Files
ui/Assets/Module/TopologyBuilder.cs

273 lines
12 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System;
using System.Linq;
using Frontend;
[System.Serializable]
public class JsonTopologyGraph { public List<JsonModuleData> Modules; public List<JsonConnection> Connections; }
[System.Serializable]
public class JsonModuleData { public string Id; public string Type; public float Degree; }
[System.Serializable]
public class JsonConnection { public string FromModuleId; public string ToModuleId; public string FromSocket; public string ToSocket; public int Orientation; }
public class TopologyBuilder : MonoBehaviour
{
public ModuleSpawner spawner;
[Header("Topology Selection")]
[Tooltip("Set to true to load from JSON file (for local testing). Set to false to use ControlLibrary.")]
public bool useJsonFile = true;
[Tooltip("When true, angle commands are not sent to native ControlLibrary - use only for local testing without hardware.")]
public bool skipControlLibraryCalls = false;
[Tooltip("JSON file name (without .json) in Resources folder. e.g. 'mockData' or 'mockDataSimple'")]
public string jsonFileName = "mockDataNewConfig";
public static Dictionary<string, GameObject> idToInstance = new();
public static bool _skipControlLibraryCalls = true;
public static bool SkipControlLibraryCalls => _skipControlLibraryCalls;
public void BuildTopologyFromJson()
{
TopologyGraph graph = new TopologyGraph();
Dictionary<int, ModuleType> idToType = new();
if (useJsonFile)
{
TextAsset jsonAsset = Resources.Load<TextAsset>(jsonFileName);
if (jsonAsset == null) { Debug.LogError($"JSON not found: Resources/{jsonFileName}.json"); return; }
JsonTopologyGraph jsonGraph = JsonUtility.FromJson<JsonTopologyGraph>(jsonAsset.text);
if (jsonGraph?.Modules == null || jsonGraph.Modules.Count == 0) { Debug.LogError("JSON has no modules"); return; }
Dictionary<string, int> stringToIntId = new Dictionary<string, int>();
int nextIntId = 1;
foreach (var m in jsonGraph.Modules)
{
if (!stringToIntId.ContainsKey(m.Id)) stringToIntId[m.Id] = nextIntId++;
int intId = stringToIntId[m.Id];
ModuleType mt = ParseModuleType(m.Type);
idToType[intId] = mt;
graph.Modules.Add(new ModuleData { Id = intId, Type = mt.ToString(), Degree = m.Degree });
}
if (jsonGraph.Connections != null)
foreach (var c in jsonGraph.Connections)
{
if (!stringToIntId.TryGetValue(c.FromModuleId, out int fromId) || !stringToIntId.TryGetValue(c.ToModuleId, out int toId)) continue;
Orientation o = c.Orientation == 90 ? Orientation.Deg90 : c.Orientation == 180 ? Orientation.Deg180 : c.Orientation == 270 ? Orientation.Deg270 : Orientation.Deg0;
graph.Connections.Add(new Connection { FromModuleId = fromId, ToModuleId = toId, FromSocket = c.FromSocket ?? "MaleSocket", ToSocket = c.ToSocket ?? "FemaleSocket", Orientation = o });
}
Debug.Log($"[TopologyBuilder] Built from JSON: {jsonFileName}");
_skipControlLibraryCalls = true;
}
else
{
RobotConfiguration config = ControlLibrary.getRobotConfiguration();
int moduleCount = config.ModulesLength;
for (int i = 0; i < moduleCount; i++)
{
var n_module = config.Modules(i);
if (n_module != null)
{
var module = n_module.Value;
Debug.Log("Adding module " + module.Id);
ModuleType moduleType = Enum.Parse<ModuleType>(module.ModuleType.ToString());
float degree = module.ConfigurationAsMotorState().Angle;
if (moduleType == ModuleType.SERVO_1 || moduleType == ModuleType.SERVO_2)
{
degree = 90;
}
graph.Modules.Add(new ModuleData
{
Id = module.Id,
Type = module.ModuleType.ToString(),
Degree = degree
});
idToType.Add(module.Id, module.ModuleType);
}
}
int connectionCount = config.ConnectionsLength;
for (int i = 0; i < connectionCount; i++)
{
var n_connection = config.Connections(i);
if (n_connection != null)
{
var connection = n_connection.Value;
if (connection.FromSocket == 0) { continue; }
Debug.Log("Connection: from (socket): " + connection.FromModuleId + " (" + connection.FromSocket + ")" + " to " + connection.ToModuleId + " ("+ connection.ToSocket + ")" + " orientation: " + connection.Orientation);
graph.Connections.Add(new Connection
{
FromModuleId = connection.FromModuleId,
FromSocket =
idToType[connection.FromModuleId] == ModuleType.SPLITTER ||
idToType[connection.FromModuleId] == ModuleType.SPLITTER_2 ||
idToType[connection.FromModuleId] == ModuleType.SPLITTER_3 ||
idToType[connection.FromModuleId] == ModuleType.SPLITTER_4
? "MaleSocket" + (connection.FromSocket == 0 ? "" : connection.FromSocket)
: "MaleSocket",
ToModuleId = connection.ToModuleId,
ToSocket = "FemaleSocket",
Orientation = connection.Orientation
});
}
}
_skipControlLibraryCalls = false;
}
BuildTopologyFromGraph(graph);
}
private static ModuleType ParseModuleType(string typeString)
{
