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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using UnityEditor;
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using System.IO;
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public class BuildScript
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{
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public static void BuildWindows()
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{
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string outputPath = "Builds/Windows/botchain.exe";
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BuildPipeline.BuildPlayer(
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new[] { "Assets/Scenes/SampleScene.unity" },
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outputPath,
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BuildTarget.StandaloneWindows64,
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BuildOptions.None
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);
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string sourceSoPath = "Assets/ControlLibrary/libc_control.dll";
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string destSoPath = Path.Combine(Path.GetDirectoryName(outputPath), "libc_control.dll");
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File.Copy(sourceSoPath, destSoPath, overwrite: true);
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}
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public static void BuildLinux()
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{
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string outputPath = "Builds/Linux/botchain.x86_64";
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BuildPipeline.BuildPlayer(
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new[] { "Assets/Scenes/SampleScene.unity" },
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outputPath,
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BuildTarget.StandaloneLinux64,
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BuildOptions.None
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);
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string sourceSoPath = "Assets/ControlLibrary/libc_control.so";
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string destSoPath = Path.Combine(Path.GetDirectoryName(outputPath), "libc_control.so");
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File.Copy(sourceSoPath, destSoPath, overwrite: true);
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}
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}
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