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jslightham
2019-01-15 20:45:15 -05:00
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data/rooms.dat Normal file
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Room Name: Room 1
Room Description: This is room<br>1
Exit Rooms: E-Room 2
Room Name: Room 2
Room Description: This is Room 2
Exit Rooms: W-Room 1, U-Room 3
Room Name: Room 3
Room Description: You are upstairs.
Exit Rooms: D-Room 2

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package com.bayviewglen.zork;
/**
* Class Command - Part of the "Zork" game.
*
* author: Michael Kolling version: 1.0 date: July 1999
*
* This class holds information about a command that was issued by the user. A
* command currently consists of two strings: a command word and a second word
* (for example, if the command was "take map", then the two strings obviously
* are "take" and "map").
*
* The way this is used is: Commands are already checked for being valid command
* words. If the user entered an invalid command (a word that is not known) then
* the command word is <null>.
*
* If the command had only one word, then the second word is <null>.
*
* The second word is not checked at the moment. It can be anything. If this
* game is extended to deal with items, then the second part of the command
* should probably be changed to be an item rather than a String.
*/
class Command {
private String commandWord;
private String secondWord;
/**
* Create a command object. First and second word must be supplied, but
* either one (or both) can be null. The command word should be null to
* indicate that this was a command that is not recognised by this game.
*/
public Command(String firstWord, String secondWord) {
commandWord = firstWord;
this.secondWord = secondWord;
}
/**
* Return the command word (the first word) of this command. If the command
* was not understood, the result is null.
*/
public String getCommandWord() {
return commandWord;
}
/**
* Return the second word of this command. Returns null if there was no
* second word.
*/
public String getSecondWord() {
return secondWord;
}
/**
* Return true if this command was not understood.
*/
public boolean isUnknown() {
return (commandWord == null);
}
/**
* Return true if the command has a second word.
*/
public boolean hasSecondWord() {
return (secondWord != null);
}
}

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package com.bayviewglen.zork;
/*
* Author: Michael Kolling.
* Version: 1.0
* Date: July 1999
*
* This class holds an enumeration of all command words known to the game.
* It is used to recognise commands as they are typed in.
*
* This class is part of the "Zork" game.
*/
class CommandWords {
// a constant array that holds all valid command words
private static final String validCommands[] = { "go", "quit", "help", "eat" };
/**
* Constructor - initialise the command words.
*/
public CommandWords() {
// nothing to do at the moment...
}
/**
* Check whether a given String is a valid command word. Return true if it
* is, false if it isn't.
**/
public boolean isCommand(String aString) {
for (int i = 0; i < validCommands.length; i++) {
if (validCommands[i].equals(aString))
return true;
}
// if we get here, the string was not found in the commands
return false;
}
/*
* Print all valid commands to System.out.
*/
public void showAll() {
for (int i = 0; i < validCommands.length; i++) {
System.out.print(validCommands[i] + " ");
}
System.out.println();
}
}