if (string.IsNullOrEmpty(typeString)) return ModuleType.SPLITTER;
switch (typeString)
{
case "Servo1": return ModuleType.SERVO_1;
case "Servo2": return ModuleType.SERVO_2;
case "DC": return ModuleType.DC_MOTOR;
case "Hub": return ModuleType.SPLITTER;
case "Battery": return ModuleType.BATTERY;
case "Power": return ModuleType.POWER;
case "Gripper": return ModuleType.GRIPPER;
case "Display": return ModuleType.DISPLAY;
case "Distance": return ModuleType.DISTANCE_SENSOR;
case "IMU": return ModuleType.IMU;
case "Speaker": return ModuleType.SPEAKER;
case "Splitter2": return ModuleType.SPLITTER_2;
case "Splitter3": return ModuleType.SPLITTER_3;
case "Splitter4": return ModuleType.SPLITTER_4;
default: return ModuleType.SPLITTER;
}
}
private void BuildTopologyFromGraph(TopologyGraph graph)
{
// Destroy previous topology root if it exists
GameObject oldRoot = GameObject.Find("GeneratedTopology");
if (oldRoot != null)
{
DestroyImmediate(oldRoot);
}
// Create a new root GameObject to hold all modules
GameObject topologyRoot = new GameObject("GeneratedTopology");
topologyRoot.transform.localScale = new Vector3(20f, 20f, 20f);
// Clean up old instances
foreach (var oldModule in idToInstance.Values)
{
Destroy(oldModule);
}
idToInstance.Clear();
// First spawn all modules
foreach (var module in graph.Modules)
{
// Debug.Log($"Before error: {module.Type}.");
ModuleType type = Enum.Parse<ModuleType>(module.Type);
GameObject prefab = spawner.GetPrefabForType(type);
// GameObject prefab = spawner.GetPrefabForType(module.Type);
if (prefab == null)
{
Debug.LogError($"No prefab found for type {module.Type}");
continue;
}
GameObject instance = Instantiate(prefab, Vector3.zero, Quaternion.identity, topologyRoot.transform);
instance.name = module.Id.ToString();
// instance.transform.localScale = new Vector3(20f, 20f, 20f);
instance.transform.SetParent(topologyRoot.transform, false); // attach to root
instance.transform.localScale = Vector3.one;
idToInstance[module.Id.ToString()] = instance;
ModuleBase baseScript = instance.GetComponent<ModuleBase>();
if (baseScript != null)
{
baseScript.moduleID = module.Id.ToString();
ModuleType parsedType = Enum.Parse<ModuleType>(module.Type);
if ((parsedType == ModuleType.SERVO_1 || parsedType == ModuleType.SERVO_2))
{
ServoMotorModule servo;
if (parsedType == ModuleType.SERVO_1)
{
servo = instance.GetComponent<ServoBendModule>();
}
else
{
servo = instance.GetComponent<ServoStraightModule>();
}
servo.InitialSetAngle(module.Degree);
}
else if (parsedType == ModuleType.GRIPPER)
{
var gripper = instance.GetComponent<GripperModule>();
if (gripper != null)
gripper.InitialSetAngle(module.Degree);
}
}
}
// Then connect them
foreach (var connection in graph.Connections)
{
if (!idToInstance.ContainsKey(connection.FromModuleId.ToString()) || !idToInstance.ContainsKey(connection.ToModuleId.ToString()))
{
Debug.LogWarning($"Missing instance for {connection.FromModuleId} or {connection.ToModuleId}");
continue;
}
GameObject objFrom = idToInstance[connection.FromModuleId.ToString()];
GameObject objTo = idToInstance[connection.ToModuleId.ToString()];
string socketA = connection.FromSocket;
string socketB = connection.ToSocket;
// Debug.LogError("FromModuleId: " + connection.FromModuleId + " ToModuleId: " + connection.ToModuleId + " FromSocket: " + socketA + " ToSocket: " + socketB);
ModuleData fromModule = graph.Modules.Find(m => m.Id == connection.FromModuleId);
ModuleData toModule = graph.Modules.Find(m => m.Id == connection.ToModuleId);
ModuleType fromType = Enum.Parse<ModuleType>(fromModule.Type);
ModuleType toType = Enum.Parse<ModuleType>(toModule.Type);
if ((fromType == ModuleType.SERVO_1 || fromType == ModuleType.SERVO_2) && socketA == "MaleSocket") {
socketA = "ArmSocket";
// Debug.LogError("here");
}
else if ((fromType == ModuleType.SERVO_1 || fromType == ModuleType.SERVO_2) && socketA == "FemaleSocket") {
socketA = "BodySocket";
// Debug.LogError("here1");
}
if ((toType == ModuleType.SERVO_1 || toType == ModuleType.SERVO_2) && socketB == "MaleSocket") {
socketB = "ArmSocket";
// Debug.LogError("here2");
}
else if ((toType == ModuleType.SERVO_1 || toType == ModuleType.SERVO_2) && socketB == "FemaleSocket") {
socketB = "BodySocket";
// Debug.LogError("here3");
}
float twistDegrees;
switch (connection.Orientation)
{
case Orientation.Deg90:
twistDegrees = 90f;
break;
case Orientation.Deg180:
twistDegrees = 180f;
break;
case Orientation.Deg270:
twistDegrees = 270f;
break;
default:
twistDegrees = 0f;
break;
}
Debug.Log("twist deg " + twistDegrees);
twistDegrees -= 90; // todo: we should not need to do this, there is a bug further down where the rotation is not correct
spawner.ConnectModules(objFrom, socketA, objTo, socketB, objFrom.transform.position, twistDegrees);
}
}
}