mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
Merge branch 'Add-New-Modules' of https://git.uwaterloo.ca/capstone-group2/ui into Add-New-Modules
This commit is contained in:
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Assets/.DS_Store
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@@ -5,47 +5,40 @@ using UnityEngine.UI;
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public class ControlPanel : MonoBehaviour
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public class ControlPanel : MonoBehaviour
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{
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{
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[Header("Core UI (assign in Inspector)")]
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[Header("Core UI (assign in Inspector)")]
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public TMP_InputField inputField;
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public TMP_InputField inputField; // was DegreesInputField
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public TMP_Dropdown directionDropdown;
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public TMP_Dropdown directionDropdown; // was DirectionDropdown
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public Button button; // existing Send/Rotate button in hierarchy
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public Button button; // was RotateButton
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private enum Mode { None, DC, Display, Speaker }
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private enum Mode { None, DC, Display, Gripper }
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private Mode _mode = Mode.None;
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private Mode _mode = Mode.None;
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private DCMotorModule _dc;
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private DCMotorModule _dc;
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private DisplayModule _display;
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private DisplayModule _display;
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private SpeakerModule _speaker;
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private GripperModule _gripper;
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// Keep separate inputs so they don't interfere
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private string _savedDCInput = "";
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private string _savedDCInput = "";
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private int _savedDirectionIndex = 0;
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private int _savedDirectionIndex = 0;
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private string _savedDisplayInput = "";
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private string _savedDisplayInput = "";
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private string _savedGripperInput = "";
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// Found automatically (no hierarchy edits)
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// Found automatically (no new UI objects)
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private TextMeshProUGUI _caption; // child "DegreesCaption"
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private TextMeshProUGUI _caption; // DegreesCaption text
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private TextMeshProUGUI _buttonText; // child "RotateButton/Text (TMP)"
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private TextMeshProUGUI _buttonText; // RotateButton/Text (TMP)
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private GameObject _directionCaptionGO;
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private GameObject _directionCaptionGO; // DirectionCaption
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private GameObject _directionDropdownGO;
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private GameObject _directionDropdownGO; // DirectionDropdown GameObject
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// Created in code (Speaker mode only)
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private Button _uploadButton;
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private TextMeshProUGUI _uploadButtonText;
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private Button _playButton;
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private TextMeshProUGUI _playButtonText;
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private void Awake()
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private void Awake()
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{
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{
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CacheUIFromHierarchy();
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CacheUIFromHierarchy();
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// Create these once; hide unless Speaker mode
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CreateUploadButtonIfNeeded();
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CreatePlayButtonIfNeeded();
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if (button != null)
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if (button != null)
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{
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{
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button.onClick.RemoveAllListeners();
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button.onClick.RemoveAllListeners();
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button.onClick.AddListener(OnMainButtonClicked);
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button.onClick.AddListener(OnButtonClicked);
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}
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}
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// Cache typed values so switching modules restores what you typed
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if (inputField != null)
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if (inputField != null)
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{
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{
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inputField.onValueChanged.AddListener(_ => CacheCurrentInput());
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inputField.onValueChanged.AddListener(_ => CacheCurrentInput());
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@@ -61,17 +54,37 @@ public class ControlPanel : MonoBehaviour
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}
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}
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}
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}
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/// <summary>
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/// Call this whenever a DC or Display module is selected.
