Fixed conflicts
This commit is contained in:
@@ -57,4 +57,5 @@ open, verb
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i, verb
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unlock, verb
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drop, verb
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HenryPelatt, enemy
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henrypelatt, enemy
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attack, verb
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@@ -1,12 +1,58 @@
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package com.bayviewglen.zork;
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import java.lang.reflect.Constructor;
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import com.bayviewglen.zork.Entities.Entity;
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import com.bayviewglen.zork.Entities.Enemies.Enemy;
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import com.bayviewglen.zork.Items.Item;
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public class Combat {
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private Entity player;
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private Entity enemy;
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public Combat(Entity player, Entity enemy) {
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private Enemy enemy;
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// if turn is 0 it is player's turn, if 1 it is enemy's turn
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private int turn;
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public Combat(Entity player, Enemy enemy) {
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this.player = player;
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this.enemy = enemy;
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}
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// return new health of enemy
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public double playerAttack(String item) {
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName("com.bayviewglen.zork.Items." + item.substring(0, 1).toUpperCase().trim() + item.substring(1).trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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double rand = Math.random();
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if(rand>0.1) {
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enemy.setHealth(enemy.getHealth()-object.getDamage());
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System.out.println("You did " + object.getDamage() + " damage! " + enemy.getName() + " is now at " + enemy.getHealth() + "% health.");
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}else {
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System.out.println("You missed!");
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}
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}catch(Exception e) {
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}
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turn = 1;
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return enemy.getHealth();
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}
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public double enemyAttack() {
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double rand = Math.random();
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if(rand>0.1) {
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player.setHealth(player.getHealth()-enemy.getDamage());
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System.out.println(enemy.getName() + " did " + enemy.getDamage() + " damage to you! Your health is now " + player.getHealth() + "%");
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}else {
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System.out.println(enemy.getName() + " missed!");
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}
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turn = 0;
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return player.getHealth();
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}
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public int getTurn() {
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return this.turn;
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}
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}
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@@ -42,4 +42,7 @@ public class Enemy extends Entity{
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public void setDamageGiven(int damageGiven) {
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this.damageGiven = damageGiven;
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}
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public int getDamage() {
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return this.damageGiven;
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}
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}
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@@ -12,4 +12,7 @@ public class Entity {
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public double getHealth() {
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return this.health;
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}
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public void setHealth(double health) {
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this.health = health;
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}
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}
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@@ -193,6 +193,11 @@ class Game {
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System.out.println(currentRoom.exitString());
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boolean finished = false;
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while (!finished) {
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if(currentCombat != null) {
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if(currentCombat.getTurn() == 1) {
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currentCombat.enemyAttack();
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}
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}
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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@@ -373,18 +378,31 @@ class Game {
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case "attack":
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if(currentCombat == null) {
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if(command.hasEnemy()) {
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Class<?> clazz;
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Enemy object;
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try {
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clazz = Class.forName("com.bayviewglen.zork.Enemies." + command.getEnemy().substring(0, 1).toUpperCase().trim() + command.getEnemy().substring(1).trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Enemy) ctor.newInstance();
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currentCombat = new Combat(player, object);
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}catch(Exception e) {
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}
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Enemy enemy = null;
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for (Enemy i : masterEnemyMap.keySet()) {
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if(masterEnemyMap.get(i).equals(currentRoom.getRoomName())) {
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enemy = i;
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}
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}
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if(enemy != null) {
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if(command.hasItem()) {
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currentCombat = new Combat(player, enemy);
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currentCombat.playerAttack(command.getItem());
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}else {
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System.out.println("Attack with what?");
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}
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}else {
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System.out.println("That enemy is not in this room!");
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}
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}else {
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System.out.println("Attack what?");
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}
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} else {
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if(command.hasItem()) {
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currentCombat.playerAttack(command.getItem());
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}
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}
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break;
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default:
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@@ -16,6 +16,7 @@ public class Item {
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this.isConsumable = isConsumable;
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this.health = health;
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this.weight = weight;
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this.damage = 1;
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}
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public Item(int id, String name, String description, int weight, int damage) {
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@@ -63,5 +64,8 @@ public class Item {
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public boolean equals(Item item){
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return this.id == item.id && this.name.equals(item.name) && this.description.equals(item.description) && this.isConsumable == item.isConsumable && this.health == item.health && this.weight == item.weight;
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}
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public int getDamage() {
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return this.damage;
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}
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}
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@@ -5,4 +5,5 @@ public class Pen extends Item{
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super(11, "Pen", "An old-fashioned feathered pen with ink dried on the tip", false, 10, 1);
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}
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}
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