added notebook reading

This commit is contained in:
Luca Carnegie
2019-05-31 23:50:24 -04:00
parent ff32ca6ab5
commit 23f0535a0a
6 changed files with 55 additions and 18 deletions

View File

@@ -2,7 +2,7 @@ Room name: Circle Room
Room Description: You are in a circular room. The windows to the east are covered with boards that<br>let in just enough light to see. You spot a man in a tailored suit moving some crates around. Room Description: You are in a circular room. The windows to the east are covered with boards that<br>let in just enough light to see. You spot a man in a tailored suit moving some crates around.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Lightbulb, Candlestick Items: Lightbulb, Candlestick, Notebook
Riddler: "Hello there. My name is Kevin and I am Sir Pellatt's butler. I understand that my master<comma><br>Sir Pellatt has wrongfully imprisoned you. If you answer my riddle<comma> I can give you something to<br>help you with your escape - nothing comes for free you know!", "What goes moo?", "Cows", Lockpick Riddler: "Hello there. My name is Kevin and I am Sir Pellatt's butler. I understand that my master<comma><br>Sir Pellatt has wrongfully imprisoned you. If you answer my riddle<comma> I can give you something to<br>help you with your escape - nothing comes for free you know!", "What goes moo?", "Cows", Lockpick
Exit Rooms: W-Apple Hallway Exit Rooms: W-Apple Hallway
@@ -15,7 +15,7 @@ Riddler:
Exit Rooms: E-Circle Room, N-Porcupine Stairs (3rd Floor) Exit Rooms: E-Circle Room, N-Porcupine Stairs (3rd Floor)
Room name: Porcupine Stairs (3rd Floor) Room name: Porcupine Stairs (3rd Floor)
Room Description: You are in the Porcupine Stairs. The stone, cold walls are trapped in darkness.<br>The stairs in front of you lead to the second floor. Room Description: You are in the Porcupine Stairs. The stone and wood walls are trapped in darkness.<br>The stairs in front of you lead to the second floor.
Locked: true Locked: true
Boarded: false Boarded: false
Items: Items:
@@ -31,7 +31,7 @@ Riddler:
Exit Rooms: S-Sir Henry Mill Pellatt's Bedroom, W-Bulb Room, E-Pipe Room, Up-Porcupine Stairs (3rd Floor) Exit Rooms: S-Sir Henry Mill Pellatt's Bedroom, W-Bulb Room, E-Pipe Room, Up-Porcupine Stairs (3rd Floor)
Room name: Bulb Room Room name: Bulb Room
Room Description: You are in the Bulb Room. There is a ragged red rug with a noticeable lump in the middle.<br>One window facing north is bolted shut. Room Description: You are in the Bulb Room. There is a ragged red rug with a noticeable lump in the middle.<br> After pulling up the rug, a bulb of garlic is found! There is one window facing north, but it is bolted shut.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Garlic Items: Garlic
@@ -39,7 +39,7 @@ Riddler:
Exit Rooms: E-Porcupine Stairs (2nd Floor), W-Lady Pellatt's Bedroom Exit Rooms: E-Porcupine Stairs (2nd Floor), W-Lady Pellatt's Bedroom
Room name: Lady Pellatt's Bedroom Room name: Lady Pellatt's Bedroom
Room Description: You are now in Lady Pellatt's Bedroom. A four-post bed with elegant pink bedsheets lies in the<br>middle of the room. A golden wardrobe sits along the east wall with a few robes hanging out. Room Description: You are now in Lady Pellatt's Bedroom. A four-poster bed with elegant pink bedsheets lies in the<br>middle of the room. A wardrobe with intricate gold imbibings sits along the east wall with a few robes hanging out.
Locked: false Locked: false
Boarded: false Boarded: false
Items:Robes Items:Robes
@@ -47,7 +47,7 @@ Riddler:
Exit Rooms: N-Sitting Area, S-Guest Bedroom, E-Bulb Room Exit Rooms: N-Sitting Area, S-Guest Bedroom, E-Bulb Room
Room name: Sitting Area Room name: Sitting Area
Room Description: You are in a room with multiple chairs and fake plants. There are several windows, all of which<br>are shut. A few scratches can be noted on the chairs. Room Description: You are in a room with multiple Victorian-style chairs and a few fake ferns. There are several windows, all of which<br>are shut. The chairs seem to be quite scratched.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Items:
@@ -55,7 +55,7 @@ Riddler:
Exit Rooms: S-Lady Pellatt's Bedroom Exit Rooms: S-Lady Pellatt's Bedroom
Room name: Pipe Room Room name: Pipe Room
