer");
|
||||||
|
sensorTextContainer.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
var src = moduleInfoText.rectTransform;
|
||||||
|
var rt = sensorTextContainer.AddComponent<RectTransform>();
|
||||||
|
|
||||||
|
// Place under the moduleInfoText
|
||||||
|
rt.anchorMin = src.anchorMin;
|
||||||
|
rt.anchorMax = src.anchorMax;
|
||||||
|
rt.pivot = src.pivot;
|
||||||
|
rt.anchoredPosition = src.anchoredPosition + new Vector2(0f, -70f);
|
||||||
|
rt.sizeDelta = new Vector2(src.sizeDelta.x, 220f);
|
||||||
|
|
||||||
|
sensorTextContainer.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnServoSliderEndDrag()
|
void SetSensorTextActive(bool active)
|
||||||
{
|
{
|
||||||
_sliderDragging = false;
|
if (sensorTextContainer != null && sensorTextContainer.activeSelf != active)
|
||||||
|
sensorTextContainer.SetActive(active);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
void EnsureSensorLineCount(int count)
|
||||||
|
{
|
||||||
|
if (sensorTextContainer == null) return;
|
||||||
|
|
||||||
|
while (sensorTextLines.Count < count)
|
||||||
|
{
|
||||||
|
var go = new GameObject($"SensorLine{sensorTextLines.Count}");
|
||||||
|
go.transform.SetParent(sensorTextContainer.transform, false);
|
||||||
|
|
||||||
|
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||||
|
|
||||||
|
// Match your UI font + material
|
||||||
|
tmp.font = moduleInfoText.font;
|
||||||
|
tmp.fontSharedMaterial = moduleInfoText.fontSharedMaterial;
|
||||||
|
|
||||||
|
// Your requested style (like screenshot)
|
||||||
|
tmp.fontStyle = FontStyles.Bold;
|
||||||
|
tmp.fontSize = 22f;
|
||||||
|
tmp.enableAutoSizing = false;
|
||||||
|
tmp.color = Color.white;
|
||||||
|
tmp.enableVertexGradient = false;
|
||||||
|
|
||||||
|
tmp.alignment = TextAlignmentOptions.TopLeft;
|
||||||
|
tmp.enableWordWrapping = true;
|
||||||
|
|
||||||
|
// Layout: stacked lines
|
||||||
|
var rt = tmp.rectTransform;
|
||||||
|
rt.anchorMin = new Vector2(0f, 1f);
|
||||||
|
rt.anchorMax = new Vector2(1f, 1f);
|
||||||
|
rt.pivot = new Vector2(0f, 1f);
|
||||||
|
|
||||||
|
float lineH = 26f;
|
||||||
|
float y = -sensorTextLines.Count * lineH;
|
||||||
|
rt.anchoredPosition = new Vector2(0f, y);
|
||||||
|
rt.sizeDelta = new Vector2(0f, lineH);
|
||||||
|
|
||||||
|
sensorTextLines.Add(tmp);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hide extras
|
||||||
|
for (int i = 0; i < sensorTextLines.Count; i++)
|
||||||
|
sensorTextLines[i].gameObject.SetActive(i < count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetSensorLines(string[] lines)
|
||||||
|
{
|
||||||
|
if (lines == null) lines = new string[0];
|
||||||
|
|
||||||
|
EnsureSensorLineCount(lines.Length);
|
||||||
|
|
||||||
|
for (int i = 0; i < lines.Length; i++)
|
||||||
|
sensorTextLines[i].text = lines[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
string GetModuleTypeName(ModuleBase m)
|
||||||
|
{
|
||||||
|
return m != null ? m.moduleName : "Unknown";
|
||||||
|
}
|
||||||
|
|
||||||
|
string GetDegreeInfo(ModuleBase m)
|
||||||
|
{
|
||||||
|
var servo = m as ServoMotorModule;
|
||||||
|
if (servo != null)
|
||||||
|
return $"Joint: {servo.currentAngle:F1}°";
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d8d3857da1397e04ea87ea9de7049cc0
|
guid: ffba4c85108684a0389509888dbb6582
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
39
Assets/Materials/ConcreteWall.mat
Normal file
39
Assets/Materials/ConcreteWall.mat
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: ConcreteWall
|
||||||
|
m_Shader: {fileID: 4800000, guid: 0335a1d8a6f92a5418f172da855570ad, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
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31
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Normal file
31
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Normal file
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using System.Collections;
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using UnityEngine;
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public class BatteryModule : ModuleBase
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{
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305
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class HubModule : ModuleBase
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public abstract class HubModule : ModuleBase
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{
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{
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287
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287