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/// </summary>
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public void Initialize(ModuleBase module)
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public void Initialize(ModuleBase module)
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{
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{
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CacheCurrentInput();
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CacheCurrentInput();
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_dc = module as DCMotorModule;
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_dc = module as DCMotorModule;
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_display = module as DisplayModule;
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_display = module as DisplayModule;
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_speaker = module as SpeakerModule;
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_gripper = module as GripperModule;
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if (_dc != null) { SwitchMode(Mode.DC); gameObject.SetActive(true); return; }
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if (_dc != null)
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if (_display != null) { SwitchMode(Mode.Display); gameObject.SetActive(true); return; }
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{
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if (_speaker != null) { SwitchMode(Mode.Speaker); gameObject.SetActive(true); return; }
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SwitchMode(Mode.DC);
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gameObject.SetActive(true);
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return;
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}
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if (_display != null)
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{
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SwitchMode(Mode.Display);
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gameObject.SetActive(true);
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return;
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}
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if (_gripper != null)
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{
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SwitchMode(Mode.Gripper);
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gameObject.SetActive(true);
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return;
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}
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HidePanel();
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HidePanel();
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}
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}
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@@ -83,13 +96,12 @@ public class ControlPanel : MonoBehaviour
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_mode = Mode.None;
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_mode = Mode.None;
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_dc = null;
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_dc = null;
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_display = null;
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_display = null;
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_speaker = null;
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_gripper = null;
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SetUploadVisible(false);
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SetPlayVisible(false);
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}
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}
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private void CacheUIFromHierarchy()
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private void CacheUIFromHierarchy()
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{
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{
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// Assumes this script is on the parent that contains these children
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var captionT = transform.Find("DegreesCaption");
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var captionT = transform.Find("DegreesCaption");
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if (captionT != null) _caption = captionT.GetComponent<TextMeshProUGUI>();
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if (captionT != null) _caption = captionT.GetComponent<TextMeshProUGUI>();
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@@ -110,78 +122,47 @@ public class ControlPanel : MonoBehaviour
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if (_mode == Mode.DC)
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if (_mode == Mode.DC)
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{
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{
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SetCaption("Degrees");
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if (_caption != null) _caption.text = "Degrees";
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SetCaptionVisible(true);
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if (_buttonText != null) _buttonText.text = "Rotate";
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SetMainButtonText("Rotate");
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SetDirectionVisible(true);
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SetDirectionVisible(true);
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SetInputVisible(true);
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SetUploadVisible(false);
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SetPlayVisible(false);
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if (inputField != null)
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if (inputField != null)
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{
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inputField.readOnly = false;
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inputField.SetTextWithoutNotify(_savedDCInput);
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inputField.SetTextWithoutNotify(_savedDCInput);
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}
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if (directionDropdown != null)
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if (directionDropdown != null)
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directionDropdown.SetValueWithoutNotify(_savedDirectionIndex);
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directionDropdown.SetValueWithoutNotify(_savedDirectionIndex);
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}
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}
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else if (_mode == Mode.Display)
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else if (_mode == Mode.Display)
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{
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{
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SetCaption("Text");
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if (_caption != null) _caption.text = "Text";
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SetCaptionVisible(true);
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if (_buttonText != null) _buttonText.text = "Send";
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SetMainButtonText("Send");
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SetDirectionVisible(false);
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SetDirectionVisible(false);
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SetInputVisible(true);
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SetUploadVisible(false);
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SetPlayVisible(false);
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if (inputField != null)
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// Prefer module's current displayText; fallback to last typed text
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{
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inputField.readOnly = false;
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string toShow = _savedDisplayInput;
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string toShow = _savedDisplayInput;
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if (_display != null && !string.IsNullOrEmpty(_display.displayText))
