fixing item display
This commit is contained in:
@@ -42,10 +42,10 @@ class Game {
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private HashMap<String, Room> masterRoomMap;
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private HashMap<Enemy, String> masterEnemyMap;
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private Combat currentCombat = null;
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//private HashMap<Item, String> itemsInRooms = new HashMap<Item, String>();
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// private HashMap<Item, String> itemsInRooms = new HashMap<Item, String>();
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private void initRooms(String fileName) throws Exception {
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//itemsInRooms.put(new Candlestick(), "Candlestick");
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// itemsInRooms.put(new Candlestick(), "Candlestick");
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masterRoomMap = new HashMap<String, Room>();
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Scanner roomScanner;
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try {
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@@ -55,49 +55,48 @@ class Game {
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Room room = new Room();
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// Read the Name
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String roomName = roomScanner.nextLine();
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room.setRoomName(roomName.split(":")[1].trim());
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room.setRoomName(roomName.split(": ")[1].trim());
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// Read the Description
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String roomDescription = roomScanner.nextLine();
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room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
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room.setDescription(roomDescription.split(": ")[1].replaceAll("<br>", "\n").trim());
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// Read the locked state
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boolean locked = Boolean.parseBoolean(roomScanner.nextLine().split(":")[1].replaceAll("<br>", "\n").trim());
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boolean locked = Boolean.parseBoolean(roomScanner.nextLine().split(": ")[1].replaceAll("<br>", "\n").trim());
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room.setLocked(locked);
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// Read the boarded state
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boolean boarded = Boolean.parseBoolean(roomScanner.nextLine().split(":")[1].replaceAll("<br>", "\n").trim());
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boolean boarded = Boolean.parseBoolean(roomScanner.nextLine().split(": ")[1].replaceAll("<br>", "\n").trim());
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room.setBoarded(boarded);
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// Read the Items
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String items = roomScanner.nextLine();
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try {
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String[] itemArr = items.split(":")[1].split(",");
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for(String s : itemArr) {
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Class<?> clazz = Class.forName("com.bayviewglen.zork.Items." + s.trim());
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Constructor<?> ctor = clazz.getConstructor();
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Item object = (Item) ctor.newInstance();
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room.addItem(object);
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String[] itemArr = items.split(": ")[1].split(",");
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for (String s : itemArr) {
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Class<?> clazz = Class.forName("com.bayviewglen.zork.Items." + s.trim());
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Constructor<?> ctor = clazz.getConstructor();
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Item object = (Item) ctor.newInstance();
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room.addItem(object);
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}
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} catch (Exception e) {
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}
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}catch(Exception e) {
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}
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//Initialize the riddle in the room, if it exists
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// Initialize the riddle in the room, if it exists
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String riddlerInfo = roomScanner.nextLine().split(":", 2)[1].trim();
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try {
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int comma1 = riddlerInfo.indexOf(",");
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int comma2 = riddlerInfo.indexOf(",", riddlerInfo.indexOf(",") + 1);
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int comma3 = riddlerInfo.indexOf(",", comma2 +1);
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String message = riddlerInfo.substring(1, comma1 - 1).replaceAll("<comma>", ",").replaceAll("<br>", "\n");
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int comma1 = riddlerInfo.indexOf(",");
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int comma2 = riddlerInfo.indexOf(",", riddlerInfo.indexOf(",") + 1);
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int comma3 = riddlerInfo.indexOf(",", comma2 + 1);
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String message = riddlerInfo.substring(1, comma1 - 1).replaceAll("<comma>", ",").replaceAll("<br>","\n");
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String question = riddlerInfo.substring(comma1 + 3, comma2 - 1).replaceAll("<comma>", ",").replaceAll("<br>", "\n");
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String answer = riddlerInfo.substring(comma2 + 3, comma3 - 1).replaceAll("<comma>", ",").replaceAll("<br>", "\n");
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Riddle riddleObj = new Riddle(question, answer);
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String item = riddlerInfo.substring(comma3 + 2, riddlerInfo.length());
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String item = riddlerInfo.substring(comma3 + 2, riddlerInfo.length());
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// Initializes prize object
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Class<?> clazz = Class.forName("com.bayviewglen.zork.Items." + item.trim());
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Constructor<?> ctor = clazz.getConstructor();
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Item prize = (Item) ctor.newInstance();
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Riddler butler = new Riddler(100, 100, riddleObj, message, prize);
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Riddler butler = new Riddler(100, 100, riddleObj, message, prize);
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room.addRiddler(butler);