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public string jsonFileName = "mockData";
|
public string jsonFileName = "mockDataNewConfig";
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public static Dictionary<string, GameObject> idToInstance = new();
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public static Dictionary<string, GameObject> idToInstance = new();
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public static bool _skipControlLibraryCalls = false;
|
public static bool _skipControlLibraryCalls = false;
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@@ -114,6 +114,15 @@ public class TopologyBuilder : MonoBehaviour
|
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case "DC": return ModuleType.DC_MOTOR;
|
case "DC": return ModuleType.DC_MOTOR;
|
||||||
case "Hub": return ModuleType.SPLITTER;
|
case "Hub": return ModuleType.SPLITTER;
|
||||||
case "Battery": return ModuleType.BATTERY;
|
case "Battery": return ModuleType.BATTERY;
|
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|
case "Power": return ModuleType.POWER;
|
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|
case "Gripper": return ModuleType.GRIPPER;
|
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case "Display": return ModuleType.DISPLAY;
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case "Distance": return ModuleType.DISTANCE_SENSOR;
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|
case "IMU": return ModuleType.IMU;
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|
case "Speaker": return ModuleType.SPEAKER;
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|
case "Splitter3": return ModuleType.SPLITTER_3;
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case "Splitter4": return ModuleType.SPLITTER_4;
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default: return ModuleType.SPLITTER;
|
default: return ModuleType.SPLITTER;
|
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}
|
}
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}
|
}
|
||||||
@@ -178,6 +187,12 @@ public class TopologyBuilder : MonoBehaviour
|
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}
|
}
|
||||||
servo.InitialSetAngle(module.Degree);
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servo.InitialSetAngle(module.Degree);
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importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
generateMeshLods: 0
|
||||||
|
meshLodGenerationFlags: 0
|
||||||
|
maximumMeshLod: -1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -5,23 +5,23 @@ public abstract class ModuleBase : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public string moduleID { get; set; } = "";
|
public string moduleID { get; set; } = "";
|
||||||
public double angle { get; set; } = 0; // also optional, for Servo/DC angle
|
public double angle { get; set; } = 0; // also optional, for Servo/DC angle
|
||||||
|
public abstract string moduleType { get; }
|
||||||
public abstract void OnSelect();
|
public abstract string moduleName { get; }
|
||||||
public abstract void DeSelect();
|
|
||||||
|
|
||||||
public void SendToControlLibrary(string moduleType, float currentAngle)
|
public void SendToControlLibrary(string moduleType, float currentAngle)
|
||||||
{
|
{
|
||||||
|
int angleRounded = Mathf.RoundToInt(currentAngle);
|
||||||
var json = "";
|
var json = "";
|
||||||
if (moduleType.Contains("Servo"))
|
if (moduleType.Contains("Servo") || moduleType == "Gripper")
|
||||||
{
|
{
|
||||||
json = JsonUtility.ToJson(new ServoCommand
|
json = JsonUtility.ToJson(new ServoCommand
|
||||||
{
|
{
|
||||||
ModuleId = moduleID,
|
ModuleId = moduleID,
|
||||||
Type = moduleType,
|
Type = moduleType,
|
||||||
TargetAngle = currentAngle
|
TargetAngle = angleRounded
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if(moduleType == "DC")
|
else if (moduleType == "DC")
|
||||||
{
|
{
|
||||||
string direction = "Forwards";
|
string direction = "Forwards";
|
||||||
if (currentAngle < 0)
|
if (currentAngle < 0)
|
||||||
@@ -32,7 +32,7 @@ public abstract class ModuleBase : MonoBehaviour
|
|||||||
{
|
{
|
||||||
ModuleId = moduleID,
|
ModuleId = moduleID,
|
||||||
Type = moduleType,
|
Type = moduleType,
|
||||||
RotateByDegrees = Math.Abs(currentAngle),
|
RotateByDegrees = Math.Abs(angleRounded),
|
||||||
Direction = direction
|
Direction = direction
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -41,7 +41,7 @@ public abstract class ModuleBase : MonoBehaviour
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (0 != ControlLibrary.send_angle_control(Int32.Parse(moduleID), (int)currentAngle))