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if (_display != null && !string.IsNullOrEmpty(_display.displayText))
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toShow = _display.displayText;
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toShow = _display.displayText;
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if (inputField != null)
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inputField.SetTextWithoutNotify(toShow);
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inputField.SetTextWithoutNotify(toShow);
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}
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}
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}
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else if (_mode == Mode.Gripper)
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else if (_mode == Mode.Speaker)
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{
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{
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// Speaker UI: no input field (removes the white box behind buttons)
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if (_caption != null) _caption.text = "Degrees";
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SetMainButtonText("Send Audio");
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if (_buttonText != null) _buttonText.text = "Apply";
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SetCaptionVisible(false);
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SetDirectionVisible(false);
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SetDirectionVisible(false);
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SetInputVisible(false);
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// Show speaker buttons
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if (inputField != null)
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SetUploadVisible(true);
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inputField.SetTextWithoutNotify(_gripper != null ? _gripper.currentAngle.ToString("F0") : _savedGripperInput);
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SetPlayVisible(true);
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}
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}
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}
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}
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private void SetCaption(string text)
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{
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if (_caption != null) _caption.text = text;
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}
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private void SetMainButtonText(string text)
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{
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if (_buttonText != null) _buttonText.text = text;
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}
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private void SetDirectionVisible(bool visible)
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private void SetDirectionVisible(bool visible)
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{
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{
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if (_directionCaptionGO != null) _directionCaptionGO.SetActive(visible);
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if (_directionCaptionGO != null) _directionCaptionGO.SetActive(visible);
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if (_directionDropdownGO != null) _directionDropdownGO.SetActive(visible);
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if (_directionDropdownGO != null) _directionDropdownGO.SetActive(visible);
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}
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}
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private void SetInputVisible(bool visible)
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{
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if (inputField != null && inputField.gameObject.activeSelf != visible)
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inputField.gameObject.SetActive(visible);
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}
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private void CacheCurrentInput()
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private void CacheCurrentInput()
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{
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{
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if (inputField == null) return;
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if (inputField == null) return;
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@@ -189,19 +170,28 @@ public class ControlPanel : MonoBehaviour
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if (_mode == Mode.DC)
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if (_mode == Mode.DC)
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{
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{
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_savedDCInput = inputField.text;
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_savedDCInput = inputField.text;
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if (directionDropdown != null) _savedDirectionIndex = directionDropdown.value;
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if (directionDropdown != null)
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_savedDirectionIndex = directionDropdown.value;
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}
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}
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else if (_mode == Mode.Display)
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else if (_mode == Mode.Display)
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{
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{
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_savedDisplayInput = inputField.text;
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_savedDisplayInput = inputField.text;
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}
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}
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else if (_mode == Mode.Gripper)
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{
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_savedGripperInput = inputField.text;
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}
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}
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}
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private void OnMainButtonClicked()
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private void OnButtonClicked()
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{
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{
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if (_mode == Mode.DC)
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if (_mode == Mode.DC)
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{
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{
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if (_dc == null) return;
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if (_dc == null)
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{
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Debug.LogWarning("ControlPanel: No DC module selected.");
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return;
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}
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if (!float.TryParse(inputField.text, out float degrees))
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if (!float.TryParse(inputField.text, out float degrees))
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{
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{
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@@ -214,206 +204,30 @@ public class ControlPanel : MonoBehaviour
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}
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}
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else if (_mode == Mode.Display)
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else if (_mode == Mode.Display)
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{
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{
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if (_display == null) return;
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if (_display == null)
