Initial
This commit is contained in:
9
data/rooms.dat
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9
data/rooms.dat
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Room Name: Room 1
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Room Description: This is room<br>1
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Exit Rooms: E-Room 2
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Room Name: Room 2
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Room Description: This is Room 2
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Exit Rooms: W-Room 1, U-Room 3
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Room Name: Room 3
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Room Description: You are upstairs.
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Exit Rooms: D-Room 2
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66
src/com/bayviewglen/zork/Command.java
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66
src/com/bayviewglen/zork/Command.java
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package com.bayviewglen.zork;
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/**
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* Class Command - Part of the "Zork" game.
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*
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* author: Michael Kolling version: 1.0 date: July 1999
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*
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* This class holds information about a command that was issued by the user. A
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* command currently consists of two strings: a command word and a second word
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* (for example, if the command was "take map", then the two strings obviously
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* are "take" and "map").
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*
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* The way this is used is: Commands are already checked for being valid command
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* words. If the user entered an invalid command (a word that is not known) then
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* the command word is <null>.
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*
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* If the command had only one word, then the second word is <null>.
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*
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* The second word is not checked at the moment. It can be anything. If this
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* game is extended to deal with items, then the second part of the command
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* should probably be changed to be an item rather than a String.
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*/
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class Command {
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private String commandWord;
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private String secondWord;
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/**
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* Create a command object. First and second word must be supplied, but
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* either one (or both) can be null. The command word should be null to
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* indicate that this was a command that is not recognised by this game.
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*/
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public Command(String firstWord, String secondWord) {
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commandWord = firstWord;
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this.secondWord = secondWord;
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}
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/**
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* Return the command word (the first word) of this command. If the command
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* was not understood, the result is null.
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*/
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public String getCommandWord() {
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return commandWord;
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}
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/**
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* Return the second word of this command. Returns null if there was no
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* second word.
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*/
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public String getSecondWord() {
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return secondWord;
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}
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/**
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* Return true if this command was not understood.
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*/
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public boolean isUnknown() {
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return (commandWord == null);
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}
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/**
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* Return true if the command has a second word.
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*/
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public boolean hasSecondWord() {
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return (secondWord != null);
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}
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}
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46
src/com/bayviewglen/zork/CommandWords.java
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46
src/com/bayviewglen/zork/CommandWords.java
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package com.bayviewglen.zork;
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/*
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* Author: Michael Kolling.
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* Version: 1.0
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* Date: July 1999
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*
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* This class holds an enumeration of all command words known to the game.
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* It is used to recognise commands as they are typed in.
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*
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* This class is part of the "Zork" game.
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*/
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class CommandWords {
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// a constant array that holds all valid command words
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private static final String validCommands[] = { "go", "quit", "help", "eat" };
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/**
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* Constructor - initialise the command words.
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*/
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public CommandWords() {
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// nothing to do at the moment...
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}
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/**
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* Check whether a given String is a valid command word. Return true if it
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* is, false if it isn't.
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**/
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public boolean isCommand(String aString) {
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for (int i = 0; i < validCommands.length; i++) {
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if (validCommands[i].equals(aString))
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return true;
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}
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// if we get here, the string was not found in the commands
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return false;
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}
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/*
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* Print all valid commands to System.out.
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*/
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public void showAll() {
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for (int i = 0; i < validCommands.length; i++) {
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System.out.print(validCommands[i] + " ");
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}
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System.out.println();
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}
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}
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190
src/com/bayviewglen/zork/Game.java
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190
src/com/bayviewglen/zork/Game.java
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package com.bayviewglen.zork;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.util.HashMap;
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import java.util.Scanner;
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/**
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* Class Game - the main class of the "Zork" game.
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*
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* Author: Michael Kolling Version: 1.1 Date: March 2000
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*
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* This class is the main class of the "Zork" application. Zork is a very
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* simple, text based adventure game. Users can walk around some scenery. That's
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* all. It should really be extended to make it more interesting!
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*
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* To play this game, create an instance of this class and call the "play"
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* routine.
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*
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* This main class creates and initialises all the others: it creates all rooms,
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* creates the parser and starts the game. It also evaluates the commands that
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* the parser returns.
