fixed OP enemies
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@@ -68,7 +68,7 @@ public class Combat {
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}
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}
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else if(rand<0.1) {
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else if(rand<0.1) {
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System.out.println(enemy.getName() + " missed!");
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System.out.println(enemy.getName() + " missed!");
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}else if(rand < 0.50) {
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}else if(rand < 0.20) {
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player.setHealth(player.getHealth()-enemy.getDamage()*1.5);
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player.setHealth(player.getHealth()-enemy.getDamage()*1.5);
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if(player.getHealth() < 0)
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if(player.getHealth() < 0)
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player.setHealth(0);
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player.setHealth(0);
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