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_display.SetDisplayText(inputField != null ? inputField.text : "");
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}
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else if (_mode == Mode.Speaker)
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{
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{
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if (_speaker == null) return;
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Debug.LogWarning("ControlPanel: No Display module selected.");
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_speaker.SendAudioToHardware(); // Send Audio = upload to hardware (your implementation)
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return;
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}
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}
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}
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// -------------------------
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string text = inputField != null ? inputField.text : "";
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// Styling helpers (copy Send button look)
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_display.SetDisplayText(text); // <- THIS is where Display module gets the text
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// -------------------------
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}
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else if (_mode == Mode.Gripper)
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private void CopyButtonStyle(Button source, Button target)
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{
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{
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if (source == null || target == null) return;
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if (_gripper == null)
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// Button settings
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target.transition = source.transition;
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target.colors = source.colors;
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target.spriteState = source.spriteState;
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target.navigation = source.navigation;
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target.interactable = source.interactable;
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// Image settings
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var srcImg = source.GetComponent<Image>();
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var dstImg = target.GetComponent<Image>();
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if (srcImg != null && dstImg != null)
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{
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{
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dstImg.sprite = srcImg.sprite;
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Debug.LogWarning("ControlPanel: No Gripper module selected.");
|
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dstImg.type = srcImg.type;
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return;
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dstImg.pixelsPerUnitMultiplier = srcImg.pixelsPerUnitMultiplier;
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dstImg.material = srcImg.material;
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dstImg.color = srcImg.color;
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dstImg.raycastTarget = srcImg.raycastTarget;
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}
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}
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}
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private void CopyTMPStyle(TextMeshProUGUI source, TextMeshProUGUI target)
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if (!float.TryParse(inputField.text, out float degrees))
|
||||||
{
|
{
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if (source == null || target == null) return;
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Debug.LogWarning("ControlPanel: Invalid degree input for Gripper.");
|
||||||
|
return;
|
||||||
target.font = source.font;
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|
||||||
target.fontSharedMaterial = source.fontSharedMaterial;
|
|
||||||
target.fontStyle = source.fontStyle;
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|
||||||
target.fontSize = source.fontSize;
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|
||||||
target.enableAutoSizing = source.enableAutoSizing;
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|
||||||
target.color = source.color;
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|
||||||
target.enableVertexGradient = source.enableVertexGradient;
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|
||||||
target.alignment = source.alignment;
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|
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target.enableWordWrapping = source.enableWordWrapping;
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|
||||||
target.richText = source.richText;
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|
||||||
}
|
}
|
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|
||||||
// -------------------------
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_gripper.SetAngleAndSendControlLibrary(Mathf.Clamp(degrees, 0f, 180f));
|
||||||
// Upload button (code-created)
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}
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||||||
// -------------------------
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|
||||||
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|
||||||
private void CreateUploadButtonIfNeeded()
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|
||||||
{
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|
||||||
if (_uploadButton != null) return;
|
|
||||||
|
|
||||||
var go = new GameObject("UploadButton");
|
|
||||||
go.transform.SetParent(transform, false);
|
|
||||||
|
|
||||||
var img = go.AddComponent<Image>();
|
|
||||||
img.raycastTarget = true;
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|
||||||
|
|
||||||
_uploadButton = go.AddComponent<Button>();
|
|
||||||
_uploadButton.onClick.AddListener(OnUploadClicked);
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|
||||||
|
|
||||||
// Copy Send button look
|
|
||||||
CopyButtonStyle(button, _uploadButton);
|
|
||||||
|
|
||||||
var textGo = new GameObject("Text (TMP)");
|
|
||||||
textGo.transform.SetParent(go.transform, false);
|
|
||||||
_uploadButtonText = textGo.AddComponent<TextMeshProUGUI>();
|
|
||||||
_uploadButtonText.text = "Upload Audio";
|
|
||||||
|
|
||||||
// Copy Send text look
|
|
||||||
CopyTMPStyle(_buttonText, _uploadButtonText);
|
|
||||||
_uploadButtonText.alignment = TextAlignmentOptions.Center;
|
|
||||||
|
|
||||||
// Layout: above Play
|
|
||||||
var rt = go.GetComponent<RectTransform>();
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|
||||||
rt.anchorMin = new Vector2(0.5f, 0f);
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|
||||||
rt.anchorMax = new Vector2(0.5f, 0f);
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|
||||||
rt.pivot = new Vector2(0.5f, 0f);
|
|
||||||
rt.sizeDelta = button != null ? button.GetComponent<RectTransform>().sizeDelta : new Vector2(180f, 40f);
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|
||||||
rt.anchoredPosition = new Vector2(0f, 110f);
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|
||||||
|
|
||||||
var trt = textGo.GetComponent<RectTransform>();
|
|
||||||
trt.anchorMin = Vector2.zero;
|
|
||||||
trt.anchorMax = Vector2.one;
|
|
||||||
trt.offsetMin = Vector2.zero;
|
|
||||||
trt.offsetMax = Vector2.zero;
|
|
||||||
|
|
||||||
go.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetUploadVisible(bool visible)
|
|
||||||
{
|
|
||||||
if (_uploadButton != null && _uploadButton.gameObject.activeSelf != visible)
|
|
||||||
_uploadButton.gameObject.SetActive(visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUploadClicked()
|
|
||||||
{
|
|
||||||
if (_speaker == null) return;
|
|
||||||
|
|
||||||
string path = OpenAudioFilePicker();
|
|
||||||
if (string.IsNullOrEmpty(path)) return;
|
|
||||||
|
|
||||||
_speaker.SetAudioFile(path);
|
|
||||||
// If you want to display filename somewhere without the input field,
|
|
||||||
// we can put it in the caption temporarily or add a TMP label in code.