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*/
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class Game {
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private Parser parser;
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private Room currentRoom;
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// This is a MASTER object that contains all of the rooms and is easily
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// accessible.
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// The key will be the name of the room -> no spaces (Use all caps and
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// underscore -> Great Room would have a key of GREAT_ROOM
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// In a hashmap keys are case sensitive.
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// masterRoomMap.get("GREAT_ROOM") will return the Room Object that is the
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// Great Room (assuming you have one).
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private HashMap<String, Room> masterRoomMap;
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private void initRooms(String fileName) throws Exception {
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masterRoomMap = new HashMap<String, Room>();
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Scanner roomScanner;
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try {
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HashMap<String, HashMap<String, String>> exits = new HashMap<String, HashMap<String, String>>();
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roomScanner = new Scanner(new File(fileName));
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while (roomScanner.hasNext()) {
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Room room = new Room();
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// Read the Name
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String roomName = roomScanner.nextLine();
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room.setRoomName(roomName.split(":")[1].trim());
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// Read the Description
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String roomDescription = roomScanner.nextLine();
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room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
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// Read the Exits
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String roomExits = roomScanner.nextLine();
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// An array of strings in the format E-RoomName
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String[] rooms = roomExits.split(":")[1].split(",");
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HashMap<String, String> temp = new HashMap<String, String>();
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for (String s : rooms) {
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temp.put(s.split("-")[0].trim(), s.split("-")[1]);
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}
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exits.put(roomName.substring(10).trim().toUpperCase().replaceAll(" ", "_"), temp);
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// This puts the room we created (Without the exits in the
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// masterMap)
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masterRoomMap.put(roomName.toUpperCase().substring(10).trim().replaceAll(" ", "_"), room);
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// Now we better set the exits.
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}
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for (String key : masterRoomMap.keySet()) {
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Room roomTemp = masterRoomMap.get(key);
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HashMap<String, String> tempExits = exits.get(key);
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for (String s : tempExits.keySet()) {
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// s = direction
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// value is the room.
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String roomName2 = tempExits.get(s.trim());
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Room exitRoom = masterRoomMap.get(roomName2.toUpperCase().replaceAll(" ", "_"));
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roomTemp.setExit(s.trim().charAt(0), exitRoom);
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}
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}
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roomScanner.close();
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} catch (FileNotFoundException e) {
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e.printStackTrace();
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}
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}
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/**
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* Create the game and initialise its internal map.
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*/
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public Game() {
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try {
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initRooms("data/Rooms.dat");
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currentRoom = masterRoomMap.get("ROOM_1");
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} catch (Exception e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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parser = new Parser();
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}
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/**
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* Main play routine. Loops until end of play.
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*/
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public void play() {
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printWelcome();
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// Enter the main command loop. Here we repeatedly read commands and
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// execute them until the game is over.
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boolean finished = false;
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while (!finished) {
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Command command = parser.getCommand();
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finished = processCommand(command);
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}
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System.out.println("Thank you for playing. Good bye.");
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}
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/**
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* Print out the opening message for the player.
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*/
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private void printWelcome() {
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System.out.println();
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System.out.println("Welcome to Zork!");
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System.out.println("Zork is a new, incredibly boring adventure game.");
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System.out.println("Type 'help' if you need help.");
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System.out.println();
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System.out.println(currentRoom.longDescription());
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}
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/**
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* Given a command, process (that is: execute) the command. If this command
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* ends the game, true is returned, otherwise false is returned.
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*/
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private boolean processCommand(Command command) {
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if (command.isUnknown()) {
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System.out.println("I don't know what you mean...");
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return false;
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}
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String commandWord = command.getCommandWord();
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if (commandWord.equals("help"))
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printHelp();
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else if (commandWord.equals("go"))
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goRoom(command);
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else if (commandWord.equals("quit")) {
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if (command.hasSecondWord())
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System.out.println("Quit what?");
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else
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return true; // signal that we want to quit
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} else if (commandWord.equals("eat")) {
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System.out.println("Do you really think you should be eating at a time like this?");
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}
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return false;
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}
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// implementations of user commands:
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/**
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* Print out some help information. Here we print some stupid, cryptic
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* message and a list of the command words.
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*/
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private void printHelp() {
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System.out.println("You are lost. You are alone. You wander");
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System.out.println("around at Monash Uni, Peninsula Campus.");
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System.out.println();
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System.out.println("Your command words are:");
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parser.showCommands();
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}
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/**
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* Try to go to one direction. If there is an exit, enter the new room,
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* otherwise print an error message.
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*/
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private void goRoom(Command command) {
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if (!command.hasSecondWord()) {
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// if there is no second word, we don't know where to go...
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System.out.println("Go where?");
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return;
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}
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String direction = command.getSecondWord();
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// Try to leave current room.
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Room nextRoom = currentRoom.nextRoom(direction);
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if (nextRoom == null)
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System.out.println("There is no door!");
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else {
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currentRoom = nextRoom;
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System.out.println(currentRoom.longDescription());
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}
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}
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||||||
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}
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66
src/com/bayviewglen/zork/Parser.java
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66
src/com/bayviewglen/zork/Parser.java
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@@ -0,0 +1,66 @@
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package com.bayviewglen.zork;
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|
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/*
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* Author: Michael Kolling
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* Version: 1.0
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* Date: July 1999
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|
*
|
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* This class is part of Zork. Zork is a simple, text based adventure game.
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|
*
|
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|
* This parser reads user input and tries to interpret it as a "Zork"
|
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|
* command. Every time it is called it reads a line from the terminal and
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* tries to interpret the line as a two word command. It returns the command
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* as an object of class Command.
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|
*
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* The parser has a set of known command words. It checks user input against
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* the known commands, and if the input is not one of the known commands, it
|
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* returns a command object that is marked as an unknown command.
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*/
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.util.StringTokenizer;
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|
|
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|
class Parser {
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private CommandWords commands; // holds all valid command words
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|
||||||
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public Parser() {
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commands = new CommandWords();
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||||||
|
}
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||||||
|
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||||||
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public Command getCommand() {
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String inputLine = ""; // will hold the full input line
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||||||
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String word1;
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||||||
|
String word2;
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System.out.print("> "); // print prompt
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||||||
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BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
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||||||
|
try {
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|
inputLine = reader.readLine();
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||||||
|
} catch (java.io.IOException exc) {
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||||||
|
System.out.println("There was an error during reading: " + exc.getMessage());
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||||||
|
}
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||||||
|
StringTokenizer tokenizer = new StringTokenizer(inputLine);
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||||||
|
if (tokenizer.hasMoreTokens())
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||||||
|
word1 = tokenizer.nextToken(); // get first word
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||||||
|
else
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||||||
|
word1 = null;
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||||||
|
if (tokenizer.hasMoreTokens())
|
||||||
|
word2 = tokenizer.nextToken(); // get second word
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||||||
|
else
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|
word2 = null;
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||||||
|
// note: we just ignore the rest of the input line.
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||||||
|
// Now check whether this word is known. If so, create a command
|
||||||
|
// with it. If not, create a "nil" command (for unknown command).
|
||||||
|
if (commands.isCommand(word1))
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|
return new Command(word1, word2);
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|
else
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|
return new Command(null, word2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Print out a list of valid command words.
|
||||||
|
*/
|
||||||
|
public void showCommands() {
|
||||||
|
commands.showAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
144
src/com/bayviewglen/zork/Room.java
Normal file
144
src/com/bayviewglen/zork/Room.java
Normal file
@@ -0,0 +1,144 @@
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|||||||
|
|
||||||
|
package com.bayviewglen.zork;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class Room - a room in an adventure game.
|
||||||
|
*
|
||||||
|
* Author: Michael Kolling
|
||||||
|
* Version: 1.1
|
||||||
|
* Date: August 2000
|
||||||
|
*
|
||||||
|
* This class is part of Zork. Zork is a simple, text based adventure game.
|
||||||
|
*
|
||||||
|
* "Room" represents one location in the scenery of the game. It is
|
||||||
|
* connected to at most four other rooms via exits. The exits are labelled
|
||||||
|
* north, east, south, west. For each direction, the room stores a reference
|
||||||
|
* to the neighbouring room, or null if there is no exit in that direction.
|
||||||
|
*/
|
||||||
|
import java.util.Set;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.Iterator;
|
||||||
|
|
||||||
|
class Room {
|
||||||
|
private String roomName;
|
||||||
|
private String description;
|
||||||
|
private HashMap<String, Room> exits; // stores exits of this room.
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a room described "description". Initially, it has no exits.
|
||||||
|
* "description" is something like "a kitchen" or "an open court yard".
|
||||||
|
*/
|
||||||
|
public Room(String description) {
|
||||||
|
this.description = description;
|
||||||
|
exits = new HashMap<String, Room>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Room() {
|
||||||
|
// default constructor.
|
||||||
|
roomName = "DEFAULT ROOM";
|
||||||
|
description = "DEFAULT DESCRIPTION";
|
||||||
|
exits = new HashMap<String, Room>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setExit(char direction, Room r) throws Exception {
|
||||||
|
String dir = "";
|
||||||
|
switch (direction) {
|
||||||
|
case 'E':
|
||||||
|
dir = "east";
|
||||||
|
break;
|
||||||
|
case 'W':
|
||||||
|
dir = "west";
|
||||||
|
break;
|
||||||
|
case 'S':
|
||||||
|
dir = "south";
|
||||||
|
break;
|
||||||
|
case 'N':
|
||||||
|
dir = "north";
|
||||||
|
break;
|
||||||
|
case 'U':
|
||||||
|
dir = "up";
|
||||||
|
break;
|
||||||
|
case 'D':
|
||||||
|
dir = "down";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception("Invalid Direction");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
exits.put(dir, r);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define the exits of this room. Every direction either leads to another
|
||||||
|
* room or is null (no exit there).
|
||||||
|
*/
|
||||||
|
public void setExits(Room north, Room east, Room south, Room west, Room up, Room down) {
|
||||||
|
if (north != null)
|
||||||
|
exits.put("north", north);
|
||||||
|
if (east != null)
|
||||||
|
exits.put("east", east);
|
||||||
|
if (south != null)
|
||||||
|
exits.put("south", south);
|
||||||
|
if (west != null)
|
||||||
|
exits.put("west", west);
|
||||||
|
if (up != null)
|
||||||
|
exits.put("up", up);
|
||||||
|
if (up != null)
|
||||||
|
exits.put("down", down);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the description of the room (the one that was defined in the
|
||||||
|
* constructor).
|
||||||
|
*/
|
||||||
|
public String shortDescription() {
|
||||||
|
return "Room: " + roomName + "\n\n" + description;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return a long description of this room, on the form: You are in the
|
||||||
|
* kitchen. Exits: north west
|
||||||
|
*/
|
||||||
|
public String longDescription() {
|
||||||
|
|
||||||
|
return "Room: " + roomName + "\n\n" + description + "\n" + exitString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return a string describing the room's exits, for example "Exits: north
|
||||||
|
* west ".
|
||||||
|
*/
|
||||||
|
private String exitString() {
|
||||||
|
String returnString = "Exits:";
|
||||||
|
Set keys = exits.keySet();
|
||||||
|
for (Iterator iter = keys.iterator(); iter.hasNext();)
|
||||||
|
returnString += " " + iter.next();
|
||||||
|
return returnString;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return the room that is reached if we go from this room in direction
|
||||||
|
* "direction". If there is no room in that direction, return null.
|
||||||
|
*/
|
||||||
|
public Room nextRoom(String direction) {
|
||||||
|
return (Room) exits.get(direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getRoomName() {
|
||||||
|
return roomName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRoomName(String roomName) {
|
||||||
|
this.roomName = roomName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getDescription() {
|
||||||
|
return description;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setDescription(String description) {
|
||||||
|
this.description = description;
|
||||||
|
}
|
||||||
|
}
|
||||||
8
src/com/bayviewglen/zork/Zork.java
Normal file
8
src/com/bayviewglen/zork/Zork.java
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
package com.bayviewglen.zork;
|
||||||
|
|
||||||
|
public class Zork {
|
||||||
|
public static void main(String[] args) {
|
||||||
|
Game game = new Game();
|
||||||
|
game.play();
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user