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package com.bayviewglen.zork;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.HashMap;
import java.util.Scanner;
/**
* Class Game - the main class of the "Zork" game.
*
* Author: Michael Kolling Version: 1.1 Date: March 2000
*
* This class is the main class of the "Zork" application. Zork is a very
* simple, text based adventure game. Users can walk around some scenery. That's
* all. It should really be extended to make it more interesting!
*
* To play this game, create an instance of this class and call the "play"
* routine.
*
* This main class creates and initialises all the others: it creates all rooms,
* creates the parser and starts the game. It also evaluates the commands that
* the parser returns.
*/
class Game {
private Parser parser;
private Room currentRoom;
// This is a MASTER object that contains all of the rooms and is easily
// accessible.
// The key will be the name of the room -> no spaces (Use all caps and
// underscore -> Great Room would have a key of GREAT_ROOM
// In a hashmap keys are case sensitive.
// masterRoomMap.get("GREAT_ROOM") will return the Room Object that is the
// Great Room (assuming you have one).
private HashMap<String, Room> masterRoomMap;
private void initRooms(String fileName) throws Exception {
masterRoomMap = new HashMap<String, Room>();
Scanner roomScanner;
try {
HashMap<String, HashMap<String, String>> exits = new HashMap<String, HashMap<String, String>>();
roomScanner = new Scanner(new File(fileName));
while (roomScanner.hasNext()) {
Room room = new Room();
// Read the Name
String roomName = roomScanner.nextLine();
room.setRoomName(roomName.split(":")[1].trim());
// Read the Description
String roomDescription = roomScanner.nextLine();
room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
// Read the Exits
String roomExits = roomScanner.nextLine();
// An array of strings in the format E-RoomName
String[] rooms = roomExits.split(":")[1].split(",");
HashMap<String, String> temp = new HashMap<String, String>();
for (String s : rooms) {
temp.put(s.split("-")[0].trim(), s.split("-")[1]);
}
exits.put(roomName.substring(10).trim().toUpperCase().replaceAll(" ", "_"), temp);
// This puts the room we created (Without the exits in the
// masterMap)
masterRoomMap.put(roomName.toUpperCase().substring(10).trim().replaceAll(" ", "_"), room);
// Now we better set the exits.
}
for (String key : masterRoomMap.keySet()) {
Room roomTemp = masterRoomMap.get(key);
HashMap<String, String> tempExits = exits.get(key);
for (String s : tempExits.keySet()) {
// s = direction
// value is the room.
String roomName2 = tempExits.get(s.trim());
Room exitRoom = masterRoomMap.get(roomName2.toUpperCase().replaceAll(" ", "_"));
roomTemp.setExit(s.trim().charAt(0), exitRoom);
}
}
roomScanner.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
/**
* Create the game and initialise its internal map.
*/
public Game() {
try {
initRooms("data/Rooms.dat");
currentRoom = masterRoomMap.get("ROOM_1");
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
parser = new Parser();
}
/**
* Main play routine. Loops until end of play.
*/
public void play() {
printWelcome();
// Enter the main command loop. Here we repeatedly read commands and
// execute them until the game is over.
boolean finished = false;
while (!finished) {
Command command = parser.getCommand();
finished = processCommand(command);
}
System.out.println("Thank you for playing. Good bye.");
}
/**
* Print out the opening message for the player.
*/
private void printWelcome() {
System.out.println();
System.out.println("Welcome to Zork!");
System.out.println("Zork is a new, incredibly boring adventure game.");
System.out.println("Type 'help' if you need help.");
System.out.println();
System.out.println(currentRoom.longDescription());
}
/**
* Given a command, process (that is: execute) the command. If this command
* ends the game, true is returned, otherwise false is returned.
*/
private boolean processCommand(Command command) {
if (command.isUnknown()) {
System.out.println("I don't know what you mean...");
return false;
}
String commandWord = command.getCommandWord();
if (commandWord.equals("help"))
printHelp();
else if (commandWord.equals("go"))
goRoom(command);
else if (commandWord.equals("quit")) {
if (command.hasSecondWord())
System.out.println("Quit what?");
else
return true; // signal that we want to quit
} else if (commandWord.equals("eat")) {
System.out.println("Do you really think you should be eating at a time like this?");
}
return false;
}
// implementations of user commands:
/**
* Print out some help information. Here we print some stupid, cryptic
* message and a list of the command words.
*/
private void printHelp() {
System.out.println("You are lost. You are alone. You wander");
System.out.println("around at Monash Uni, Peninsula Campus.");
System.out.println();
System.out.println("Your command words are:");
parser.showCommands();
}
/**
* Try to go to one direction. If there is an exit, enter the new room,
* otherwise print an error message.
*/
private void goRoom(Command command) {
if (!command.hasSecondWord()) {
// if there is no second word, we don't know where to go...
System.out.println("Go where?");
return;
}
String direction = command.getSecondWord();
// Try to leave current room.
Room nextRoom = currentRoom.nextRoom(direction);
if (nextRoom == null)
System.out.println("There is no door!");
else {
currentRoom = nextRoom;
System.out.println(currentRoom.longDescription());
}
}
}