|
if (0 != ControlLibrary.send_angle_control(Int32.Parse(moduleID), angleRounded))
|
||||||
{
|
{
|
||||||
Debug.Log("Control library exited with error");
|
Debug.Log("Control library exited with error");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,7 +51,6 @@ public class ModuleSelector : MonoBehaviour
|
|||||||
ModuleBase module = hit.collider.GetComponentInParent<ModuleBase>();
|
ModuleBase module = hit.collider.GetComponentInParent<ModuleBase>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
module.OnSelect();
|
|
||||||
prevModule = module;
|
prevModule = module;
|
||||||
|
|
||||||
// Servo highlighting support
|
// Servo highlighting support
|
||||||
@@ -76,7 +75,6 @@ public class ModuleSelector : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (prevModule != null)
|
if (prevModule != null)
|
||||||
{
|
{
|
||||||
prevModule.DeSelect();
|
|
||||||
prevModule = null;
|
prevModule = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,10 +5,18 @@ using UnityEngine;
|
|||||||
public class ModuleSpawner : MonoBehaviour
|
public class ModuleSpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject batteryModulePrefab;
|
public GameObject batteryModulePrefab;
|
||||||
public GameObject hubModulePrefab;
|
public GameObject hubModuleMMMFPrefab;
|
||||||
|
public GameObject hubModuleMMMMPrefab;
|
||||||
|
public GameObject triangleHubMMFPrefab;
|
||||||
|
public GameObject triangleHubMMMPrefab;
|
||||||
public GameObject dcMotorModulePrefab;
|
public GameObject dcMotorModulePrefab;
|
||||||
public GameObject servoBendModulePrefab;
|
public GameObject servoBendModulePrefab;
|
||||||
public GameObject servoStraightModulePrefab;
|
public GameObject servoStraightModulePrefab;
|
||||||
|
public GameObject gripperModulePrefab;
|
||||||
|
public GameObject displayModulePrefab;
|
||||||
|
public GameObject distanceSensorModulePrefab;
|
||||||
|
public GameObject imuSensorModulePrefab;
|
||||||
|
public GameObject speakerModulePrefab;
|
||||||
|
|
||||||
public GameObject GetPrefabForType(ModuleType type)
|
public GameObject GetPrefabForType(ModuleType type)
|
||||||
{
|
{
|
||||||
@@ -18,13 +26,29 @@ public class ModuleSpawner : MonoBehaviour
|
|||||||
case ModuleType.BATTERY:
|
case ModuleType.BATTERY:
|
||||||
return batteryModulePrefab;
|
return batteryModulePrefab;
|
||||||
case ModuleType.SPLITTER:
|
case ModuleType.SPLITTER:
|
||||||
return hubModulePrefab;
|
return hubModuleMMMFPrefab;
|
||||||
case ModuleType.DC_MOTOR:
|
case ModuleType.DC_MOTOR:
|
||||||
return dcMotorModulePrefab;
|
return dcMotorModulePrefab; // DC module deactivated
|
||||||
case ModuleType.SERVO_1:
|
case ModuleType.SERVO_1:
|
||||||
return servoBendModulePrefab;
|
return servoBendModulePrefab;
|
||||||
case ModuleType.SERVO_2:
|
case ModuleType.SERVO_2:
|
||||||
return servoStraightModulePrefab;
|
return servoStraightModulePrefab;
|
||||||
|
case ModuleType.GRIPPER:
|
||||||
|
return gripperModulePrefab;
|
||||||
|
case ModuleType.DISPLAY:
|
||||||
|
return displayModulePrefab;
|
||||||
|
case ModuleType.DISTANCE_SENSOR:
|
||||||
|
return distanceSensorModulePrefab;
|
||||||
|
case ModuleType.IMU:
|
||||||
|
return imuSensorModulePrefab;
|
||||||
|
case ModuleType.SPEAKER:
|
||||||
|
return speakerModulePrefab;
|
||||||
|
case ModuleType.SPLITTER_2:
|
||||||
|
return hubModuleMMMMPrefab;
|
||||||
|
case ModuleType.SPLITTER_3:
|
||||||
|
return triangleHubMMFPrefab;
|
||||||
|
case ModuleType.SPLITTER_4:
|
||||||
|
return triangleHubMMMPrefab;
|
||||||
default:
|
default:
|
||||||
Debug.LogError("Unknown module type: " + type);
|
Debug.LogError("Unknown module type: " + type);
|
||||||
return null;
|
return null;
|
||||||
|
|||||||
9
Assets/PowerModule.cs
Normal file
9
Assets/PowerModule.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PowerModule : ModuleBase
|
||||||
|
{
|
||||||
|
public override string moduleType => "Battery";
|
||||||
|
public override string moduleName => "Power Module";
|
||||||
|
}
|
||||||
2
Assets/PowerModule.cs.meta
Normal file
2
Assets/PowerModule.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49a8b93f7e3164531b9e4b2818846a49
|
||||||
@@ -1 +1 @@
|
|||||||
