change UI material and color

Made-with: Cursor
This commit is contained in:
Leo Qu
2026-03-04 01:50:06 -05:00
parent 865e2c5159
commit aad4b7654d
8 changed files with 684 additions and 1863 deletions

View File

@@ -8,18 +8,18 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GridBlue_01_Mat
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
- _NORMALMAP
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
@@ -28,7 +28,7 @@ Material:
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: d1118dda59970a2449ee890fa247c4c5, type: 3}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 40, y: 40}
m_Offset: {x: 0.004, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: c5c221ed57a3bf6488f8eba0db28a004, type: 3}
@@ -51,8 +51,8 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Texture: {fileID: 2800000, guid: d1118dda59970a2449ee890fa247c4c5, type: 3}
m_Scale: {x: 40, y: 40}
m_Offset: {x: 0.004, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@@ -119,8 +119,8 @@ Material:
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.27038085, g: 0.6601244, b: 0.8773585, a: 1}
- _Color: {r: 0.27038082, g: 0.66012436, b: 0.8773585, a: 1}
- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []