fixed some things

This commit is contained in:
Luca Carnegie
2019-05-31 21:12:16 -04:00
parent 671f6eacb0
commit d7206c1a43
2 changed files with 6 additions and 2 deletions

View File

@@ -164,7 +164,7 @@ Locked: false
Boarded: false Boarded: false
Items: Items:
Riddler: Riddler:
Exit Rooms: S-Apsen Bedroom, E-Willow Bedroom Exit Rooms: S-Aspen Bedroom, E-Willow Bedroom
Room name: Guest Bedroom Room name: Guest Bedroom
Room Description: Welcome to the guest bedroom, where guests like yourself stay for the night. There is another tailored<br>man in the corner. He seems to have something he would like to tell you. Room Description: Welcome to the guest bedroom, where guests like yourself stay for the night. There is another tailored<br>man in the corner. He seems to have something he would like to tell you.

View File

@@ -219,6 +219,10 @@ class Game {
System.out.print(currentRoom.longDescription()); System.out.print(currentRoom.longDescription());
System.out.println(currentRoom.itemString()); System.out.println(currentRoom.itemString());
System.out.println(currentRoom.exitString()); System.out.println(currentRoom.exitString());
player.addToInventory(new Lockpick());
player.addToInventory(new Crowbar());
player.addToInventory(new Key());
player.addToInventory(new Batteringram());
boolean finished = false; boolean finished = false;
while (!finished) { while (!finished) {
if (currentCombat != null) { if (currentCombat != null) {
@@ -276,7 +280,7 @@ class Game {
if (command.hasDirection() && hasLockPick) { if (command.hasDirection() && hasLockPick) {
Room nextRoom = currentRoom.nextRoom(command.getDirection()); Room nextRoom = currentRoom.nextRoom(command.getDirection());
try { try {
if(nextRoom.getLocked()) { if(nextRoom.getLocked()) {
nextRoom.setLocked(false); nextRoom.setLocked(false);
player.removeFromInventory(new Lockpick()); player.removeFromInventory(new Lockpick());
System.out.println("After a little bit of picking, a click is heard and the door opens slightly!"); System.out.println("After a little bit of picking, a click is heard and the door opens slightly!");