Room Description: Welcome to the Pipe Room. A misty smell fills the room. Strange items<br>lay in a pile near the north wall. I suggest you take a look... Room Description: Welcome to the Pipe Room. Pipes lines the walls, and a misty smell of hydraulics fills your nostrils. Strange items<br>lay in a pile near the north wall.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Clock, Lightbulb, Keyboard Items: Clock, Lightbulb, Keyboard
@@ -63,15 +63,15 @@ Riddler:
Exit Rooms: W-Porcupine Stairs (2nd Floor), S-Landing, N-East Sitting Room, E-Round Room Exit Rooms: W-Porcupine Stairs (2nd Floor), S-Landing, N-East Sitting Room, E-Round Room
Room name: Round Room Room name: Round Room
Room Description: You are now in the Round Room. Nothing is out of the ordinary in here... Room Description: You are now in the Round Room. Daffodil-yellow victorian chairs sit around a simple, round, wooden table. An elegant<br>mirror hangs over the fireplace.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Items: Chocolate
Riddler: Riddler:
Exit Rooms: W-Pipe Room, N-Elm Bedroom, S-Oak Bedroom Exit Rooms: W-Pipe Room, N-Elm Bedroom, S-Oak Bedroom
Room name: Elm Bedroom Room name: Elm Bedroom
Room Description: You are in the Elm Bedroom. The walls are all wooden and a few windows face north.<br>A bed sits in the middle of the room. A few pillows are on the ground. It looks like someone was in here... Room Description: You are in the Elm Bedroom. The walls are all wooden and a few windows face north.<br>A bed with evergreen sheets sits in the middle of the room. A few pillows are on the ground. It looks like someone was in here...
Locked: false Locked: false
Boarded: false Boarded: false
Items: Pen, Book Items: Pen, Book
@@ -79,7 +79,7 @@ Riddler:
Exit Rooms: S-Round Room, W-East Sitting Room Exit Rooms: S-Round Room, W-East Sitting Room
Room name: East Sitting Room Room name: East Sitting Room
Room Description: Welcome to the East Sitting Room. Boring name for a not-so-boring room.<br>Take a look at the paintings, admire the art. Room Description: Welcome to the East Sitting Room. Boring name for a not-so-boring room.<br>Take a look at the paintings, admire the art. Some of these works must be worth thousands!
Locked: false Locked: false
Boarded: false Boarded: false
Items: Painting Items: Painting
@@ -87,7 +87,7 @@ Riddler:
Exit Rooms: S-Pipe Room, E-Elm Bedroom Exit Rooms: S-Pipe Room, E-Elm Bedroom
Room name: Oak Bedroom Room name: Oak Bedroom
Room Description: You are now in the Oak Bedroom. The walls are covered with pink floral wallpaper<br>and a few socks are strewn about the room. A small four-post bedroom lies in the south-east corner. Room Description: You are now in the Oak Bedroom. The walls are covered with pink floral wallpaper<br>and a few socks are strewn about the room. A small four-poster bed with snow-white sheets lies in the south-east corner.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Socks Items: Socks
@@ -95,7 +95,7 @@ Riddler:
Exit Rooms: N-Round Room, W-Landing Exit Rooms: N-Round Room, W-Landing
Room name: Landing Room name: Landing
Room Description: You are now outside on the Landing. A cold gust of wind sweeps by. There doesn't<br>seem to be anywhere to go. It is too high to jump, and you don't have a ladder. Room Description: You are now outside on the Landing. A cold gust of wind sweeps by. There doesn't<br>seem to be anywhere to go. You spy the courtyard entrance beneath you, with an elegant<br>fountain spraying water high into the air. It is too high to jump, and you don't have a ladder.
Locked: false Locked: false
Boarded: false Boarded: false
Items: Items:
@@ -227,7 +227,7 @@ Room Description: You are now in the Conservatory. The walls and ceilings are al
Locked: false Locked: false
Boarded: false Boarded: false
Items: Items:
Riddler: "Hey<comma> I'm Karen. Kevin is on his break but he told me to give you this riddle: <br>Marking mortal privation<comma> when firmly in place. An enduring summation<comma> inscribed in my face. What am I?", "tombstone" Riddler: "Hey<comma> I'm Karen. Kevin is on his break but he told me to give you this riddle", "Marking mortal privation<comma> when firmly in place. An enduring summation<comma> inscribed in my face. What am I?", "A tombstone", Point
Exit Rooms: E-Dining Room Exit Rooms: E-Dining Room
Room name: Library Room name: Library

