using UnityEngine; using UnityEngine.UI; using TMPro; public class SelectedModuleLabelController : MonoBehaviour { public TextMeshProUGUI selectedModuleText; void Update() { var selected = ServoMotorModule.selectedModule; if (selected != null) { Debug.Log($"[UI] Selected module: {selected.name} | Angle: {selected.currentAngle:F1}°"); selectedModuleText.text = $"Selected: {selected.name} | Angle: {selected.currentAngle:F1}°"; } else { Debug.Log("[UI] No module selected."); selectedModuleText.text = "No module selected"; } } }