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package com.bayviewglen.zork;
/*
* Author: Michael Kolling
* Version: 1.0
* Date: July 1999
*
* This class is part of Zork. Zork is a simple, text based adventure game.
*
* This parser reads user input and tries to interpret it as a "Zork"
* command. Every time it is called it reads a line from the terminal and
* tries to interpret the line as a two word command. It returns the command
* as an object of class Command.
*
* The parser has a set of known command words. It checks user input against
* the known commands, and if the input is not one of the known commands, it
* returns a command object that is marked as an unknown command.
*/
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.util.StringTokenizer;
class Parser {
private CommandWords commands; // holds all valid command words
public Parser() {
commands = new CommandWords();
}
public Command getCommand() {
String inputLine = ""; // will hold the full input line
String word1;
String word2;
System.out.print("> "); // print prompt
BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
try {
inputLine = reader.readLine();
} catch (java.io.IOException exc) {
System.out.println("There was an error during reading: " + exc.getMessage());
}
StringTokenizer tokenizer = new StringTokenizer(inputLine);
if (tokenizer.hasMoreTokens())
word1 = tokenizer.nextToken(); // get first word
else
word1 = null;
if (tokenizer.hasMoreTokens())
word2 = tokenizer.nextToken(); // get second word
else
word2 = null;
// note: we just ignore the rest of the input line.
// Now check whether this word is known. If so, create a command
// with it. If not, create a "nil" command (for unknown command).
if (commands.isCommand(word1))
return new Command(word1, word2);
else
return new Command(null, word2);
}
/**
* Print out a list of valid command words.
*/
public void showCommands() {
commands.showAll();
}
}

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package com.bayviewglen.zork;
/*
* Class Room - a room in an adventure game.
*
* Author: Michael Kolling
* Version: 1.1
* Date: August 2000
*
* This class is part of Zork. Zork is a simple, text based adventure game.
*
* "Room" represents one location in the scenery of the game. It is
* connected to at most four other rooms via exits. The exits are labelled
* north, east, south, west. For each direction, the room stores a reference
* to the neighbouring room, or null if there is no exit in that direction.
*/
import java.util.Set;
import java.util.HashMap;
import java.util.Iterator;
class Room {
private String roomName;
private String description;
private HashMap<String, Room> exits; // stores exits of this room.
/**
* Create a room described "description". Initially, it has no exits.
* "description" is something like "a kitchen" or "an open court yard".
*/
public Room(String description) {
this.description = description;
exits = new HashMap<String, Room>();
}
public Room() {
// default constructor.
roomName = "DEFAULT ROOM";
description = "DEFAULT DESCRIPTION";
exits = new HashMap<String, Room>();
}
public void setExit(char direction, Room r) throws Exception {
String dir = "";
switch (direction) {
case 'E':
dir = "east";
break;
case 'W':
dir = "west";
break;
case 'S':
dir = "south";
break;
case 'N':
dir = "north";
break;
case 'U':
dir = "up";
break;
case 'D':
dir = "down";
break;
default:
throw new Exception("Invalid Direction");
}
exits.put(dir, r);
}
/**
* Define the exits of this room. Every direction either leads to another
* room or is null (no exit there).
*/
public void setExits(Room north, Room east, Room south, Room west, Room up, Room down) {
if (north != null)
exits.put("north", north);
if (east != null)
exits.put("east", east);
if (south != null)
exits.put("south", south);
if (west != null)
exits.put("west", west);
if (up != null)
exits.put("up", up);
if (up != null)
exits.put("down", down);
}
/**
* Return the description of the room (the one that was defined in the
* constructor).
*/
public String shortDescription() {
return "Room: " + roomName + "\n\n" + description;
}
/**
* Return a long description of this room, on the form: You are in the
* kitchen. Exits: north west
*/
public String longDescription() {
return "Room: " + roomName + "\n\n" + description + "\n" + exitString();
}
/**
* Return a string describing the room's exits, for example "Exits: north
* west ".
*/
private String exitString() {
String returnString = "Exits:";
Set keys = exits.keySet();
for (Iterator iter = keys.iterator(); iter.hasNext();)
returnString += " " + iter.next();
return returnString;
}
/**
* Return the room that is reached if we go from this room in direction
* "direction". If there is no room in that direction, return null.
*/
public Room nextRoom(String direction) {
return (Room) exits.get(direction);
}
public String getRoomName() {
return roomName;
}
public void setRoomName(String roomName) {
this.roomName = roomName;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
}

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package com.bayviewglen.zork;
public class Zork {
public static void main(String[] args) {
Game game = new Game();
game.play();
}
}