mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 23:17:22 +02:00
72 lines
2.0 KiB
C#
72 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public class ServoModuleUISliderController : MonoBehaviour
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{
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public Slider angleSlider;
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public Text selectedModuleText;
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private bool isDragging = false;
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void Start()
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{
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if (angleSlider == null)
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angleSlider = GetComponentInChildren<Slider>();
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if (angleSlider == null) return;
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angleSlider.minValue = 0f;
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angleSlider.maxValue = 180f;
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angleSlider.onValueChanged.AddListener(OnSliderChanged);
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var et = angleSlider.GetComponent<EventTrigger>() ?? angleSlider.gameObject.AddComponent<EventTrigger>();
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var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
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begin.callback.AddListener(_ => isDragging = true);
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et.triggers.Add(begin);
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var end = new EventTrigger.Entry { eventID = EventTriggerType.EndDrag };
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end.callback.AddListener(_ => isDragging = false);
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et.triggers.Add(end);
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}
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void Update()
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{
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if (selectedModuleText == null || angleSlider == null) return;
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var selected = ServoMotorModule.selectedModule;
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if (selected != null)
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{
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selectedModuleText.text = $"Selected: {selected.name} | Angle: {selected.currentAngle:F1}°";
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if (!isDragging)
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{
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angleSlider.SetValueWithoutNotify(selected.currentAngle);
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}
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if (!angleSlider.gameObject.activeSelf)
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{
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angleSlider.gameObject.SetActive(true);
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}
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}
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else
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{
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selectedModuleText.text = "No module selected";
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if (angleSlider.gameObject.activeSelf)
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{
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angleSlider.gameObject.SetActive(false);
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}
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}
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}
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public void OnSliderChanged(float value)
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{
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if (ServoMotorModule.selectedModule != null)
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{
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ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
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}
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}
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} |