Files
Zork/src/com/bayviewglen/zork/Game.java
2019-05-29 10:56:22 -04:00

550 lines
18 KiB
Java

package com.bayviewglen.zork;
import java.io.File;
import java.io.FileNotFoundException;
import java.lang.reflect.Constructor;
import java.util.HashMap;
import java.util.Scanner;
import com.bayviewglen.zork.Entities.Player;
import com.bayviewglen.zork.Entities.Enemies.Enemy;
import com.bayviewglen.zork.Items.*;
/**
* Class Game - the main class of the "Zork" game.
*
* Author: Michael Kolling Version: 1.1 Date: March 2000
*
* This class is the main class of the "Zork" application. Zork is a very
* simple, text based adventure game. Users can walk around some scenery. That's
* all. It should really be extended to make it more interesting!
*
* To play this game, create an instance of this class and call the "play"
* routine.
*
* This main class creates and initialises all the others: it creates all rooms,
* creates the parser and starts the game. It also evaluates the commands that
* the parser returns.
*/
class Game {
private Parser parser;
private Player player;
private Room currentRoom;
// This is a MASTER object that contains all of the rooms and is easily
// accessible.
// The key will be the name of the room -> no spaces (Use all caps and
// underscore -> Great Room would have a key of GREAT_ROOM
// In a hashmap keys are case sensitive.
// masterRoomMap.get("GREAT_ROOM") will return the Room Object that is the
// Great Room (assuming you have one).
private HashMap<String, Room> masterRoomMap;
private HashMap<Enemy, String> masterEnemyMap;
private Combat currentCombat = null;
//private HashMap<Item, String> itemsInRooms = new HashMap<Item, String>();
private void initRooms(String fileName) throws Exception {
//itemsInRooms.put(new Candlestick(), "Candlestick");
masterRoomMap = new HashMap<String, Room>();
Scanner roomScanner;
try {
HashMap<String, HashMap<String, String>> exits = new HashMap<String, HashMap<String, String>>();
roomScanner = new Scanner(new File(fileName));
while (roomScanner.hasNext()) {
Room room = new Room();
// Read the Name
String roomName = roomScanner.nextLine();
room.setRoomName(roomName.split(":")[1].trim());
// Read the Description
String roomDescription = roomScanner.nextLine();
room.setDescription(roomDescription.split(":")[1].replaceAll("<br>", "\n").trim());
// Read the locked state
boolean locked = Boolean.parseBoolean(roomScanner.nextLine().split(":")[1].replaceAll("<br>", "\n").trim());
room.setLocked(locked);
// Read the Items
String items = roomScanner.nextLine();
try {
String[] itemArr = items.split(":")[1].split(",");
for(String s : itemArr) {
Class<?> clazz = Class.forName("com.bayviewglen.zork.Items." + s.trim());
Constructor<?> ctor = clazz.getConstructor();
Item object = (Item) ctor.newInstance();
room.addItem(object);
}
}catch(Exception e) {
}
//Initialize the riddle in the room, if it exists
String riddle = roomScanner.nextLine().split(":", 2)[1].trim();
try {
String question = riddle.split(",")[0].trim().substring(1, riddle.split(",")[0].length()-1).replaceAll("<comma>", ",");
String answer = riddle.split(",")[1].trim().substring(1, riddle.split(",")[1].length()-2).replaceAll("<comma>", ",");
Riddle r = new Riddle(question, answer);
room.addRiddle(r);
}catch(Exception e) {
}
// Read the Exits
String roomExits = roomScanner.nextLine();
// An array of strings in the format E-RoomName
String[] rooms = roomExits.split(":")[1].split(",");
HashMap<String, String> temp = new HashMap<String, String>();
for (String s : rooms) {
temp.put(s.split("-")[0].trim(), s.split("-")[1]);
}
exits.put(roomName.substring(10).trim().toUpperCase().replaceAll(" ", "_"), temp);
// This puts the room we created (Without the exits in the masterMap)
masterRoomMap.put(roomName.toUpperCase().substring(10).trim().replaceAll(" ", "_"), room);
if(roomScanner.hasNextLine()) {
roomScanner.nextLine();
}
}
for (String key : masterRoomMap.keySet()) {
Room roomTemp = masterRoomMap.get(key);
HashMap<String, String> tempExits = exits.get(key);
for (String s : tempExits.keySet()) {
// s = direction
// value is the room.
String roomName2 = tempExits.get(s.trim());
Room exitRoom = masterRoomMap.get(roomName2.toUpperCase().replaceAll(" ", "_"));
roomTemp.setExit(s.trim().charAt(0), exitRoom);
}
}
roomScanner.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
private void initEnemies(String fileName) throws Exception {
masterEnemyMap = new HashMap<Enemy, String>();
Scanner enemyScanner = null;
Enemy e = null;
try {
enemyScanner = new Scanner(new File(fileName));
while (enemyScanner.hasNext()) {
e = new Enemy();
// Read the Name
String enemyName = enemyScanner.nextLine();
e.setName(enemyName.split(":")[1].trim());
// Read the Description
String enemyDescription = enemyScanner.nextLine();
e.setDescription(enemyDescription.split(":")[1].replaceAll("<br>", "\n").trim());
// Read the Room
String startingRoom = enemyScanner.nextLine();
e.setRoom(startingRoom.split(":")[1].trim());
// Read the Damage Given
int damageGiven = Integer.parseInt(enemyScanner.nextLine().split(":")[1].trim());
e.setDamageGiven(damageGiven);
}
}catch(Exception ex) {
}
masterEnemyMap.put(e, e.getRoom());
enemyScanner.close();
}
/**
* Create the game and initialise its internal map.
*/
public Game() {
try {
initRooms("data/rooms.dat");
initEnemies("data/enemies.dat");
currentRoom = masterRoomMap.get("CIRCLE_ROOM");
} catch (Exception e) {
e.printStackTrace();
}
parser = new Parser();
player = new Player();
}
/**
* Print out the opening message for the player.
*/
private boolean printWelcome() {
Scanner in = new Scanner(System.in);
boolean isNotValid = true;
System.out.println("Welcome to ESCAPE CASA LOMA!\n-----");
System.out.println("A new, fresh take on the escape-room,\nby Johnathon, Luca, Victoria and Evan ");
System.out.println("Type \"play\" to play the game. If you wish to close the game at any time, type \"quit\".");
while(isNotValid) {
System.out.print("> ");
String i = in.nextLine();
if(i.toLowerCase().equals("play") || i.toLowerCase().equals("p")) {
return true;
}else if(i.toLowerCase().equals("quit") || i.toLowerCase().equals("q")) {
in.close();
return false;
}
System.out.println("That is not a valid response. Type \"play\" to play the game. If you wish to close the game, type \"quit\".");
}
in.close();
return false;
}
/**
* Main play routine. Loops until end of play.
*/
public void play() {
if(printWelcome()) {
// Enter the main command loop. Here we repeatedly read commands and
// execute them until the game is over.
System.out.println("\nType 'help' if you need help, consult the wiki \non GitHub if you are confused and enjoy the game!\n");
System.out.println("\n\nEscape Casa Loma");
System.out.println("---------------------\n");
System.out.print(currentRoom.longDescription());
System.out.println(currentRoom.exitString());
System.out.println(currentRoom.itemString());
boolean finished = false;
while (!finished) {
if(currentCombat != null) {
if(currentCombat.getEnemy().getHealth() <= 0.0) {
System.out.println("You destroyed " + currentCombat.getEnemy().getName());
masterEnemyMap.values().remove(currentRoom.getRoomName());
currentCombat = null;
}
else if(currentCombat.getTurn() == 1) {
currentCombat.enemyAttack();
if(currentCombat.getPlayer().getHealth() <=0.0) {
System.out.println("You were destroyed by " + currentCombat.getEnemy().getName());
for(int i =0; i<player.getInventory().size(); i++) {
currentRoom.addItem(player.getInventory().get(i));
player.removeFromInventory(player.getInventory().get(i));
}
currentRoom = masterRoomMap.get("CIRCLE_ROOM");
System.out.println("Poof! You looked pretty banged up there, so I brought you back to the circle room. Your items are where you died.");
player.setHealth(100.0);
currentCombat.getEnemy().setHealth(100.0);
currentCombat = null;
}
}
}
Command command = parser.getCommand();
finished = processCommand(command);
}
}
System.out.println("Thank you for playing. Goodbye!");
}
/**
* Given a command, process (that is: execute) the command. If this command
* ends the game, true is returned, otherwise false is returned.
