worked on locked doors
This commit is contained in:
@@ -54,6 +54,9 @@ class Game {
|
||||
// Read the Description
|
||||
String roomDescription = roomScanner.nextLine();
|
||||
room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
|
||||
// Read the Description
|
||||
boolean locked = Boolean.parseBoolean(roomScanner.nextLine());
|
||||
room.setLocked(locked);
|
||||
// Read the Items
|
||||
String items = roomScanner.nextLine();
|
||||
try {
|
||||
@@ -232,7 +235,20 @@ class Game {
|
||||
System.out.println("You are empty handed.");
|
||||
}
|
||||
break;
|
||||
|
||||
case "open":
|
||||
boolean hasLockpick = false;
|
||||
for(int i =0; i<player.getInventory().size(); i++) {
|
||||
if(player.getInventory().get(i).equals(new Lockpick())) {
|
||||
hasLockpick = true;
|
||||
player.removeFromInventory(new Lockpick());
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(command.hasDirection()) {
|
||||
Room nextRoom = currentRoom.nextRoom(command.getDirection());
|
||||
nextRoom.setLocked(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -267,6 +283,9 @@ class Game {
|
||||
Room nextRoom = currentRoom.nextRoom(direction);
|
||||
if (nextRoom == null)
|
||||
System.out.println("There is no door!");
|
||||
else if(nextRoom.getLocked()) {
|
||||
System.out.println("The door is locked!");
|
||||
}
|
||||
else {
|
||||
currentRoom = nextRoom;
|
||||
System.out.println(currentRoom.longDescription());
|
||||
|
||||
Reference in New Issue
Block a user