fixing item display

This commit is contained in:
Luca Carnegie
2019-05-31 20:10:16 -04:00
parent ad08e5482a
commit 389a7e3c05
4 changed files with 339 additions and 308 deletions

View File

@@ -2,7 +2,7 @@ Room name: Circle Room
Room Description: You are in a circular room. The windows to the east are covered with boards that<br>let in just enough light to see. You spot a man in a tailored suit moving some crates around.
Locked: false
Boarded: false
Items: Lightbulb,Candlestick
Items: Shavingcream
Riddler: "Hello there. My name is Kevin and I am Sir Pellatt's butler. I understand that my master<comma><br>Sir Pellatt has wrongfully imprisoned you. If you answer my riddle<comma> I can give you something to<br>help you with your escape - nothing comes for free you know!", "What goes moo?", "Cows", Lockpick
Exit Rooms: W-Apple Hallway
@@ -116,10 +116,10 @@ Locked: false
Boarded: false
Items:Shaving Cream,Toothbrush,Toothpaste
Riddler:
Exit Rooms: N-Sir Henry Mill Pellatt's Bathroom
Exit Rooms: N-Sir Henry Mill Pellatt's Bedroom
Room name: Linen Closet
Room Description: A whiff of lavender-scented laundry detergent enters your nostrils as you step into<br>a dark room. Ah, you must be in the Linen Closet. No one really comes in here other than the servants. I'm pretty sure Sir Pellatt and<br>Lady Pellat don't even know this room exists.
Room Description: A whiff of lavender-scented laundry detergent enters your nostrils as you step into<br>a dark room. Ah, you must be in the Linen Closet. No one really comes in here other than the servants. I'm pretty sure Sir Pellatt and<br>Lady Pellatt don't even know this room exists.
Locked: false
Boarded: false
Items:Clothes

View File

@@ -11,6 +11,7 @@ aid, help
benefit, help
man, riddler
butler, riddler
kevin, riddler
helper, riddler
leave, quit
move, go