*/
private boolean processCommand(Command command) {
if (command.isUnknown()) {
System.out.println("I don't know what you mean...");
return false;
}
String commandWord = command.getCommandWord();
switch(commandWord) {
case "open": case "unlock":
boolean hasLockPick = false;
for(int i =0; i<player.getInventory().size(); i++) {
if(player.getInventory().get(i).equals(new Lockpick())) {
hasLockPick = true;
break;
}
}
if(command.hasDirection() && hasLockPick) {
Room nextRoom = currentRoom.nextRoom(command.getDirection());
try {
if(nextRoom.getLocked()) {
nextRoom.setLocked(false);
player.removeFromInventory(new Lockpick());
System.out.println("After a little bit of picking, a click is heard and the door opens slightly!");
}else{
System.out.println("That door is already unlocked!");
}
}catch(Exception e) {
System.out.println("There is no door there!");
}
}else if(!command.hasDirection()){
System.out.println("In what direction do you want to go in?");
}else {
System.out.println("What do you want to open the door with?");
}
break;
case "go": case "n": case "s": case "e": case "w": case "north": case "south": case "west": case "east": case "up": case "down": case "d": case "u":
if(currentCombat == null)
goRoom(command);
else
System.out.println("You can't leave the room during combat!");
break;
case "help":
printHelp();
break;
case "jump":
System.out.println("Good Job!");
break;
case "quit":
return true;
case "die":
System.out.println("If you insist... \nPoof! You're gone. You're out of the castle now, but now a new, grand new adventure begins...");
return true;
case "eat":
if(command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
boolean hasItem = false;
for(int i=0; i<player.getInventory().size(); i++) {
if(object.equals(player.getInventory().get(i))) {
hasItem = true;
}
}
if(object.isConsumable() && hasItem) {
System.out.println("Nom Nom Nom...");
player.eat();
System.out.println("Your health is now at " + player.getHealth() + "%");
player.removeFromInventory(object);
if(currentCombat != null)
currentCombat.setEnemyTurn();
}else if(object.isConsumable()) {
System.out.println("You don't have a " + command.getItem());
}else {
System.out.println("Sorry, you can't eat a " + command.getItem());
}
} catch(Exception e) {
System.out.println("Sorry, you can't eat a " + command.getItem());
}
}else {
System.out.println("Eat what?");
}
break;
case "take":
boolean hasAll = false;
for(String a : command.getOtherWords()) {
if(a.equals("all"))
hasAll = true;
}
if(hasAll){
for(int i =0; i<currentRoom.getItems().size(); i++) {
if(player.addToInventory(currentRoom.getItem(i))) {
currentRoom.removeItem(i);
i--;
}else {
System.out.println("You can't carry any more!");
break;
}
System.out.println("Taken");
}
}
else if(command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
if(!currentRoom.hasItem(object)) {
System.out.println("This room has no " + command.getItem() + "!");
}
else if(player.addToInventory(object)) {
currentRoom.removeItem(object);
System.out.println("Taken");
}else {
System.out.println("You can't carry any more stuff!");
}
} catch(Exception e) {
}
}else {
System.out.println("Take what?");
}
break;
case "look":
boolean hasItems = false;
String items = "";
for(Item i : currentRoom.getItems()) {
hasItems = true;
items += i.getName() + " ";
}
if(hasItems) {
System.out.println(currentRoom.longDescription());
System.out.print("Items: ");
System.out.print(items);
System.out.println();
}else {
System.out.println(currentRoom.longDescription());
System.out.println("There are no items.");
}
