diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..0e87555 --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53147fc3308869d4eb95f05a62e19913 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/BuildScript.cs b/Assets/Editor/BuildScript.cs new file mode 100644 index 0000000..383023d --- /dev/null +++ b/Assets/Editor/BuildScript.cs @@ -0,0 +1,14 @@ +using UnityEditor; + +public class BuildScript +{ + public static void BuildWindows() + { + BuildPipeline.BuildPlayer( + new[] { "Assets/Scenes/SampleScene.unity" }, + "Builds/Windows/botchain.exe", + BuildTarget.StandaloneWindows64, + BuildOptions.None + ); + } +} diff --git a/Assets/Editor/BuildScript.cs.meta b/Assets/Editor/BuildScript.cs.meta new file mode 100644 index 0000000..38bb032 --- /dev/null +++ b/Assets/Editor/BuildScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad32ffebe27dc0b4c8790d41956007f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: