using UnityEngine; public class DisplayModule : ModuleBase { public string displayText = ""; public override string moduleType => "Display"; public override string moduleName => "Display Module"; public void SetDisplayText(string text) { displayText = text; SendToDisplayHardware(text); } private void SendToDisplayHardware(string text) { // Replace with actual hardware communication logic Debug.Log($"[DisplayModule] Sending display text: {text}"); // Example: ControlLibrary.send_display_text(Int32.Parse(moduleID), text); } }