changed some rooms
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@@ -16,7 +16,7 @@ Exit Rooms: down-Second floor, s-Apple Hallway
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Room Name: Porcupine Stairs (2nd floor)
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Room Description: You are now on the second floor. The hallway is completely deserted. A few doors are left slightly ajar.
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Items:
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Exit Rooms:
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Exit Rooms: s-Sir Henry Mill Pellat's Bedroom, w-Bulb Room,
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Room Name: Bulb Room
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Room Description: You are in the Bulb Room. There is a ragged red rug with a noticeable lump in the middle. One window facing north is bolted shut.
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@@ -12,6 +12,9 @@ s, direction
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e, direction
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up, direction
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down, direction
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d, direction
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u, direction
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eat, verb
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candlestick, item
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look, verb
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take, verb
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@@ -89,7 +89,7 @@ class Command {
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}
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public boolean hasItem(){
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return item.equals("");
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return !item.equals("");
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}
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public boolean hasDirection() {
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return CommandWords.isDirection(direction);
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@@ -97,4 +97,7 @@ class Command {
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public String getDirection() {
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return direction;
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}
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public String getItem() {
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return item;
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}
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}
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@@ -1,6 +1,8 @@
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package com.bayviewglen.zork.Entities;
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import com.bayviewglen.zork.Items.Item;
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import com.bayviewglen.zork.Items.*;
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import java.lang.reflect.Constructor;
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import java.util.ArrayList;
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public class Player extends Entity{
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@@ -12,12 +14,21 @@ public class Player extends Entity{
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super();
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}
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public boolean addToInventory(Item item){
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if(currentInventoryWeight + item.getWeight() < INVENTORY_CAPACITY){
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inventory.add(item);
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System.out.println(item.getName() + " add");
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public boolean addToInventory(String item){
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName("com.bayviewglen.zork.Items." + item.trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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if(currentInventoryWeight + object.getWeight() < INVENTORY_CAPACITY){
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inventory.add(object);
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return true;
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}
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} catch (Exception e) {
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return false;
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}
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return false;
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}
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@@ -6,6 +6,7 @@ import java.lang.reflect.Constructor;
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import java.util.HashMap;
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import java.util.Scanner;
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import com.bayviewglen.zork.Entities.Player;
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import com.bayviewglen.zork.Items.*;
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/**
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@@ -26,6 +27,7 @@ import com.bayviewglen.zork.Items.*;
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*/
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class Game {
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private Parser parser;
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private Player player;
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private Room currentRoom;
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// This is a MASTER object that contains all of the rooms and is easily
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// accessible.
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@@ -110,11 +112,12 @@ class Game {
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public Game() {
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try {
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initRooms("data/Rooms.dat");
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currentRoom = masterRoomMap.get("ROOM_1");
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currentRoom = masterRoomMap.get("CIRCLE_ROOM");
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} catch (Exception e) {
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e.printStackTrace();
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}
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parser = new Parser();
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player = new Player();
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}
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/**
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@@ -171,6 +174,20 @@ class Game {
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case "eat":
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System.out.println("Do you really think you should be eating at a time like this?");
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break;
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case "take":
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if(command.hasItem()) {
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if(player.addToInventory(command.getItem())) {
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System.out.println("Taken");
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}else {
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System.out.println("You cannot carry any more!");
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}
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}else {
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System.out.println("Take what?");
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}
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break;
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case "look":
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System.out.print("Items: ");
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for(Item i : currentRoom.getItems()) {
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