bleeding and bandages
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@@ -36,7 +36,7 @@ public class Combat {
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System.out.println("You missed!");
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}else if(rand<0.15) {
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}else if(rand<0.20) {
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enemy.setHealth(enemy.getHealth()-object.getDamage()*1.5);
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if(enemy.getHealth() < 0)
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enemy.setHealth(0);
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@@ -68,11 +68,13 @@ public class Combat {
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}
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else if(rand<0.1) {
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System.out.println(enemy.getName() + " missed!");
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}else if(rand < 0.15) {
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}else if(rand < 0.50) {
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player.setHealth(player.getHealth()-enemy.getDamage()*1.5);
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if(player.getHealth() < 0)
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player.setHealth(0);
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System.out.println(enemy.getName() + " hit you with a critical hit, doing " + enemy.getDamage()*1.5 + " damage! Your health is now " + player.getHealth() + "%");
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System.out.println("You are now bleeding.");
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player.setBleeding(true);
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}
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else {
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player.setHealth(player.getHealth()-enemy.getDamage());
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