mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
341 lines
11 KiB
C#
341 lines
11 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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public class LiveViewModulePanel : MonoBehaviour
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{
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[Header("Module Info")]
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public TextMeshProUGUI moduleInfoText;
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[Header("Servo Control")]
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public GameObject servoControlSection;
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public Slider servoAngleSlider;
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public TextMeshProUGUI servoAngleLabel;
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[Header("DC + Display Control (Reused)")]
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public GameObject moduleControlSection;
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[Header("Panel Layout")]
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public float panelWidth = 260f;
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[Range(0f, 0.5f)]
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public float cornerRadius = 0.12f;
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private bool _sliderDragging;
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private ControlPanel panel;
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private ModuleBase _lastSelected;
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private GameObject sensorTextContainer;
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private readonly System.Collections.Generic.List<TextMeshProUGUI> sensorTextLines = new System.Collections.Generic.List<TextMeshProUGUI>();
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void Start()
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{
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CreateSensorTextUI();
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ApplyRoundedCornersToPanel();
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if (servoAngleSlider != null)
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{
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servoAngleSlider.minValue = 0f;
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servoAngleSlider.maxValue = 180f;
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servoAngleSlider.direction = Slider.Direction.BottomToTop;
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servoAngleSlider.onValueChanged.AddListener(OnServoSliderChanged);
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ConfigureSliderForVertical(servoAngleSlider);
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var et = servoAngleSlider.GetComponent<EventTrigger>() ?? servoAngleSlider.gameObject.AddComponent<EventTrigger>();
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var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
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begin.callback.AddListener(_ => _sliderDragging = true);
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et.triggers.Add(begin);
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var end = new EventTrigger.Entry { eventID = EventTriggerType.EndDrag };
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end.callback.AddListener(_ => _sliderDragging = false);
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et.triggers.Add(end);
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}
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// Get ControlPanel from the reused section
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panel = moduleControlSection != null ? moduleControlSection.GetComponent<ControlPanel>() : null;
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if (panel == null)
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panel = FindObjectOfType<ControlPanel>(true);
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UpdatePanel();
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}
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void Update()
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{
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UpdatePanel();
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}
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void UpdatePanel()
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{
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var selected = ModuleSelector.SelectedModule;
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if (selected == null)
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{
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_lastSelected = null;
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SetModuleInfo("No module selected");
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SetServoSectionActive(false);
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SetModuleControlSectionActive(false);
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SetSensorTextActive(false);
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return;
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}
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// Info text
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string typeName = GetModuleTypeName(selected);
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string degreeInfo = GetDegreeInfo(selected);
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SetModuleInfo(string.IsNullOrEmpty(degreeInfo) ? $"Type: {typeName}" : $"Type: {typeName}\n{degreeInfo}");
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var servo = selected as ServoMotorModule;
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var dc = selected as DCMotorModule;
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var display = selected as DisplayModule;
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var distance = selected as DistanceSensorModule;
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var imu = selected as IMUSensorModule;
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if (servo != null)
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{
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SetServoSectionActive(true);
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SetModuleControlSectionActive(false);
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SetSensorTextActive(false);
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if (servoAngleSlider != null && !_sliderDragging)
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servoAngleSlider.SetValueWithoutNotify(servo.currentAngle);
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return;
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}
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if (distance != null)
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{
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SetServoSectionActive(false);
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SetModuleControlSectionActive(false);
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SetSensorTextActive(true);
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SetSensorLines(distance.GetInfoLines()); // implement like IMU or build here
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return;
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}
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if (imu != null)
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{
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SetServoSectionActive(false);
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SetModuleControlSectionActive(false);
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SetSensorTextActive(true);
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SetSensorLines(imu.GetInfoLines());
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return;
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}
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// DC, Display, or Gripper use the same control section (degrees input + button)
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var gripper = selected as GripperModule;
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if (dc != null || display != null || gripper != null)
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{
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SetServoSectionActive(false);
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SetModuleControlSectionActive(true);
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SetSensorTextActive(false);
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if (selected != _lastSelected)
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{
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_lastSelected = selected;
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panel?.Initialize(selected);
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}
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return;
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}
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// Other types
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SetServoSectionActive(false);
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SetModuleControlSectionActive(false);
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SetSensorTextActive(false);
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}
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void ApplyRoundedCornersToPanel()
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{
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var img = GetComponent<Image>();
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if (img != null && img.sprite == null)
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{
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img.sprite = UIRoundedSprite.GetRoundedRectSprite();
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img.type = Image.Type.Sliced; // 9-slice keeps corners rounded when panel stretches
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}
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}
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void SetModuleControlSectionActive(bool active)
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{
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if (moduleControlSection == null || panel == null) return;
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if (active)
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panel.gameObject.SetActive(true);
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else
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panel.HidePanel();
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}
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void SetModuleInfo(string text)
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{
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if (moduleInfoText != null)
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moduleInfoText.text = text;
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}
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void SetServoSectionActive(bool active)
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{
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if (servoControlSection != null && servoControlSection.activeSelf != active)
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servoControlSection.SetActive(active);