View File

@@ -42,10 +42,10 @@ class Game {
private HashMap<String, Room> masterRoomMap;
private HashMap<Enemy, String> masterEnemyMap;
private Combat currentCombat = null;
//private HashMap<Item, String> itemsInRooms = new HashMap<Item, String>();
// private HashMap<Item, String> itemsInRooms = new HashMap<Item, String>();
private void initRooms(String fileName) throws Exception {
//itemsInRooms.put(new Candlestick(), "Candlestick");
// itemsInRooms.put(new Candlestick(), "Candlestick");
masterRoomMap = new HashMap<String, Room>();
Scanner roomScanner;
try {
@@ -55,35 +55,35 @@ class Game {
Room room = new Room();
// Read the Name
String roomName = roomScanner.nextLine();
room.setRoomName(roomName.split(":")[1].trim());
room.setRoomName(roomName.split(": ")[1].trim());
// Read the Description
String roomDescription = roomScanner.nextLine();
room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
room.setDescription(roomDescription.split(": ")[1].replaceAll("<br>", "\n").trim());
// Read the locked state
boolean locked = Boolean.parseBoolean(roomScanner.nextLine().split(":")[1].replaceAll("<br>", "\n").trim());
boolean locked = Boolean.parseBoolean(roomScanner.nextLine().split(": ")[1].replaceAll("<br>", "\n").trim());
room.setLocked(locked);
// Read the boarded state
boolean boarded = Boolean.parseBoolean(roomScanner.nextLine().split(":")[1].replaceAll("<br>", "\n").trim());
boolean boarded = Boolean.parseBoolean(roomScanner.nextLine().split(": ")[1].replaceAll("<br>", "\n").trim());
room.setBoarded(boarded);
// Read the Items
String items = roomScanner.nextLine();
try {
String[] itemArr = items.split(":")[1].split(",");
for(String s : itemArr) {
String[] itemArr = items.split(": ")[1].split(",");
for (String s : itemArr) {
Class<?> clazz = Class.forName("com.bayviewglen.zork.Items." + s.trim());
Constructor<?> ctor = clazz.getConstructor();
Item object = (Item) ctor.newInstance();
room.addItem(object);
}
}catch(Exception e) {
} catch (Exception e) {
}
//Initialize the riddle in the room, if it exists
// Initialize the riddle in the room, if it exists
String riddlerInfo = roomScanner.nextLine().split(":", 2)[1].trim();
try {
int comma1 = riddlerInfo.indexOf(",");
int comma2 = riddlerInfo.indexOf(",", riddlerInfo.indexOf(",") + 1);
int comma3 = riddlerInfo.indexOf(",", comma2 +1);
String message = riddlerInfo.substring(1, comma1 - 1).replaceAll("<comma>", ",").replaceAll("<br>", "\n");
int comma3 = riddlerInfo.indexOf(",", comma2 + 1);
String message = riddlerInfo.substring(1, comma1 - 1).replaceAll("<comma>", ",").replaceAll("<br>","\n");
String question = riddlerInfo.substring(comma1 + 3, comma2 - 1).replaceAll("<comma>", ",").replaceAll("<br>", "\n");
String answer = riddlerInfo.substring(comma2 + 3, comma3 - 1).replaceAll("<comma>", ",").replaceAll("<br>", "\n");
Riddle riddleObj = new Riddle(question, answer);
@@ -94,10 +94,9 @@ class Game {
Item prize = (Item) ctor.newInstance();
Riddler butler = new Riddler(100, 100, riddleObj, message, prize);
room.addRiddler(butler);
}catch(Exception e) {
} catch (Exception e) {
}
// Read the Exits
String roomExits = roomScanner.nextLine();
// An array of strings in the format E-RoomName
@@ -112,9 +111,9 @@ class Game {
// This puts the room we created (Without the exits in the masterMap)
masterRoomMap.put(roomName.toUpperCase().substring(10).trim().replaceAll(" ", "_"), room);
if(roomScanner.hasNextLine()) {
if (roomScanner.hasNextLine())
roomScanner.nextLine();
}
}
for (String key : masterRoomMap.keySet()) {
@@ -160,7 +159,7 @@ class Game {
int damageGiven = Integer.parseInt(enemyScanner.nextLine().split(":")[1].trim());
e.setDamageGiven(damageGiven);
}
}catch(Exception ex) {
} catch (Exception ex) {
}
masterEnemyMap.put(e, e.getRoom());
enemyScanner.close();
@@ -190,54 +189,55 @@ class Game {
System.out.println("Welcome to ESCAPE CASA LOMA!\n-----");
System.out.println("A new, fresh take on the escape-room,\nby Johnathon, Luca, Victoria and Evan ");
System.out.println("Type \"play\" to play the game. If you wish to close the game at any time, type \"quit\".");
while(isNotValid) {
while (isNotValid) {
System.out.print("> ");
String i = in.nextLine();
if(i.toLowerCase().equals("play") || i.toLowerCase().equals("p")) {
if (i.toLowerCase().equals("play") || i.toLowerCase().equals("p")) {
return true;
}else if(i.toLowerCase().equals("quit") || i.toLowerCase().equals("q")) {
} else if (i.toLowerCase().equals("quit") || i.toLowerCase().equals("q")) {
in.close();
return false;
}
System.out.println("That is not a valid response. Type \"play\" to play the game. If you wish to close the game, type \"quit\".");
System.out.println(
"That is not a valid response. Type \"play\" to play the game. If you wish to close the game, type \"quit\".");
}
in.close();
return false;
}
/**
* Main play routine. Loops until end of play.