break;
case "inventory": case "i":
boolean hasPlayerItems = false;
String itemsP = "";
for(Item i : player.getInventory()) {
hasPlayerItems = true;
itemsP += i.getName() + " ";
}
if(hasPlayerItems) {
System.out.print("Inventory: ");
System.out.print(itemsP);
System.out.println();
}else {
System.out.println("You have nothing on you. Try and find some items.");
}
break;
case "drop":
if(command.hasItem()) {
Class<?> clazz;
Item object;
try {
clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
Constructor<?> ctor = clazz.getConstructor();
object = (Item) ctor.newInstance();
boolean has = false;
for(int i =0; i<player.getInventory().size(); i++) {
if(player.getInventory().get(i).equals(object)) {
has = true;
}
}
if(has) {
player.removeFromInventory(object);
currentRoom.addItem(object);
System.out.println("You dropped your " + object.getName());
}else {
System.out.println("You do not have a " + object.getName());
}
} catch(Exception e) {
}
}else {
System.out.println("Drop what?");
}
break;
case "attack":
if(currentCombat == null) {
if(command.hasEnemy()) {
Enemy enemy = null;
for (Enemy i : masterEnemyMap.keySet()) {
if(masterEnemyMap.get(i).equals(currentRoom.getRoomName())) {
enemy = i;
}
}
if(enemy != null) {
if(command.hasItem()) {
boolean has = false;
for(Item i : player.getInventory()) {
if(i.getName().toLowerCase().equals(command.getItem())) {
has = true;
}
}
if(has) {
currentCombat = new Combat(player, enemy);
currentCombat.playerAttack(command.getItem());
}else {
System.out.println("You do not have that weapon!");
}
}else {
System.out.println("Attack with what?");
}
}else {
System.out.println("That enemy is not in this room!");
}
}else {
System.out.println("Attack what?");
}
} else {
if(command.hasItem()) {
boolean has = false;
for(Item i : player.getInventory()) {
if(i.getName().toLowerCase().equals(command.getItem())) {
has = true;
}
}
if(has) {
currentCombat.playerAttack(command.getItem());
}else {
System.out.println("You do not have that weapon!");
}
}
}
break;
case "read":
break;
default:
return false;
}
return false;
}
// implementations of user commands:
/**
* Print out some help information. Here we print some stupid, cryptic
* message and a list of the command words.
*/
private void printHelp() {
System.out.println("Here's what you can do:");
parser.showCommands();
}
/**
* Try to go to one direction. If there is an exit, enter the new room,
* otherwise print an error message.
*/
private void goRoom(Command command) {
if (!command.hasDirection()) {
// if there is no second word, we don't know where to go...
System.out.println("Go where?");
return;
}
String direction = command.getDirection();
// Try to leave current room.
Room nextRoom = currentRoom.nextRoom(direction);
if (nextRoom == null)
System.out.println("There is no door!");
else if(nextRoom.getLocked()) {
System.out.println("The door is locked. You need to find a key to open it.");
}
else {
currentRoom = nextRoom;
System.out.print(currentRoom.longDescription());
boolean hasEnemy = false;
Enemy enemy = null;
String room = "";
for (String i : masterEnemyMap.values()) {
if(currentRoom.getRoomName().equals(i)) {
hasEnemy = true;
room = i;
}
}
for (Enemy i : masterEnemyMap.keySet()) {
if(masterEnemyMap.get(i).equals(room)) {
enemy = i;
}
}
if(hasEnemy) {
System.out.println(enemy.getName() + ", " + enemy.getDescription() + " has appeared!");
System.out.println(currentRoom.exitString());
}else {
System.out.println(currentRoom.exitString());
}
}
}
public void removeEnemy(String r) {
masterEnemyMap.values().remove(r);
}
}