View File

@@ -12,6 +12,9 @@ benefit, help
man, riddler man, riddler
butler, riddler butler, riddler
kevin, riddler kevin, riddler
karen, riddler
lady, riddler
woman, riddler
helper, riddler helper, riddler
leave, quit leave, quit
move, go move, go
@@ -24,6 +27,9 @@ peek, look
gander, look gander, look
grab, take grab, take
suicide, die suicide, die
put down, drop
place, drop
throw, drop
dive, jump dive, jump
fall, jump fall, jump
rise, jump rise, jump

View File

@@ -13,6 +13,9 @@ inventory, verb
die, verb die, verb
drop, verb drop, verb
attack, verb attack, verb
scream, verb
read, verb
play, verb
north, direction north, direction
south, direction south, direction
west, direction west, direction
@@ -27,6 +30,7 @@ d, direction
u, direction u, direction
candlestick, item candlestick, item
lockpick, item lockpick, item
notebook, item
key, item key, item
crowbar, item crowbar, item
base, item base, item

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@@ -222,10 +222,6 @@ class Game {
System.out.print(currentRoom.longDescription()); System.out.print(currentRoom.longDescription());
System.out.println(currentRoom.itemString()); System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString()); System.out.println(currentRoom.exitString());
player.addToInventory(new Lockpick());
player.addToInventory(new Key());
player.addToInventory(new Crowbar());
player.addToInventory(new Batteringram());
boolean finished = false; boolean finished = false;
while (!finished) { while (!finished) {
if (currentCombat != null) { if (currentCombat != null) {
@@ -296,7 +292,7 @@ class Game {
} }
if(hasKey) { if(hasKey) {
player.removeFromInventory(new Key()); player.removeFromInventory(new Key());
System.out.println("With great force, you turn the key in the keyhole and the door unclocks! However, the key broke in the keyhole."); System.out.println("With great force, you turn the key in the keyhole and the door unlocks! However, the key breaks in the keyhole and is now unusable.");
} }
if(!nextRoom.getBoarded()) if(!nextRoom.getBoarded())
break; break;
@@ -449,6 +445,24 @@ class Game {
case "scream": case "scream":
System.out.println("Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh!"); System.out.println("Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh!");
break; break;
case "read":
if(currentRoom.containsNotebook()) {
for(Item i : currentRoom.getItems()) {
if(i.equals(new Notebook())) {
System.out.println("In elegant cursive, the page reads:\n" + ((Notebook)i).getHint());
}
}
}else if(player.getInventory().contains(new Notebook())) {
for(Item i : player.getInventory()) {
if(i.equals(new Notebook())) {
System.out.println("In elegant cursive, the page reads:\n" + ((Notebook)i).getHint());
}
}
}else {
System.out.println("Read what?");
}
break;
case "take": case "take":
boolean hasAll = false; boolean hasAll = false;
for (String a : command.getOtherWords()) { for (String a : command.getOtherWords()) {

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@@ -1,8 +1,13 @@
package com.bayviewglen.zork.Items; package com.bayviewglen.zork.Items;
public class Notebook extends Item{ public class Notebook extends Item{
private String hint;
public Notebook(){ public Notebook(){
super(15, "Notebook", "A book filled with diagrams and descriptions, belonging to Henry Pellatt", false, 50, 1); super(15, "Notebook", "A book filled with diagrams and descriptions, belonging to Henry Pellatt", false, 50, 1);
hint = "Fire escape plan for Casa Loma:\n1. Acquire key to front door\n2. Make battering ram from point, cylinder, and base\n3. Use both to force front door open.\n4. P.S. Don't forget Shaving Cream!";
}
public String getHint() {
return hint;
} }
} }

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@@ -256,4 +256,12 @@ class Room {
} }
public boolean containsNotebook() {
for(Item i : this.getItems()) {
if(i.equals(new Notebook()))
return true;
}
return false;
}
} }