*/
public void play() {
if(printWelcome()) {
if (printWelcome()) {
// Enter the main command loop. Here we repeatedly read commands and
// execute them until the game is over.
System.out.println("\nType 'help' if you need help, consult the wiki \non GitHub if you are confused and enjoy the game!\n");
System.out.println(
"\nType 'help' if you need help, consult the wiki \non GitHub if you are confused and enjoy the game!\n");
System.out.println("\n\nEscape Casa Loma");
System.out.println("---------------------\n");
System.out.print(currentRoom.longDescription());
System.out.println(currentRoom.exitString());
System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString());
boolean finished = false;
while (!finished) {
if(currentCombat != null) {
if(currentCombat.getEnemy().getHealth() <= 0.0) {
if (currentCombat != null) {
if (currentCombat.getEnemy().getHealth() <= 0.0) {
System.out.println("You destroyed " + currentCombat.getEnemy().getName());
masterEnemyMap.values().remove(currentRoom.getRoomName());
currentCombat = null;
}
else if(currentCombat.getTurn() == 1) {
} else if (currentCombat.getTurn() == 1) {
currentCombat.enemyAttack();
if(currentCombat.getPlayer().getHealth() <=0.0) {
if (currentCombat.getPlayer().getHealth() <= 0.0) {
System.out.println("You were destroyed by " + currentCombat.getEnemy().getName());
for(int i =0; i<player.getInventory().size(); i++) {
for (int i = 0; i < player.getInventory().size(); i++) {
currentRoom.addItem(player.getInventory().get(i));
player.removeFromInventory(player.getInventory().get(i));
}
currentRoom = masterRoomMap.get("CIRCLE_ROOM");
System.out.println("Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
System.out.println(
"Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
player.setHealth(100.0);
currentCombat.getEnemy().setHealth(100.0);
currentCombat = null;
@@ -252,10 +252,9 @@ class Game {
System.out.println("Thank you for playing. Goodbye!");
}
/**
* Given a command, process (that is: execute) the command. If this command
* ends the game, true is returned, otherwise false is returned.
* Given a command, process (that is: execute) the command. If this command ends
* the game, true is returned, otherwise false is returned.
*/
private boolean processCommand(Command command) {
@@ -264,62 +263,77 @@ class Game {
return false;
}
String commandWord = command.getCommandWord();
switch(commandWord) {
case "open": case "unlock":
switch (commandWord) {
case "open":
case "unlock":
boolean hasLockPick = false;
for(int i =0; i<player.getInventory().size(); i++) {
if(player.getInventory().get(i).equals(new Lockpick())) {
for (int i = 0; i < player.getInventory().size(); i++) {
if (player.getInventory().get(i).equals(new Lockpick())) {
hasLockPick = true;
break;
}
}
if(command.hasDirection() && hasLockPick) {
if (command.hasDirection() && hasLockPick) {
Room nextRoom = currentRoom.nextRoom(command.getDirection());
try {
if(nextRoom.getLocked()) {
if (nextRoom.getLocked()) {
nextRoom.setLocked(false);
player.removeFromInventory(new Lockpick());
System.out.println("After a little bit of picking, a click is heard and the door opens slightly!");
}else{
System.out.println(
"After a little bit of picking, a click is heard and the door opens slightly!");
} else {
System.out.println("That door is already unlocked!");
}
}catch(Exception e) {
} catch (Exception e) {
System.out.println("There is no door there!");
}
}else if(!command.hasDirection()){
} else if (!command.hasDirection()) {
System.out.println("In what direction do you want to go in?");
}else {
} else {
System.out.println("What do you want to open the door with?");
}
boolean hasCrowbar = false;
for(int i =0; i<player.getInventory().size(); i++) {
if(player.getInventory().get(i).equals(new Crowbar())) {
for (int i = 0; i < player.getInventory().size(); i++) {
if (player.getInventory().get(i).equals(new Crowbar())) {
hasCrowbar = true;
break;
}
}
if(command.hasDirection() && hasCrowbar) {
if (command.hasDirection() && hasCrowbar) {
Room nextRoom = currentRoom.nextRoom(command.getDirection());
try {
if(nextRoom.getBoarded()) {
if (nextRoom.getBoarded()) {
nextRoom.setBoarded(false);
player.removeFromInventory(new Crowbar());
System.out.println("With great effort, you pry the boards off the door with the crowbar! However, it breaks and is no longer useable.");
}else{
System.out.println(
"With great effort, you pry the boards off the door with the crowbar! However, it breaks and is no longer useable.");
} else {
System.out.println("That door is already unlocked!");
}
}catch(Exception e) {
} catch (Exception e) {
System.out.println("There is no door there!");
}
}else if(!command.hasDirection()){
} else if (!command.hasDirection()) {
}else {
} else {
}
break;
case "go": case "n": case "s": case "e": case "w": case "north": case "south": case "west": case "east": case "up": case "down": case "d": case "u":