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}catch(Exception e) {
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} catch (Exception e) {
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}
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// Read the Exits
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String roomExits = roomScanner.nextLine();
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// An array of strings in the format E-RoomName
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@@ -111,10 +110,10 @@ class Game {
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// This puts the room we created (Without the exits in the masterMap)
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masterRoomMap.put(roomName.toUpperCase().substring(10).trim().replaceAll(" ", "_"), room);
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if(roomScanner.hasNextLine()) {
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roomScanner.nextLine();
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}
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if (roomScanner.hasNextLine())
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roomScanner.nextLine();
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}
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for (String key : masterRoomMap.keySet()) {
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@@ -137,16 +136,16 @@ class Game {
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e.printStackTrace();
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}
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}
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private void initEnemies(String fileName) throws Exception {
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masterEnemyMap = new HashMap<Enemy, String>();
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Scanner enemyScanner = null;
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Enemy e = null;
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try {
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enemyScanner = new Scanner(new File(fileName));
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while (enemyScanner.hasNext()) {
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e = new Enemy();
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e = new Enemy();
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// Read the Name
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String enemyName = enemyScanner.nextLine();
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e.setName(enemyName.split(":")[1].trim());
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@@ -159,12 +158,12 @@ class Game {
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// Read the Damage Given
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int damageGiven = Integer.parseInt(enemyScanner.nextLine().split(":")[1].trim());
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e.setDamageGiven(damageGiven);
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}
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}catch(Exception ex) {
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}
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masterEnemyMap.put(e, e.getRoom());
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enemyScanner.close();
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}
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} catch (Exception ex) {
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}
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masterEnemyMap.put(e, e.getRoom());
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enemyScanner.close();
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}
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/**
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* Create the game and initialise its internal map.
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@@ -180,30 +179,30 @@ class Game {
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parser = new Parser();
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player = new Player();
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}
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/**
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* Print out the opening message for the player.
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*/
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private boolean printWelcome() {
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Scanner in = new Scanner(System.in);
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boolean isNotValid = true;
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Scanner in = new Scanner(System.in);
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boolean isNotValid = true;
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System.out.println("Welcome to ESCAPE CASA LOMA!\n-----");
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System.out.println("A new, fresh take on the escape-room,\nby Johnathon, Luca, Victoria and Evan ");
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System.out.println("Type \"play\" to play the game. If you wish to close the game at any time, type \"quit\".");
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while(isNotValid) {
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while (isNotValid) {
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System.out.print("> ");
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String i = in.nextLine();
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if(i.toLowerCase().equals("play") || i.toLowerCase().equals("p")) {
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if (i.toLowerCase().equals("play") || i.toLowerCase().equals("p")) {
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return true;
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}else if(i.toLowerCase().equals("quit") || i.toLowerCase().equals("q")) {
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in.close();
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return false;
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} else if (i.toLowerCase().equals("quit") || i.toLowerCase().equals("q")) {
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in.close();
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return false;
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}
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System.out.println("That is not a valid response. Type \"play\" to play the game. If you wish to close the game, type \"quit\".");
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System.out.println(
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"That is not a valid response. Type \"play\" to play the game. If you wish to close the game, type \"quit\".");
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}
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in.close();
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return false;
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in.close();
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return false;
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}
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@@ -211,40 +210,41 @@ class Game {
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* Main play routine. Loops until end of play.
