diff --git a/data/rooms.dat b/data/rooms.dat
index f0e9b95..250b36b 100644
--- a/data/rooms.dat
+++ b/data/rooms.dat
@@ -304,15 +304,6 @@ Items:
Riddler:
Exit Rooms: N-Smoking Room
-Room name: Entry
-Room Description: CONGRATULATIONS!!! You have escaped alive! I guess Sir Pellatt will have to find another victim tomorrow.
-New Room Description:
-Locked: true
-Boarded: true
-Items:
-Riddler:
-Exit Rooms: E-Smoking Room, N-Great Hall, W-Study
-
Room name: Study
Room Description: You are now in the Study. The south wall has a floor-to-ceiling book shelf, towering over you. A big wooden desk,
along with a cushioned chair, face the entrance. 2 lit candles illuminate the desk, and a key is visible.
New Room Description:
@@ -320,4 +311,22 @@ Locked: false
Boarded: false
Items: Key
Riddler:
-Exit Rooms: N-Library, E-Entry, W-Breakfast Room
\ No newline at end of file
+Exit Rooms: N-Library, E-Entry, W-Breakfast Room
+
+Room name: Entry
+Room Description: CONGRATULATIONS!!! You have escaped alive! I guess Sir Pellatt will have to find another victim tomorrow.
Go south to make your escape!!!
+New Room Description:
+Locked: true
+Boarded: true
+Items:
+Riddler:
+Exit Rooms: E-Smoking Room, N-Great Hall, W-Study, S-Courtyard
+
+Room name: Courtyard
+Room Description:
CREDITS:
Johnathon - Lead Programmer
Luca - Assistant Programmer
Victoria - Rooms and Descriptions
Evan - Wiki
Thank you for playing our game!
Enter "quit" or "q" to leave the game,
or continue exploring the castle
by entering "N", if you would like!
+New Room Description:
+Locked: false
+Boarded: false
+Items:
+Riddler:
+Exit Rooms: N-Entry
\ No newline at end of file
diff --git a/src/com/bayviewglen/zork/Game.java b/src/com/bayviewglen/zork/Game.java
index aa6c506..77c4553 100644
--- a/src/com/bayviewglen/zork/Game.java
+++ b/src/com/bayviewglen/zork/Game.java
@@ -225,6 +225,12 @@ class Game {
System.out.print(currentRoom.longDescription());
System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString());
+ player.addToInventory(new Lockpick());
+ player.addToInventory(new Key());
+ player.addToInventory(new Key());
+ player.addToInventory(new Crowbar());
+ player.addToInventory(new Batteringram());
+
boolean finished = false;
while (!finished) {
if (currentCombat != null) {