Files
ui/Assets/DisplayModule.cs

20 lines
498 B
C#

using UnityEngine;
public class DisplayModule : ModuleBase
{
public string displayText = "";
public void SetDisplayText(string text)
{
displayText = text;
SendToDisplayHardware(text);
}
private void SendToDisplayHardware(string text)
{
// Replace with actual hardware communication logic
Debug.Log($"[DisplayModule] Sending display text: {text}");
// Example: ControlLibrary.send_display_text(Int32.Parse(moduleID), text);
}
}