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*/
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public void play() {
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if(printWelcome()) {
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// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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System.out.println("\nType 'help' if you need help, consult the wiki \non GitHub if you are confused and enjoy the game!\n");
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if (printWelcome()) {
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// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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System.out.println(
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"\nType 'help' if you need help, consult the wiki \non GitHub if you are confused and enjoy the game!\n");
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System.out.println("\n\nEscape Casa Loma");
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System.out.println("---------------------\n");
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System.out.print(currentRoom.longDescription());
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System.out.println(currentRoom.exitString());
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System.out.print(currentRoom.longDescription());
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System.out.println(currentRoom.itemString());
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System.out.println(currentRoom.exitString());
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boolean finished = false;
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while (!finished) {
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if(currentCombat != null) {
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if(currentCombat.getEnemy().getHealth() <= 0.0) {
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if (currentCombat != null) {
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if (currentCombat.getEnemy().getHealth() <= 0.0) {
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System.out.println("You destroyed " + currentCombat.getEnemy().getName());
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masterEnemyMap.values().remove(currentRoom.getRoomName());
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currentCombat = null;
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}
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else if(currentCombat.getTurn() == 1) {
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} else if (currentCombat.getTurn() == 1) {
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currentCombat.enemyAttack();
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if(currentCombat.getPlayer().getHealth() <=0.0) {
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if (currentCombat.getPlayer().getHealth() <= 0.0) {
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System.out.println("You were destroyed by " + currentCombat.getEnemy().getName());
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for(int i =0; i<player.getInventory().size(); i++) {
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for (int i = 0; i < player.getInventory().size(); i++) {
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currentRoom.addItem(player.getInventory().get(i));
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player.removeFromInventory(player.getInventory().get(i));
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}
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currentRoom = masterRoomMap.get("CIRCLE_ROOM");
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System.out.println("Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
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System.out.println(
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"Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
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player.setHealth(100.0);
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currentCombat.getEnemy().setHealth(100.0);
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currentCombat = null;
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}
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}
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}
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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@@ -252,305 +252,327 @@ class Game {
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System.out.println("Thank you for playing. Goodbye!");
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}
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/**
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* Given a command, process (that is: execute) the command. If this command
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* ends the game, true is returned, otherwise false is returned.
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* Given a command, process (that is: execute) the command. If this command ends
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* the game, true is returned, otherwise false is returned.
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*/
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private boolean processCommand(Command command) {
