using UnityEditor; using System.IO; public class BuildScript { public static void BuildWindows() { string outputPath = "Builds/Windows/botchain.exe"; BuildPipeline.BuildPlayer( new[] { "Assets/Scenes/SampleScene.unity" }, outputPath, BuildTarget.StandaloneWindows64, BuildOptions.None ); } public static void BuildLinux() { string outputPath = "Builds/Linux/botchain.x86_64"; BuildPipeline.BuildPlayer( new[] { "Assets/Scenes/SampleScene.unity" }, outputPath, BuildTarget.StandaloneLinux64, BuildOptions.None ); } public static void BuildMac() { string outputPath = "Builds/macOS/botchain.app"; BuildPipeline.BuildPlayer( new[] { "Assets/Scenes/SampleScene.unity" }, outputPath, BuildTarget.StandaloneOSX, BuildOptions.None ); } }