Conflicts:
	data/rooms.dat
This commit is contained in:
vleevalerio
2019-05-08 14:35:10 -04:00
7 changed files with 709 additions and 622 deletions

View File

@@ -1,87 +1,100 @@
package com.bayviewglen.zork;
import java.util.ArrayList;
/**
* Class Command - Part of the "Zork" game.
*
* author: Michael Kolling version: 1.0 date: July 1999
*
* This class holds information about a command that was issued by the user. A
* command currently consists of two strings: a command word and a second word
* (for example, if the command was "take map", then the two strings obviously
* are "take" and "map").
*
* The way this is used is: Commands are already checked for being valid command
* words. If the user entered an invalid command (a word that is not known) then
* the command word is <null>.
*
* If the command had only one word, then the second word is <null>.
*
* The second word is not checked at the moment. It can be anything. If this
* game is extended to deal with items, then the second part of the command
* should probably be changed to be an item rather than a String.
*/
class Command {
private String commandWord;
private String direction;
private ArrayList<String> otherWords;
private String item;
/**
* Create a command object. First and second word must be supplied, but
* either one (or both) can be null. The command word should be null to
* indicate that this was a command that is not recognised by this game.
*/
public Command(String firstWord, ArrayList<String> otherWords, String direction, String item) {
commandWord = firstWord;
this.otherWords = otherWords;
this.direction = direction;
this.item = item;
}
/**
* Return the command word (the first word) of this command. If the command
* was not understood, the result is null.
*/
public String getCommandWord() {
return commandWord;
}
/**
* Return the second word of this command. Returns null if there was no
* second word.
*/
public ArrayList<String> getOtherWords() {
return otherWords;
}
/*
public String getSecondWord() {
return otherWords.get(0);
}
*/
/**
* Return true if this command was not understood.
*/
public boolean isUnknown() {
return (commandWord == null);
}
/**
* Return true if the command has a second word.
*/
public boolean hasSecondWord() {
return otherWords.size() > 0;
}
public boolean hasItem(){
return item.equals("");
}
public boolean hasDirection() {
return CommandWords.isDirection(commandWord);
}
public String getDirection() {
return direction;
}
}
package com.bayviewglen.zork;
import java.util.ArrayList;
/**
* Class Command - Part of the "Zork" game.
*
* author: Michael Kolling version: 1.0 date: July 1999
*
* This class holds information about a command that was issued by the user. A
* command currently consists of two strings: a command word and a second word
* (for example, if the command was "take map", then the two strings obviously
* are "take" and "map").
*
* The way this is used is: Commands are already checked for being valid command
* words. If the user entered an invalid command (a word that is not known) then
* the command word is <null>.
*
* If the command had only one word, then the second word is <null>.
*
* The second word is not checked at the moment. It can be anything. If this
* game is extended to deal with items, then the second part of the command
* should probably be changed to be an item rather than a String.
* test
*/
class Command {
private String commandWord;
private String direction;
private ArrayList<String> otherWords;
private String item;
/**
* Create a command object. First and second word must be supplied, but
* either one (or both) can be null. The command word should be null to
* indicate that this was a command that is not recognised by this game.
*/
public Command(String firstWord, ArrayList<String> otherWords, String direction, String item) {
commandWord = firstWord;
this.otherWords = otherWords;
this.direction = direction;
if(direction.equals("e"))
this.direction = "east";
if(direction.equals("w"))
this.direction = "west";
if(direction.equals("s"))
this.direction = "south";
if(direction.equals("n"))
this.direction = "north";
if(direction.equals("u"))
this.direction = "up";
if(direction.equals("d"))
this.direction = "down";
this.item = item;
}
/**
* Return the command word (the first word) of this command. If the command
* was not understood, the result is null.
*/
public String getCommandWord() {
return commandWord;
}
/**
* Return the second word of this command. Returns null if there was no
* second word.
*/
public ArrayList<String> getOtherWords() {
return otherWords;
}
/*
public String getSecondWord() {
return otherWords.get(0);
}
*/
/**
* Return true if this command was not understood.
*/
public boolean isUnknown() {
return (commandWord == null);
}
/**
* Return true if the command has a second word.
*/
public boolean hasSecondWord() {
return otherWords.size() > 0;
}
public boolean hasItem(){
return item.equals("");
}
public boolean hasDirection() {
return CommandWords.isDirection(direction);
}
public String getDirection() {
return direction;
}
}