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if (command.isUnknown()) {
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System.out.println("I don't know what you mean...");
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return false;
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}
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String commandWord = command.getCommandWord();
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switch(commandWord) {
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case "open": case "unlock":
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switch (commandWord) {
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case "open":
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case "unlock":
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boolean hasLockPick = false;
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for(int i =0; i<player.getInventory().size(); i++) {
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if(player.getInventory().get(i).equals(new Lockpick())) {
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for (int i = 0; i < player.getInventory().size(); i++) {
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if (player.getInventory().get(i).equals(new Lockpick())) {
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hasLockPick = true;
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break;
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}
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}
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if(command.hasDirection() && hasLockPick) {
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if (command.hasDirection() && hasLockPick) {
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Room nextRoom = currentRoom.nextRoom(command.getDirection());
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try {
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if(nextRoom.getLocked()) {
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nextRoom.setLocked(false);
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player.removeFromInventory(new Lockpick());
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System.out.println("After a little bit of picking, a click is heard and the door opens slightly!");
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}else{
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System.out.println("That door is already unlocked!");
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}
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}catch(Exception e) {
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if (nextRoom.getLocked()) {
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nextRoom.setLocked(false);
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player.removeFromInventory(new Lockpick());
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System.out.println(
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"After a little bit of picking, a click is heard and the door opens slightly!");
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} else {
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System.out.println("That door is already unlocked!");
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}
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} catch (Exception e) {
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System.out.println("There is no door there!");
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}
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}else if(!command.hasDirection()){
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} else if (!command.hasDirection()) {
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System.out.println("In what direction do you want to go in?");
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}else {
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} else {
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System.out.println("What do you want to open the door with?");
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}
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boolean hasCrowbar = false;
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for(int i =0; i<player.getInventory().size(); i++) {
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if(player.getInventory().get(i).equals(new Crowbar())) {
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for (int i = 0; i < player.getInventory().size(); i++) {
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if (player.getInventory().get(i).equals(new Crowbar())) {
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hasCrowbar = true;
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break;
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}
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}
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if(command.hasDirection() && hasCrowbar) {
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if (command.hasDirection() && hasCrowbar) {
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Room nextRoom = currentRoom.nextRoom(command.getDirection());
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try {
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if(nextRoom.getBoarded()) {
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nextRoom.setBoarded(false);
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player.removeFromInventory(new Crowbar());
