fixed bugs
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@@ -8,3 +8,8 @@ Description: The wife to the owner of the Castle
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Starting Room: Lady Pellatt's Bedroom
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Damage Given: 25
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Loot: Crowbar
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Enemy Name: DesLauriers The Dog
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Description: The cookie monster
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Starting Room: Kitchen
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Damage Given: 40
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Loot: Base
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@@ -164,7 +164,7 @@ Locked: false
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Boarded: false
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Items:
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Riddler:
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Exit Rooms: S-Aspen Bedroom, E-Willow Bedroom
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Exit Rooms: S-Aspen Bedroom, E-Willow Bedroom, N-Guest Bedroom
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Room name: Guest Bedroom
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Room Description: Welcome to the guest bedroom, where guests like yourself stay for the night. There is another tailored<br>man in the corner. He seems to have something he would like to tell you.
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@@ -227,7 +227,7 @@ Room Description: You are now in the Conservatory. The walls and ceilings are al
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Locked: false
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Boarded: false
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Items:
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Riddler: "Hey<comma> I'm Karen. Kevin is on his break but he told me to give you this riddle", "Marking mortal privation<comma> when firmly in place. An enduring summation<comma> inscribed in my face. What am I?", "A tombstone", Point
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Riddler: "Hey<comma> I'm Karen. Kevin is on his break but he told me to give you this riddle", "Marking mortal privation<comma> when firmly in place. An enduring summation<comma> inscribed in my face. What am I?", "tombstone", Cylinder
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Exit Rooms: E-Dining Room
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Room name: Library
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@@ -59,3 +59,5 @@ water, waterbottle
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bottle, waterbottle
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bread, warmbread
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ram, batteringram
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deslauriers, deslauriersthedog
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dog, deslauriersthedog
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@@ -74,3 +74,4 @@ batteringram, item
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ladypellatt, enemy
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use, verb
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bandage, item
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deslauriersthedog, enemy
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@@ -40,7 +40,7 @@ public class Combat {
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enemy.setHealth(enemy.getHealth()-object.getDamage()*1.5);
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if(enemy.getHealth() < 0)
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enemy.setHealth(0);
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System.out.println("You hit " + enemy.getName() + " with a critical hit, doing " + object.getDamage()*1.5 + " damage! His health is now " + enemy.getHealth() + "%");
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System.out.println("You hit " + enemy.getName() + " with a critical hit, doing " + object.getDamage()*1.5 + " damage! " + enemy.getName() + "'s health is now " + enemy.getHealth() + "%");
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}
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else {
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enemy.setHealth(enemy.getHealth()-object.getDamage());
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@@ -462,7 +462,7 @@ class Game {
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System.out.println("I've got to go find Mr. Pellatt now. Good luck with your escape!");
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currentRoom.removeRiddler();
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} else {
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System.out.println("Sorry, you can't carry any more, but a " + prize + " has been added to your room.");
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System.out.println("Sorry, you can't carry any more, but a " + prize.getName() + " has been added to your room.");
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currentRoom.addItem(prize);
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}
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} else {
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