Files
ui/Assets/ServoModuleUISliderController.cs
2026-03-08 21:39:00 -04:00

72 lines
2.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ServoModuleUISliderController : MonoBehaviour
{
public Slider angleSlider;
public Text selectedModuleText;
private bool isDragging = false;
void Start()
{
if (angleSlider == null)
angleSlider = GetComponentInChildren<Slider>();
if (angleSlider == null) return;
angleSlider.minValue = 0f;
angleSlider.maxValue = 180f;
angleSlider.onValueChanged.AddListener(OnSliderChanged);
var et = angleSlider.GetComponent<EventTrigger>() ?? angleSlider.gameObject.AddComponent<EventTrigger>();
var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
begin.callback.AddListener(_ => isDragging = true);
et.triggers.Add(begin);
var end = new EventTrigger.Entry { eventID = EventTriggerType.EndDrag };
end.callback.AddListener(_ => isDragging = false);
et.triggers.Add(end);
}
void Update()
{
if (selectedModuleText == null || angleSlider == null) return;
var selected = ServoMotorModule.selectedModule;
if (selected != null)
{
selectedModuleText.text = $"Selected: {selected.name} | Angle: {selected.currentAngle:F1}°";
if (!isDragging)
{
angleSlider.SetValueWithoutNotify(selected.currentAngle);
}
if (!angleSlider.gameObject.activeSelf)
{
angleSlider.gameObject.SetActive(true);
}
}
else
{
selectedModuleText.text = "No module selected";
if (angleSlider.gameObject.activeSelf)
{
angleSlider.gameObject.SetActive(false);
}
}
}
public void OnSliderChanged(float value)
{
if (ServoMotorModule.selectedModule != null)
{
ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
}
}
}