Files
ui/Assets/Materials/ConcreteWall.mat
Leo Qu 00f8359961 UI material + environment change
Made-with: Cursor
2026-03-03 15:03:54 -05:00

40 lines
1.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ConcreteWall
m_Shader: {fileID: 4800000, guid: 0335a1d8a6f92a5418f172da855570ad, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Grid:
m_Texture: {fileID: 2800000, guid: 28d78c5517421f047b88352f3b18e8e7, type: 3}
m_Scale: {x: 3, y: 3}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Falloff: 50
- _GridScale: 3
- _OverlayAmount: 0.876
- __dirty: 1
m_Colors:
- _BaseColor: {r: 0.4745098, g: 0.4745098, b: 0.4745098, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1