Files
Zork/src/com/bayviewglen/zork/Game.java
2019-05-23 13:59:29 -04:00

301 lines
9.6 KiB
Java

package com.bayviewglen.zork;
import java.io.File;
import java.io.FileNotFoundException;
import java.lang.reflect.Constructor;
import java.util.HashMap;
import java.util.Scanner;
import com.bayviewglen.zork.Entities.Player;
import com.bayviewglen.zork.Items.*;
/**
* Class Game - the main class of the "Zork" game.
*
* Author: Michael Kolling Version: 1.1 Date: March 2000
*
* This class is the main class of the "Zork" application. Zork is a very
* simple, text based adventure game. Users can walk around some scenery. That's
* all. It should really be extended to make it more interesting!
*
* To play this game, create an instance of this class and call the "play"
* routine.
*
* This main class creates and initialises all the others: it creates all rooms,
* creates the parser and starts the game. It also evaluates the commands that
* the parser returns.
*/
class Game {
private Parser parser;
private Player player;
private Room currentRoom;
// This is a MASTER object that contains all of the rooms and is easily
// accessible.
// The key will be the name of the room -> no spaces (Use all caps and
// underscore -> Great Room would have a key of GREAT_ROOM
// In a hashmap keys are case sensitive.
// masterRoomMap.get("GREAT_ROOM") will return the Room Object that is the
// Great Room (assuming you have one).
private HashMap<String, Room> masterRoomMap;
//private HashMap<Item, String> itemsInRooms = new HashMap<Item, String>();
private void initRooms(String fileName) throws Exception {
//itemsInRooms.put(new Candlestick(), "Candlestick");
masterRoomMap = new HashMap<String, Room>();
Scanner roomScanner;
try {
HashMap<String, HashMap<String, String>> exits = new HashMap<String, HashMap<String, String>>();
roomScanner = new Scanner(new File(fileName));
while (roomScanner.hasNext()) {
Room room = new Room();
// Read the Name
String roomName = roomScanner.nextLine();
room.setRoomName(roomName.split(":")[1].trim());
// Read the Description
String roomDescription = roomScanner.nextLine();
room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
// Read the Description
boolean locked = Boolean.parseBoolean(roomScanner.nextLine());
room.setLocked(locked);
// Read the Items
String items = roomScanner.nextLine();
try {
String[] itemArr = items.split(":")[1].split(",");
for(String s : itemArr) {
Class<?> clazz = Class.forName("com.bayviewglen.zork.Items." + s.trim());
Constructor<?> ctor = clazz.getConstructor();
Item object = (Item) ctor.newInstance();
room.addItem(object);
}
}catch(Exception e) {
}
// Read the Exits
String roomExits = roomScanner.nextLine();
// An array of strings in the format E-RoomName
String[] rooms = roomExits.split(":")[1].split(",");
HashMap<String, String> temp = new HashMap<String, String>();
for (String s : rooms) {
temp.put(s.split("-")[0].trim(), s.split("-")[1]);
}
exits.put(roomName.substring(10).trim().toUpperCase().replaceAll(" ", "_"), temp);
// This puts the room we created (Without the exits in the
// masterMap)
masterRoomMap.put(roomName.toUpperCase().substring(10).trim().replaceAll(" ", "_"), room);
// Now we better set the exits.
}
for (String key : masterRoomMap.keySet()) {
Room roomTemp = masterRoomMap.get(key);
HashMap<String, String> tempExits = exits.get(key);
for (String s : tempExits.keySet()) {
// s = direction
// value is the room.
String roomName2 = tempExits.get(s.trim());
Room exitRoom = masterRoomMap.get(roomName2.toUpperCase().replaceAll(" ", "_"));
roomTemp.setExit(s.trim().charAt(0), exitRoom);
}
}
roomScanner.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
/**
* Create the game and initialise its internal map.
*/
public Game() {
try {
initRooms("data/rooms.dat");
currentRoom = masterRoomMap.get("CIRCLE_ROOM");
} catch (Exception e) {
e.printStackTrace();
}
parser = new Parser();
player = new Player();
}
/**
* Main play routine. Loops until end of play.
*/
public void play() {
printWelcome();
// Enter the main command loop. Here we repeatedly read commands and
// execute them until the game is over.