if(currentCombat == null)
case "go":
case "n":
case "s":
case "e":
case "w":
case "north":
case "south":
case "west":
case "east":
case "up":
case "down":
case "d":
case "u":
if (currentCombat == null)
goRoom(command);
else
System.out.println("You can't leave the room during combat!");
@@ -337,40 +351,43 @@ class Game {
return true;
case "eat":
if(command.hasItem()) {
if (command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
clazz = Class.forName(
"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
+ command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
boolean hasItem = false;
for(int i=0; i<player.getInventory().size(); i++) {
if(object.equals(player.getInventory().get(i))) {
for (int i = 0; i < player.getInventory().size(); i++) {
if (object.equals(player.getInventory().get(i))) {
hasItem = true;
}
}
if(object.isConsumable() && hasItem) {
if (object.isConsumable() && hasItem) {
System.out.println("Nom Nom Nom...");
player.eat();
System.out.println("Your health is now at " + player.getHealth() + "%");
player.removeFromInventory(object);
if(currentCombat != null)
if (currentCombat != null)
currentCombat.setEnemyTurn();
}else if(object.isConsumable()) {
} else if (object.isConsumable()) {
System.out.println("You don't have a " + command.getItem());
}else {
} else {
System.out.println("Sorry, you can't eat a " + command.getItem());
}
} catch(Exception e) {
} catch (Exception e) {
System.out.println("Sorry, you can't eat a " + command.getItem());
}
}else {
} else {
System.out.println("Eat what?");
}
break;
case "talk":
if(currentRoom.hasRiddler()) {
if (currentCombat == null) {
if (currentRoom.hasRiddler()) {
Scanner rScanner = new Scanner(System.in);
String message = currentRoom.getRiddler().getMessage();
String riddle = currentRoom.getRiddler().getRiddle().getQuestion();
@@ -378,66 +395,69 @@ class Game {
System.out.println(message + "\n\nHere's my riddle: " + riddle);
System.out.print("Enter your guess here: ");
String guess = rScanner.nextLine();
if(guess.toLowerCase().equals(answer.toLowerCase())) {
if (guess.toLowerCase().equals(answer.toLowerCase())) {
Item prize = currentRoom.getRiddler().getPrize();
String prizeName = prize.getName();
System.out.println("Congratulations! You solved my riddle! As your reward, you get a " + prizeName + "!");
if(player.addToInventory(prize)) {
if (player.addToInventory(prize)) {
System.out.println("A " + prizeName + " has been added to your inventory.");
System.out.println("I've got to go find Mr. Pellatt now. Good luck with your escape!");
currentRoom.removeRiddler();
}else {
} else {
System.out.println("Sorry, you can't carry any more, but a " + prize + " has been added to your room.");
currentRoom.addItem(prize);
}
}else {
} else {
System.out.println("Sorry, that isn't the answer. Think about it, then try again.");
}
}else {
} else {
System.out.println("Talk to who?");
}
}else {
System.out.println("You can't talk to someone while in battle!");
}
break;
case "scream":
System.out.println("Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh!");
break;
case "take":
boolean hasAll = false;
for(String a : command.getOtherWords()) {
if(a.equals("all"))
for (String a : command.getOtherWords()) {
if (a.equals("all"))
hasAll = true;
}
if(hasAll){
for(int i =0; i<currentRoom.getItems().size(); i++) {
if(player.addToInventory(currentRoom.getItem(i))) {
if (hasAll) {
for (int i = 0; i < currentRoom.getItems().size(); i++) {
if (player.addToInventory(currentRoom.getItem(i))) {
currentRoom.removeItem(i);
i--;
}else {
} else {
System.out.println("You can't carry any more stuff!");
break;
}
System.out.println("Taken");
}
}
else if(command.hasItem()) {
} else if (command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
clazz = Class.forName(
"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
+ command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
if(!currentRoom.hasItem(object)) {
if (!currentRoom.hasItem(object)) {
System.out.println("This room has no " + command.getItem() + "!");
}
else if(player.addToInventory(object)) {
} else if (player.addToInventory(object)) {
currentRoom.removeItem(object);
System.out.println("Taken");
}else {
} else {
System.out.println("You can't carry any more stuff!");
}
} catch(Exception e) {
} catch (Exception e) {
}
}else {
} else {
System.out.println("Take what?");
}
@@ -445,96 +465,99 @@ class Game {
case "look":
System.out.print(currentRoom.longDescription());
System.out.println(currentRoom.exitString());
System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString());
break;
case "inventory": case "i":
case "inventory":
case "i":
boolean hasPlayerItems = false;
String itemsP = "";
for(Item i : player.getInventory()) {
for (Item i : player.getInventory()) {
hasPlayerItems = true;
itemsP += i.getName() + " ";