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System.out.println("With great effort, you pry the boards off the door with the crowbar! However, it breaks and is no longer useable.");
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}else{
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System.out.println("That door is already unlocked!");
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}
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}catch(Exception e) {
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if (nextRoom.getBoarded()) {
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nextRoom.setBoarded(false);
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player.removeFromInventory(new Crowbar());
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System.out.println(
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"With great effort, you pry the boards off the door with the crowbar! However, it breaks and is no longer useable.");
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} else {
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System.out.println("That door is already unlocked!");
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}
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} catch (Exception e) {
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System.out.println("There is no door there!");
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}
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}else if(!command.hasDirection()){
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}else {
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} else if (!command.hasDirection()) {
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} else {
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}
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break;
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case "go": case "n": case "s": case "e": case "w": case "north": case "south": case "west": case "east": case "up": case "down": case "d": case "u":
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if(currentCombat == null)
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break;
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case "go":
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case "n":
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case "s":
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case "e":
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case "w":
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case "north":
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case "south":
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case "west":
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case "east":
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case "up":
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case "down":
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case "d":
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case "u":
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if (currentCombat == null)
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goRoom(command);
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else
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System.out.println("You can't leave the room during combat!");
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break;
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case "help":
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printHelp();
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break;
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case "jump":
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System.out.println("Good Job!");
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break;
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case "quit":
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return true;
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case "die":
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System.out.println("If you insist... \nPoof! You're gone. You're out of the castle now, but now a new, grand new adventure begins...");
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return true;
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case "eat":
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if(command.hasItem()) {
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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boolean hasItem = false;
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for(int i=0; i<player.getInventory().size(); i++) {
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if(object.equals(player.getInventory().get(i))) {
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hasItem = true;
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}
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break;
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case "help":
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printHelp();
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break;
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case "jump":
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System.out.println("Good Job!");
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break;
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case "quit":
