added a removeRiddler() method.
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@@ -2,8 +2,8 @@ Room name: Circle Room
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Room Description: You are in a circular room. The windows to the east are covered with boards that<br>let in just enough light to see. You spot a man in a tailored suit moving some crates around.
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Room Description: You are in a circular room. The windows to the east are covered with boards that<br>let in just enough light to see. You spot a man in a tailored suit moving some crates around.
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Locked: false
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Locked: false
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Boarded: false
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Boarded: false
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Items:Lockpick,Milk
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Items: Lightbulb,Candlestick
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Riddler: "Hello there. My name is Kevin and I am Sir Pellatt's butler. I understand that my master<comma><br>Sir Pellatt has wrongfully imprisoned you. If you answer my riddle<comma> I can give you something to<br>help you with your escape - nothing comes for free you know!", "What goes moo?", "Cows", ShavingCream
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Riddler: "Hello there. My name is Kevin and I am Sir Pellatt's butler. I understand that my master<comma><br>Sir Pellatt has wrongfully imprisoned you. If you answer my riddle<comma> I can give you something to<br>help you with your escape - nothing comes for free you know!", "What goes moo?", "Cows", Lockpick
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Exit Rooms: W-Apple Hallway
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Exit Rooms: W-Apple Hallway
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Room name: Apple Hallway
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Room name: Apple Hallway
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@@ -385,7 +385,7 @@ class Game {
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if(player.addToInventory(prize)) {
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if(player.addToInventory(prize)) {
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player.addToInventory(prize);
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player.addToInventory(prize);
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System.out.println("A " + prizeName + " has been added to your inventory.");
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System.out.println("A " + prizeName + " has been added to your inventory.");
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currentRoom.riddler = null;
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currentRoom.removeRiddler();
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System.out.println("I've got to go find Mr. Pellatt now. Good luck with your escape!");
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System.out.println("I've got to go find Mr. Pellatt now. Good luck with your escape!");
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}else {
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}else {
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System.out.println("Sorry, you can't carry any more ");
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System.out.println("Sorry, you can't carry any more ");
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@@ -543,6 +543,7 @@ class Game {
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return false;
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return false;
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}
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}
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// implementations of user commands:
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// implementations of user commands:
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/**
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/**
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* Print out some help information. Here we print some stupid, cryptic
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* Print out some help information. Here we print some stupid, cryptic
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@@ -27,7 +27,7 @@ class Room {
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private String description;
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private String description;
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private HashMap<String, Room> exits; // stores exits of this room.
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private HashMap<String, Room> exits; // stores exits of this room.
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private ArrayList<Item> items;
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private ArrayList<Item> items;
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Riddler riddler; //needs to altered outside of the class so that riddler can be set to null.
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private Riddler riddler; //needs to altered outside of the class so that riddler can be set to null.
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private boolean locked; // Otherwise you can repeatedly solve the riddle and get unlimited items
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private boolean locked; // Otherwise you can repeatedly solve the riddle and get unlimited items
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private boolean boarded;
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private boolean boarded;
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@@ -239,5 +239,10 @@ class Room {
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public Riddler getRiddler() {
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public Riddler getRiddler() {
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return riddler;
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return riddler;
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}
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}
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public void removeRiddler() {
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riddler = null;
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}
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}
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}
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