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}
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void OnServoSliderChanged(float value)
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{
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if (ServoMotorModule.selectedModule != null)
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ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
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}
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void ConfigureSliderForVertical(Slider slider)
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{
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if (slider == null || servoControlSection == null) return;
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var sectionRect = servoControlSection.GetComponent<RectTransform>();
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if (sectionRect != null)
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EnsureDegreeLabels(sectionRect);
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}
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void EnsureDegreeLabels(RectTransform sectionRect)
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{
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SetDegreeLabel(sectionRect, "0deg", "0", 0, 14);
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SetDegreeLabel(sectionRect, "180deg", "180", 1, -14);
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}
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void SetDegreeLabel(RectTransform sectionRect, string goName, string text, float anchorY, float posY)
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{
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var t = sectionRect.Find(goName);
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if (t == null)
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{
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var go = new GameObject(goName);
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go.transform.SetParent(sectionRect, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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tmp.text = text;
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tmp.fontSize = 16;
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tmp.color = Color.white;
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tmp.alignment = TextAlignmentOptions.MidlineLeft;
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var r = go.GetComponent<RectTransform>();
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r.anchorMin = new Vector2(1f, anchorY);
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r.anchorMax = new Vector2(1f, anchorY);
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r.pivot = new Vector2(0f, 0.5f);
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r.anchoredPosition = new Vector2(20, posY);
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r.sizeDelta = new Vector2(50, 24);
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}
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else
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{
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var tmp = t.GetComponent<TextMeshProUGUI>();
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if (tmp != null)
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{
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tmp.color = Color.white;
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tmp.fontSize = 16;
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}
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var r = t.GetComponent<RectTransform>();
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if (r != null)
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{
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r.anchorMin = new Vector2(1f, anchorY);
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r.anchorMax = new Vector2(1f, anchorY);
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r.pivot = new Vector2(0f, 0.5f);
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r.anchoredPosition = new Vector2(20, posY);
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r.sizeDelta = new Vector2(50, 24);
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}
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}
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}
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void CreateSensorTextUI()
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{
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if (moduleInfoText == null) return;
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var parent = moduleInfoText.transform.parent;
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if (parent == null) return;
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sensorTextContainer = new GameObject("SensorTextContainer");
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sensorTextContainer.transform.SetParent(parent, false);
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var src = moduleInfoText.rectTransform;
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var rt = sensorTextContainer.AddComponent<RectTransform>();
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// Place under the moduleInfoText
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rt.anchorMin = src.anchorMin;
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rt.anchorMax = src.anchorMax;
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rt.pivot = src.pivot;
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rt.anchoredPosition = src.anchoredPosition + new Vector2(0f, -70f);
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rt.sizeDelta = new Vector2(src.sizeDelta.x, 220f);
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sensorTextContainer.SetActive(false);
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}
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void SetSensorTextActive(bool active)
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{
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if (sensorTextContainer != null && sensorTextContainer.activeSelf != active)
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sensorTextContainer.SetActive(active);
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}
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void EnsureSensorLineCount(int count)
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{
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if (sensorTextContainer == null) return;
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while (sensorTextLines.Count < count)
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{
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var go = new GameObject($"SensorLine{sensorTextLines.Count}");
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go.transform.SetParent(sensorTextContainer.transform, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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// Match your UI font + material
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tmp.font = moduleInfoText.font;
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tmp.fontSharedMaterial = moduleInfoText.fontSharedMaterial;
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// Your requested style (like screenshot)
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tmp.fontStyle = FontStyles.Bold;
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tmp.fontSize = 22f;
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tmp.enableAutoSizing = false;
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tmp.color = Color.white;
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tmp.enableVertexGradient = false;
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tmp.alignment = TextAlignmentOptions.TopLeft;
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tmp.enableWordWrapping = true;
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// Layout: stacked lines
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var rt = tmp.rectTransform;
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rt.anchorMin = new Vector2(0f, 1f);
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rt.anchorMax = new Vector2(1f, 1f);
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rt.pivot = new Vector2(0f, 1f);
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float lineH = 26f;
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float y = -sensorTextLines.Count * lineH;
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rt.anchoredPosition = new Vector2(0f, y);
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rt.sizeDelta = new Vector2(0f, lineH);
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sensorTextLines.Add(tmp);
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}
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// Hide extras
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for (int i = 0; i < sensorTextLines.Count; i++)
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sensorTextLines[i].gameObject.SetActive(i < count);
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}
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void SetSensorLines(string[] lines)
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{
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if (lines == null) lines = new string[0];
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EnsureSensorLineCount(lines.Length);
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for (int i = 0; i < lines.Length; i++)
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sensorTextLines[i].text = lines[i];
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}
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string GetModuleTypeName(ModuleBase m)
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{
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if (m is ServoBendModule) return "Servo Bend";
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if (m is ServoStraightModule) return "Servo Straight";
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if (m is DCMotorModule) return "DC";
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if (m is DisplayModule) return "Display";
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if (m is HubModule) return "Hub";
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if (m is PowerModule) return "Power";
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if (m is GripperModule) return "Gripper";
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if (m is DisplayModule) return "Display";
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if (m is DistanceSensorModule) return "Distance Sensor";
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if (m is IMUSensorModule) return "IMU Sensor";
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return m.GetType().Name;
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}
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string GetDegreeInfo(ModuleBase m)
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{
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var servo = m as ServoMotorModule;
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if (servo != null)
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return $"Joint: {servo.currentAngle:F1}°";
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return "";
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}
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} |