Scanner in = new Scanner(System.in);
if(in.nextLine().equals("play")){
System.out.println("\nType 'help' if you need help, consult the wiki \non GitHub if you are confused and enjoy the game!\n");
System.out.println("\n\nEscape Casa Loma: A text-based escape game");
System.out.println("---------------------\n");
System.out.println(currentRoom.longDescription());
boolean finished = false;
while (!finished) {
Command command = parser.getCommand();
finished = processCommand(command);
}
}
System.out.println("Thank you for playing. Good bye.");
}
/**
* Print out the opening message for the player.
*/
private void printWelcome() {
System.out.println("Welcome to ESCAPE CASA LOMA!\n-----");
System.out.println("A new, fresh take on the escape-room,\nby Johnathon, Luca, Victoria and Evan ");
System.out.println("Type \"play\" to play the game. If you want to close the game at any time, type \"quit\".");
System.out.print(">");
}
/**
* Given a command, process (that is: execute) the command. If this command
* ends the game, true is returned, otherwise false is returned.
*/
private boolean processCommand(Command command) {
if (command.isUnknown()) {
System.out.println("I don't know what you mean...");
return false;
}
String commandWord = command.getCommandWord();
switch(commandWord) {
case "go": case "n": case "s": case "e": case "w": case "north": case "south": case "west": case "east": case "up": case "down": case "d": case "u":
goRoom(command);
break;
case "help":
printHelp();
break;
case "jump":
System.out.println("Good Job!");
break;
case "quit":
return true;
case "die":
System.out.println("If you insist... \n Poof! You're gone. You're out of the castle now, but now a new, grand new adventure begins...");
return true;
case "eat":
System.out.println("Do you really think you should be eating at a time like this?");
break;
case "take":
if(command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
if(!currentRoom.hasItem(object)) {
System.out.println("This room has no " + command.getItem() + "!");
}
else if(player.addToInventory(object)) {
currentRoom.removeItem(object);
System.out.println("Taken");
}else {
System.out.println("You cannot carry any more!");
}
} catch(Exception e) {
}
}else {
System.out.println("Take what?");
}
break;
case "look":
boolean hasItems = false;
String items = "";
for(Item i : currentRoom.getItems()) {
hasItems = true;
items += i.getName() + " ";
}
if(hasItems) {
System.out.println(currentRoom.longDescription());
System.out.print("Items: ");
System.out.print(items);
System.out.println();
}else {
System.out.println(currentRoom.longDescription());
System.out.println("There are no items.");
}
break;
case "inventory": case "i":
boolean hasPlayerItems = false;
String itemsP = "";
for(Item i : player.getInventory()) {
hasPlayerItems = true;
itemsP += i.getName() + " ";
}
if(hasPlayerItems) {
System.out.print("Inventory: ");
System.out.print(itemsP);
System.out.println();
}else {
System.out.println("You have nothing on you. Try and find some items.");
}
break;
case "open":
boolean hasLockpick = false;
for(int i =0; i<player.getInventory().size(); i++) {
if(player.getInventory().get(i).equals(new Lockpick())) {
hasLockpick = true;
player.removeFromInventory(new Lockpick());
break;
}
}
if(command.hasDirection()) {
Room nextRoom = currentRoom.nextRoom(command.getDirection());
nextRoom.setLocked(false);
}
break;
default:
return false;
}
return false;
}
// implementations of user commands:
/**
* Print out some help information. Here we print some stupid, cryptic
* message and a list of the command words.
*/
private void printHelp() {
System.out.println("Here's what you can do:");
parser.showCommands();
}
/**
* Try to go to one direction. If there is an exit, enter the new room,
* otherwise print an error message.
*/
private void goRoom(Command command) {
if (!command.hasDirection()) {
// if there is no second word, we don't know where to go...
System.out.println("Go where?");
return;
}
String direction = command.getDirection();
// Try to leave current room.
Room nextRoom = currentRoom.nextRoom(direction);
if (nextRoom == null)
System.out.println("There is no door!");
else if(nextRoom.getLocked()) {
System.out.println("The door is locked. You need to find a key to open it.");
}
else {
currentRoom = nextRoom;
System.out.println(currentRoom.longDescription());
}
}
}