{"Modules":[{"Id":"battery1","Type":"Battery","Degree":null},{"Id":"servo1","Type":"Servo1","Degree":45},{"Id":"servo2","Type":"Servo2","Degree":60},{"Id":"servo3","Type":"Servo1","Degree":90},{"Id":"servo4","Type":"Servo2","Degree":45},{"Id":"servo5","Type":"Servo1","Degree":120},{"Id":"servo6","Type":"Servo2","Degree":30},{"Id":"endModule","Type":"DC","Degree":null}],"Connections":[{"FromModuleId":"battery1","ToModuleId":"servo1","FromSocket":"MaleSocket","ToSocket":"BodySocket","Orientation":0},{"FromModuleId":"servo1","ToModuleId":"servo2","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo2","ToModuleId":"servo3","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"servo3","ToModuleId":"servo4","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo4","ToModuleId":"servo5","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"servo5","ToModuleId":"servo6","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo6","ToModuleId":"endModule","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0}]}
|
{"Modules":[{"Id": "splitter1","Type":"Splitter4","Degree":null},{"Id":"battery1","Type":"Battery","Degree":null},{"Id":"servo1","Type":"Servo1","Degree":45},{"Id":"servo2","Type":"Servo2","Degree":60},{"Id":"servo3","Type":"Servo1","Degree":90},{"Id":"servo4","Type":"Servo2","Degree":45},{"Id":"servo5","Type":"Servo1","Degree":120},{"Id":"servo6","Type":"Servo2","Degree":30},{"Id":"endModule","Type":"Distance","Degree":null}],"Connections":[{"FromModuleId":"splitter1","ToModuleId":"battery1","FromSocket":"MaleSocket1","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"battery1","ToModuleId":"servo1","FromSocket":"MaleSocket","ToSocket":"BodySocket","Orientation":0},{"FromModuleId":"servo1","ToModuleId":"servo2","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo2","ToModuleId":"servo3","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"servo3","ToModuleId":"servo4","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo4","ToModuleId":"servo5","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"servo5","ToModuleId":"servo6","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo6","ToModuleId":"endModule","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0}]}
|
||||||
|
|||||||
80
Assets/Resources/mockDataNewConfig.json
Normal file
80
Assets/Resources/mockDataNewConfig.json
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
{
|
||||||
|
"Modules": [
|
||||||
|
{ "Id": "servo1", "Type": "Servo1", "Degree": 34 },
|
||||||
|
{ "Id": "servo2", "Type": "Servo1", "Degree": 130 },
|
||||||
|
{ "Id": "dc1", "Type": "DC", "Degree": null },
|
||||||
|
{ "Id": "dc2", "Type": "DC", "Degree": null },
|
||||||
|
{ "Id": "hub1", "Type": "Hub", "Degree": null },
|
||||||
|
{ "Id": "hub2", "Type": "Hub", "Degree": null },
|
||||||
|
{ "Id": "battery1", "Type": "Battery", "Degree": null },
|
||||||
|
{ "Id": "battery2", "Type": "Battery", "Degree": null },
|
||||||
|
{ "Id": "servo3", "Type": "Servo2", "Degree": 32 },
|
||||||
|
{ "Id": "battery3", "Type": "Battery", "Degree": null }
|
||||||
|
],
|
||||||
|
"Connections": [
|
||||||
|
{
|
||||||
|
"FromModuleId": "servo1",
|
||||||
|
"ToModuleId": "servo2",
|
||||||
|
"FromSocket": "MaleSocket",
|
||||||
|
"ToSocket": "FemaleSocket",
|
||||||
|
"Orientation": 90
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "servo2",
|
||||||
|
"ToModuleId": "dc1",
|
||||||
|
"FromSocket": "MaleSocket",
|
||||||
|
"ToSocket": "FemaleSocket",
|
||||||
|
"Orientation": 180
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "hub1",
|
||||||
|
"ToModuleId": "battery1",
|
||||||
|
"FromSocket": "MaleSocket2",
|
||||||
|
"ToSocket": "FemaleSocket",
|
||||||
|
"Orientation": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "hub1",
|
||||||
|
"ToModuleId": "battery2",
|
||||||
|
"FromSocket": "MaleSocket3",
|
||||||
|
"ToSocket": "FemaleSocket",
|
||||||
|
"Orientation": 90
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "hub1",
|
||||||
|
"ToModuleId": "dc2",
|
||||||
|
"FromSocket": "MaleSocket1",
|
||||||
|
"ToSocket": "FemaleSocket",
|
||||||
|
"Orientation": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "servo1",
|
||||||
|
"ToModuleId": "battery1",
|
||||||
|
"FromSocket": "BodySocket",
|
||||||
|
"ToSocket": "MaleSocket",
|
||||||
|
"Orientation": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "servo3",
|
||||||
|
"ToModuleId": "battery3",
|
||||||
|
"FromSocket": "MaleSocket",
|
||||||
|
"ToSocket": "FemaleSocket",
|
||||||
|
"Orientation": 90
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "hub1",
|
||||||
|
"ToModuleId": "battery3",
|
||||||
|
"FromSocket": "FemaleSocket",
|
||||||
|
"ToSocket": "MaleSocket",
|
||||||
|
"Orientation": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"FromModuleId": "servo3",
|
||||||
|
"ToModuleId": "hub2",
|
||||||
|
"FromSocket": "FemaleSocket",
|
||||||
|
"ToSocket": "MaleSocket1",
|
||||||
|
"Orientation": 90
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user