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return true;
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case "die":
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System.out.println("If you insist... \nPoof! You're gone. You're out of the castle now, but now a new, grand new adventure begins...");
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return true;
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case "eat":
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if (command.hasItem()) {
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName(
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"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
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+ command.getItem().substring(1).trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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boolean hasItem = false;
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for (int i = 0; i < player.getInventory().size(); i++) {
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if (object.equals(player.getInventory().get(i))) {
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hasItem = true;
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}
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if(object.isConsumable() && hasItem) {
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System.out.println("Nom Nom Nom...");
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player.eat();
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System.out.println("Your health is now at " + player.getHealth() + "%");
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player.removeFromInventory(object);
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if(currentCombat != null)
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currentCombat.setEnemyTurn();
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}else if(object.isConsumable()) {
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System.out.println("You don't have a " + command.getItem());
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}else {
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System.out.println("Sorry, you can't eat a " + command.getItem());
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}
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} catch(Exception e) {
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}
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if (object.isConsumable() && hasItem) {
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System.out.println("Nom Nom Nom...");
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player.eat();
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System.out.println("Your health is now at " + player.getHealth() + "%");
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player.removeFromInventory(object);
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if (currentCombat != null)
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currentCombat.setEnemyTurn();
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} else if (object.isConsumable()) {
|
||||
System.out.println("You don't have a " + command.getItem());
|
||||
} else {
|
||||
System.out.println("Sorry, you can't eat a " + command.getItem());
|
||||
}
|
||||
}else {
|
||||
System.out.println("Eat what?");
|
||||
} catch (Exception e) {
|
||||
System.out.println("Sorry, you can't eat a " + command.getItem());
|
||||
}
|
||||
break;
|
||||
case "talk":
|
||||
if(currentRoom.hasRiddler()) {
|
||||
Scanner rScanner = new Scanner(System.in);
|
||||
String message = currentRoom.getRiddler().getMessage();
|
||||
String riddle = currentRoom.getRiddler().getRiddle().getQuestion();
|
||||
String answer = currentRoom.getRiddler().getRiddle().getAnswer();
|
||||
} else {
|
||||
System.out.println("Eat what?");
|
||||
}
|
||||
break;
|
||||
case "talk":
|
||||
if (currentCombat == null) {
|
||||
if (currentRoom.hasRiddler()) {
|
||||
Scanner rScanner = new Scanner(System.in);
|
||||
String message = currentRoom.getRiddler().getMessage();
|
||||
String riddle = currentRoom.getRiddler().getRiddle().getQuestion();
|
||||
String answer = currentRoom.getRiddler().getRiddle().getAnswer();
|
||||
System.out.println(message + "\n\nHere's my riddle: " + riddle);
|
||||
System.out.print("Enter your guess here: ");
|
||||
String guess = rScanner.nextLine();
|
||||
if(guess.toLowerCase().equals(answer.toLowerCase())) {
|
||||
Item prize = currentRoom.getRiddler().getPrize();
|
||||
String prizeName = prize.getName();
|
||||
String guess = rScanner.nextLine();
|
||||
if (guess.toLowerCase().equals(answer.toLowerCase())) {
|
||||
Item prize = currentRoom.getRiddler().getPrize();
|
||||
String prizeName = prize.getName();
|
||||
System.out.println("Congratulations! You solved my riddle! As your reward, you get a " + prizeName + "!");
|
||||
if(player.addToInventory(prize)) {
|
||||
if (player.addToInventory(prize)) {
|
||||
System.out.println("A " + prizeName + " has been added to your inventory.");
|
||||
System.out.println("I've got to go find Mr. Pellatt now. Good luck with your escape!");
|
||||
currentRoom.removeRiddler();
|
||||
}else {
|
||||
currentRoom.removeRiddler();
|
||||
} else {
|
||||
System.out.println("Sorry, you can't carry any more, but a " + prize + " has been added to your room.");
|
||||
currentRoom.addItem(prize);
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
