bleeding and bandages
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@@ -245,12 +245,28 @@ class Game {
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System.out.println(
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"Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
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player.setHealth(100.0);
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player.setBleeding(false);
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try {
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currentCombat.getEnemy().setHealth(100.0);
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currentCombat = null;
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}catch (Exception e) {
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}
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}
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}
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}
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if(player.getBleeding()) {
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player.setHealth(player.getHealth()-2);
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System.out.println("You are bleeding. Find, and use bandages to stop bleeding.");
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System.out.println("Your health is now " + player.getHealth() + "%");
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}
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if(player.getHealth() <= 0) {
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currentRoom = masterRoomMap.get("CIRCLE_ROOM");
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System.out.println(
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"Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
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player.setHealth(100.0);
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player.setBleeding(false);
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}
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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@@ -589,6 +605,8 @@ class Game {
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} else {
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System.out.println("You do not have that weapon!");
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}
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}else {
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System.out.println("Attack with what?");
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}
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}
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break;
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@@ -637,6 +655,36 @@ class Game {
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System.out.println("Craft what?");
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}
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break;
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case "use":
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if(command.hasItem()) {
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName(
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"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
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+ command.getItem().substring(1).trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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if(!object.equals(new Bandage()))
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throw new Exception();
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boolean hasBandage = false;
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for(Item i : player.getInventory()) {
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if(i.equals(new Bandage())) {
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hasBandage = true;
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}
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}
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if(hasBandage) {
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System.out.println("You are no longer bleeding.");
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player.setBleeding(false);
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}else {
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System.out.println("You do not have a bandage!");
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}
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}catch (Exception e) {
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System.out.println("You cannot use that item!");
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}
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}else {
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System.out.println("Use what?");
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}
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default:
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return false;
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}
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