}
if(hasPlayerItems) {
if (hasPlayerItems) {
System.out.print("Inventory: ");
System.out.print(itemsP);
System.out.println();
}else {
} else {
System.out.println("You have nothing on you. Try and find some items.");
}
break;
case "drop":
if(command.hasItem()) {
if (command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
clazz = Class.forName(
"com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim()
+ command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
boolean has = false;
for(int i =0; i<player.getInventory().size(); i++) {
if(player.getInventory().get(i).equals(object)) {
for (int i = 0; i < player.getInventory().size(); i++) {
if (player.getInventory().get(i).equals(object)) {
has = true;
}
}
if(has) {
if (has) {
player.removeFromInventory(object);
currentRoom.addItem(object);
System.out.println("You dropped your " + object.getName());
}else {
} else {
System.out.println("You do not have a " + object.getName());
}
} catch(Exception e) {
} catch (Exception e) {
}
}else {
} else {
System.out.println("Drop what?");
}
break;
case "attack":
if(currentCombat == null) {
if(command.hasEnemy()) {
if (currentCombat == null) {
if (command.hasEnemy()) {
Enemy enemy = null;
for (Enemy i : masterEnemyMap.keySet()) {
if(masterEnemyMap.get(i).equals(currentRoom.getRoomName())) {
if (masterEnemyMap.get(i).equals(currentRoom.getRoomName())) {
enemy = i;
}
}
if(enemy != null) {
if(command.hasItem()) {
if (enemy != null) {
if (command.hasItem()) {
boolean has = false;
for(Item i : player.getInventory()) {
if(i.getName().toLowerCase().replaceAll("\\s+","").equals(command.getItem())) {
for (Item i : player.getInventory()) {
if (i.getName().toLowerCase().replaceAll("\\s+", "").equals(command.getItem())) {
has = true;
}
}
if(has) {
if (has) {
currentCombat = new Combat(player, enemy);
currentCombat.playerAttack(command.getItem());
}else {
} else {
System.out.println("You do not have that weapon!");
}
}else {
} else {
System.out.println("Attack with what?");
}
}else {
} else {
System.out.println("That enemy is not in this room!");
}
}else {
} else {
System.out.println("Attack what?");
}
} else {
if(command.hasItem()) {
if (command.hasItem()) {
boolean has = false;
for(Item i : player.getInventory()) {
if(i.getName().toLowerCase().replaceAll("\\s+","").equals(command.getItem())) {
for (Item i : player.getInventory()) {
if (i.getName().toLowerCase().replaceAll("\\s+", "").equals(command.getItem())) {
has = true;
}
}
if(has) {
if (has) {
currentCombat.playerAttack(command.getItem());
}else {
} else {
System.out.println("You do not have that weapon!");
}
}
@@ -546,11 +569,10 @@ class Game {
return false;
}
// implementations of user commands:
/**
* Print out some help information. Here we print some stupid, cryptic
* message and a list of the command words.
* Print out some help information. Here we print some stupid, cryptic message
* and a list of the command words.
*/
private void printHelp() {
System.out.println("Here's what you can do:");
@@ -572,33 +594,33 @@ class Game {
Room nextRoom = currentRoom.nextRoom(direction);
if (nextRoom == null)
System.out.println("There is no door!");
else if(nextRoom.getLocked() && nextRoom.getBoarded()) {
else if (nextRoom.getLocked() && nextRoom.getBoarded()) {
System.out.println("The door is locked and boarded shut. You need to find a key and crowbar to open it.");
}
else if(nextRoom.getLocked()) {
} else if (nextRoom.getLocked()) {
System.out.println("The door is locked. You need a key to open it.");
}
else {
} else {
currentRoom = nextRoom;
System.out.print(currentRoom.longDescription());
boolean hasEnemy = false;
Enemy enemy = null;
String room = "";
for (String i : masterEnemyMap.values()) {
if(currentRoom.getRoomName().equals(i)) {
if (currentRoom.getRoomName().equals(i)) {
hasEnemy = true;
room = i;
}
}
for (Enemy i : masterEnemyMap.keySet()) {
if(masterEnemyMap.get(i).equals(room)) {
if (masterEnemyMap.get(i).equals(room)) {
enemy = i;
}
}
if(hasEnemy) {
if (hasEnemy) {
System.out.println(enemy.getName() + ", " + enemy.getDescription() + " has appeared!");
System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString());
}else {
} else {
System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString());
}
}

View File

@@ -194,11 +194,19 @@ class Room {
}
public String itemString(){
String items = "Items in Room: " + this.items.get(0).getName();
for(int i = 1; i < this.items.size(); i++) {
items += ", " + this.items.get(i).getName();
boolean hasItems = false;
String items = "";
String itemString = "Items in room: ";
for(int i = 0; i < this.getItems().size() - 1; i++) {
hasItems = true;
items += this.getItems().get(i).getName() + ", ";
}
if(hasItems) {
items += this.getItems().get(this.getItems().size() - 1).getName();
return itemString + items;
}else {
return itemString + "none";
}
return items;
}
/**