System.out.println("Sorry, that isn't the answer. Think about it, then try again.");
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
System.out.println("Talk to who?");
|
||||
}
|
||||
break;
|
||||
case "scream":
|
||||
System.out.println("Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh!");
|
||||
break;
|
||||
case "take":
|
||||
boolean hasAll = false;
|
||||
for(String a : command.getOtherWords()) {
|
||||
if(a.equals("all"))
|
||||
hasAll = true;
|
||||
}else {
|
||||
System.out.println("You can't talk to someone while in battle!");
|
||||
}
|
||||
break;
|
||||
case "scream":
|
||||
System.out.println("Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh!");
|
||||
break;
|
||||
case "take":
|
||||
boolean hasAll = false;
|
||||
for (String a : command.getOtherWords()) {
|
||||
if (a.equals("all"))
|
||||
hasAll = true;
|
||||
}
|
||||
if (hasAll) {
|
||||
for (int i = 0; i < currentRoom.getItems().size(); i++) {
|
||||
if (player.addToInventory(currentRoom.getItem(i))) {
|
||||
currentRoom.removeItem(i);
|
||||
i--;
|
||||
} else {
|
||||
System.out.println("You can't carry any more stuff!");
|
||||
break;
|
||||
}
|
||||
System.out.println("Taken");
|
||||
}
|
||||
if(hasAll){
|
||||
for(int i =0; i<currentRoom.getItems().size(); i++) {
|
||||
if(player.addToInventory(currentRoom.getItem(i))) {
|
||||
currentRoom.removeItem(i);
|
||||
i--;
|
||||
}else {
|
||||
System.out.println("You can't carry any more stuff!");
|
||||
break;
|
||||
}
|
||||
} else if (command.hasItem()) {
|
||||
Class<?> clazz;
|
||||
Item object;
|
||||
try {
|
||||
clazz = Class.forName(
|
||||
"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
|
||||
+ command.getItem().substring(1).trim());
|
||||
Constructor<?> ctor = clazz.getConstructor();
|
||||
object = (Item) ctor.newInstance();
|
||||
if (!currentRoom.hasItem(object)) {
|
||||
System.out.println("This room has no " + command.getItem() + "!");
|
||||
} else if (player.addToInventory(object)) {
|
||||
currentRoom.removeItem(object);
|
||||
System.out.println("Taken");
|
||||
} else {
|
||||
System.out.println("You can't carry any more stuff!");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
|
||||
}
|
||||
else if(command.hasItem()) {
|
||||
Class<?> clazz;
|
||||
Item object;
|
||||
try {
|
||||
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
|
||||
Constructor<?> ctor = clazz.getConstructor();
|
||||
object = (Item) ctor.newInstance();
|
||||
if(!currentRoom.hasItem(object)) {
|
||||
System.out.println("This room has no " + command.getItem() + "!");
|
||||
} else {
|
||||
System.out.println("Take what?");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "look":
|
||||
System.out.print(currentRoom.longDescription());
|
||||
System.out.println(currentRoom.itemString());
|
||||
System.out.println(currentRoom.exitString());
|
||||
break;
|
||||
|
||||
case "inventory":
|
||||
case "i":
|
||||
boolean hasPlayerItems = false;
|
||||
String itemsP = "";
|
||||
for (Item i : player.getInventory()) {
|
||||
hasPlayerItems = true;
|
||||
itemsP += i.getName() + " ";
|
||||
}
|
||||
if (hasPlayerItems) {
|
||||
System.out.print("Inventory: ");
|
||||
System.out.print(itemsP);
|
||||
System.out.println();
|
||||
} else {
|
||||
System.out.println("You have nothing on you. Try and find some items.");
|
||||
}
|
||||
break;
|
||||
case "drop":
|
||||
if (command.hasItem()) {
|
||||
Class<?> clazz;
|
||||
Item object;
|
||||
try {
|
||||
clazz = Class.forName(
|
||||
"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
|
||||
+ command.getItem().substring(1).trim());
|
||||
Constructor<?> ctor = clazz.getConstructor();
|
||||
object = (Item) ctor.newInstance();
|
||||
boolean has = false;
|
||||
for (int i = 0; i < player.getInventory().size(); i++) {
|
||||
if (player.getInventory().get(i).equals(object)) {
|
||||
has = true;
|
||||
}
|
||||
else if(player.addToInventory(object)) {
|
||||
currentRoom.removeItem(object);
|
||||
System.out.println("Taken");
|
||||
}else {
|
||||
System.out.println("You can't carry any more stuff!");
|
||||
}
|
||||
} catch(Exception e) {
|
||||
|
||||
}
|
||||
}else {
|
||||
System.out.println("Take what?");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "look":
|
||||
System.out.print(currentRoom.longDescription());
|
||||
System.out.println(currentRoom.exitString());
|
||||
System.out.println(currentRoom.itemString());
|
||||
break;
|
||||
|
||||
case "inventory": case "i":
|
||||
boolean hasPlayerItems = false;
|
||||
String itemsP = "";
|
||||
for(Item i : player.getInventory()) {
|
||||
hasPlayerItems = true;
|
||||
itemsP += i.getName() + " ";
|
||||
}
|
||||
if(hasPlayerItems) {
|
||||
System.out.print("Inventory: ");
|
||||
System.out.print(itemsP);
|
||||
System.out.println();
|
||||
}else {
|
||||
System.out.println("You have nothing on you. Try and find some items.");
|
||||
}
|
||||
break;
|
||||
case "drop":
|
||||
if(command.hasItem()) {
|
||||
Class<?> clazz;
|
||||
Item object;
|
||||
try {
|
||||
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
|
||||
Constructor<?> ctor = clazz.getConstructor();
|
||||
object = (Item) ctor.newInstance();
|
||||
boolean has = false;
|
||||
for(int i =0; i<player.getInventory().size(); i++) {
|
||||
if(player.getInventory().get(i).equals(object)) {
|
||||
has = true;
|
||||
}
|
||||
}
|
||||
if(has) {
|
||||
player.removeFromInventory(object);
|
||||
currentRoom.addItem(object);
|
||||
System.out.println("You dropped your " + object.getName());
|
||||
}else {
|
||||
System.out.println("You do not have a " + object.getName());
|
||||
}
|
||||
} catch(Exception e) {
|
||||
|
||||
if (has) {
|
||||
player.removeFromInventory(object);
|
||||
currentRoom.addItem(object);
|
||||
System.out.println("You dropped your " + object.getName());
|
||||
} else {
|
||||
System.out.println("You do not have a " + object.getName());
|
||||
}
|
||||
}else {
|
||||
System.out.println("Drop what?");
|
||||
} catch (Exception e) {
|
||||
|
||||
}
|
||||
break;
|
||||
case "attack":
|
||||
if(currentCombat == null) {
|
||||
if(command.hasEnemy()) {
|
||||
Enemy enemy = null;
|
||||
for (Enemy i : masterEnemyMap.keySet()) {
|
||||
if(masterEnemyMap.get(i).equals(currentRoom.getRoomName())) {
|
||||
enemy = i;
|
||||
}
|
||||
} else {
|
||||
System.out.println("Drop what?");
|
||||
}
|
||||
break;
|
||||
case "attack":
|
||||
if (currentCombat == null) {
|
||||
if (command.hasEnemy()) {
|
||||
Enemy enemy = null;
|
||||
for (Enemy i : masterEnemyMap.keySet()) {
|
||||
if (masterEnemyMap.get(i).equals(currentRoom.getRoomName())) {
|
||||
enemy = i;
|
||||
}
|
||||
if(enemy != null) {
|
||||
if(command.hasItem()) {
|
||||
boolean has = false;
|
||||
for(Item i : player.getInventory()) {
|
||||
if(i.getName().toLowerCase().replaceAll("\\s+","").equals(command.getItem())) {
|
||||
has = true;
|
||||
}
|
||||
}
|
||||
if (enemy != null) {
|
||||
if (command.hasItem()) {
|
||||
boolean has = false;
|
||||
for (Item i : player.getInventory()) {
|
||||
if (i.getName().toLowerCase().replaceAll("\\s+", "").equals(command.getItem())) {
|
||||
has = true;
|
||||
}
|
||||
if(has) {
|
||||
currentCombat = new Combat(player, enemy);
|
||||
currentCombat.playerAttack(command.getItem());
|
||||
}else {
|
||||
System.out.println("You do not have that weapon!");
|
||||
}
|
||||
}else {
|
||||
System.out.println("Attack with what?");
|
||||
}
|
||||
}else {
|
||||
System.out.println("That enemy is not in this room!");
|
||||
if (has) {
|
||||
currentCombat = new Combat(player, enemy);
|
||||
currentCombat.playerAttack(command.getItem());
|
||||
} else {
|
||||
System.out.println("You do not have that weapon!");
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
System.out.println("Attack with what?");
|
||||
}
|
||||
} else {
|
||||
System.out.println("That enemy is not in this room!");
|
||||
}
|
||||
} else {
|
||||
System.out.println("Attack what?");
|
||||
}
|
||||
} else {
|
||||
if(command.hasItem()) {
|
||||
boolean has = false;
|
||||
for(Item i : player.getInventory()) {
|
||||
if(i.getName().toLowerCase().replaceAll("\\s+","").equals(command.getItem())) {
|
||||
has = true;
|
||||
}
|
||||
}
|
||||
if(has) {
|
||||
currentCombat.playerAttack(command.getItem());
|
||||
}else {
|
||||
System.out.println("You do not have that weapon!");
|
||||
} else {
|
||||
if (command.hasItem()) {
|
||||
boolean has = false;
|
||||
for (Item i : player.getInventory()) {
|
||||
if (i.getName().toLowerCase().replaceAll("\\s+", "").equals(command.getItem())) {
|
||||
has = true;
|
||||
}
|
||||
}
|
||||
if (has) {
|
||||
currentCombat.playerAttack(command.getItem());
|
||||
} else {
|
||||
System.out.println("You do not have that weapon!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// implementations of user commands:
|
||||
/**
|
||||
* Print out some help information. Here we print some stupid, cryptic
|
||||
* message and a list of the command words.
|
||||
* Print out some help information. Here we print some stupid, cryptic message
|
||||
* and a list of the command words.
|
||||
*/
|
||||
private void printHelp() {
|
||||
System.out.println("Here's what you can do:");
|
||||
@@ -572,38 +594,38 @@ class Game {
|
||||
Room nextRoom = currentRoom.nextRoom(direction);
|
||||
if (nextRoom == null)
|
||||
System.out.println("There is no door!");
|
||||
else if(nextRoom.getLocked() && nextRoom.getBoarded()) {
|
||||
else if (nextRoom.getLocked() && nextRoom.getBoarded()) {
|
||||
System.out.println("The door is locked and boarded shut. You need to find a key and crowbar to open it.");
|
||||
}
|
||||
else if(nextRoom.getLocked()) {
|
||||
} else if (nextRoom.getLocked()) {
|
||||
System.out.println("The door is locked. You need a key to open it.");
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
currentRoom = nextRoom;
|
||||
System.out.print(currentRoom.longDescription());
|
||||
boolean hasEnemy = false;
|
||||
Enemy enemy = null;
|
||||
String room = "";
|
||||
for (String i : masterEnemyMap.values()) {
|
||||
if(currentRoom.getRoomName().equals(i)) {
|
||||
if (currentRoom.getRoomName().equals(i)) {
|
||||
hasEnemy = true;
|
||||
room = i;
|
||||
}
|
||||
}
|
||||
for (Enemy i : masterEnemyMap.keySet()) {
|
||||
if(masterEnemyMap.get(i).equals(room)) {
|
||||
enemy = i;
|
||||
}
|
||||
if (masterEnemyMap.get(i).equals(room)) {
|
||||
enemy = i;
|
||||
}
|
||||
}
|
||||
if(hasEnemy) {
|
||||
if (hasEnemy) {
|
||||
System.out.println(enemy.getName() + ", " + enemy.getDescription() + " has appeared!");
|
||||
System.out.println(currentRoom.itemString());
|
||||
System.out.println(currentRoom.exitString());
|
||||
}else {
|
||||
} else {
|
||||
System.out.println(currentRoom.itemString());
|
||||
System.out.println(currentRoom.exitString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void removeEnemy(String r) {
|
||||
masterEnemyMap.values().remove(r);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user