|
|
||||||
}
|
|
||||||
|
|
||||||
// -------------------------
|
|
||||||
// Play button (code-created)
|
|
||||||
// -------------------------
|
|
||||||
|
|
||||||
private void CreatePlayButtonIfNeeded()
|
|
||||||
{
|
|
||||||
if (_playButton != null) return;
|
|
||||||
|
|
||||||
var go = new GameObject("PlayButton");
|
|
||||||
go.transform.SetParent(transform, false);
|
|
||||||
|
|
||||||
var img = go.AddComponent<Image>();
|
|
||||||
img.raycastTarget = true;
|
|
||||||
|
|
||||||
_playButton = go.AddComponent<Button>();
|
|
||||||
_playButton.onClick.AddListener(OnPlayClicked);
|
|
||||||
|
|
||||||
// Copy Send button look
|
|
||||||
CopyButtonStyle(button, _playButton);
|
|
||||||
|
|
||||||
var textGo = new GameObject("Text (TMP)");
|
|
||||||
textGo.transform.SetParent(go.transform, false);
|
|
||||||
_playButtonText = textGo.AddComponent<TextMeshProUGUI>();
|
|
||||||
_playButtonText.text = "Play Audio";
|
|
||||||
|
|
||||||
// Copy Send text look
|
|
||||||
CopyTMPStyle(_buttonText, _playButtonText);
|
|
||||||
_playButtonText.alignment = TextAlignmentOptions.Center;
|
|
||||||
|
|
||||||
// Layout: between Upload and Send
|
|
||||||
var rt = go.GetComponent<RectTransform>();
|
|
||||||
rt.anchorMin = new Vector2(0.5f, 0f);
|
|
||||||
rt.anchorMax = new Vector2(0.5f, 0f);
|
|
||||||
rt.pivot = new Vector2(0.5f, 0f);
|
|
||||||
rt.sizeDelta = button != null ? button.GetComponent<RectTransform>().sizeDelta : new Vector2(180f, 40f);
|
|
||||||
rt.anchoredPosition = new Vector2(0f, 60f);
|
|
||||||
|
|
||||||
var trt = textGo.GetComponent<RectTransform>();
|
|
||||||
trt.anchorMin = Vector2.zero;
|
|
||||||
trt.anchorMax = Vector2.one;
|
|
||||||
trt.offsetMin = Vector2.zero;
|
|
||||||
trt.offsetMax = Vector2.zero;
|
|
||||||
|
|
||||||
go.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetPlayVisible(bool visible)
|
|
||||||
{
|
|
||||||
if (_playButton != null && _playButton.gameObject.activeSelf != visible)
|
|
||||||
_playButton.gameObject.SetActive(visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPlayClicked()
|
|
||||||
{
|
|
||||||
if (_speaker == null) return;
|
|
||||||
_speaker.PlayAudioOnHardware();
|
|
||||||
}
|
|
||||||
|
|
||||||
// -------------------------
|
|
||||||
// File Picker (Editor + builds via SFB)
|
|
||||||
// -------------------------
|
|
||||||
|
|
||||||
private string OpenAudioFilePicker()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
return UnityEditor.EditorUtility.OpenFilePanel("Select audio file", "", "wav,mp3,ogg");
|
|
||||||
#else
|
|
||||||
var extensions = new[]
|
|
||||||
{
|
|
||||||
new SFB.ExtensionFilter("Audio Files", "wav", "mp3", "ogg"),
|
|
||||||
new SFB.ExtensionFilter("All Files", "*")
|
|
||||||
};
|
|
||||||
|
|
||||||
string[] paths = SFB.StandaloneFileBrowser.OpenFilePanel("Select audio file", "", extensions, false);
|
|
||||||
return (paths != null && paths.Length > 0) ? paths[0] : "";
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetCaptionVisible(bool visible)
|
|
||||||
{
|
|
||||||
if (_caption != null && _caption.gameObject.activeSelf != visible)
|
|
||||||
_caption.gameObject.SetActive(visible);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -21,5 +21,6 @@ public enum ModuleType : sbyte
|
|||||||
SPLITTER_6 = 14,
|
SPLITTER_6 = 14,
|
||||||
SPLITTER_7 = 15,
|
SPLITTER_7 = 15,
|
||||||
SPLITTER_8 = 16,
|
SPLITTER_8 = 16,
|
||||||
|
POWER = 17,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -23,12 +23,14 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
|
|
||||||
private bool _sliderDragging;
|
private bool _sliderDragging;
|
||||||
private ControlPanel panel;
|
private ControlPanel panel;
|
||||||
|
private ModuleBase _lastSelected;
|
||||||
private GameObject sensorTextContainer;
|
private GameObject sensorTextContainer;
|
||||||
private readonly System.Collections.Generic.List<TextMeshProUGUI> sensorTextLines = new System.Collections.Generic.List<TextMeshProUGUI>();
|
private readonly System.Collections.Generic.List<TextMeshProUGUI> sensorTextLines = new System.Collections.Generic.List<TextMeshProUGUI>();
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
CreateSensorTextUI();
|
CreateSensorTextUI();
|
||||||
|
ApplyRoundedCornersToPanel();
|
||||||
|
|
||||||
if (servoAngleSlider != null)
|
if (servoAngleSlider != null)
|
||||||
{
|
{
|
||||||
@@ -36,6 +38,7 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
servoAngleSlider.maxValue = 180f;
|
servoAngleSlider.maxValue = 180f;
|
||||||
servoAngleSlider.direction = Slider.Direction.BottomToTop;
|
servoAngleSlider.direction = Slider.Direction.BottomToTop;
|
||||||
servoAngleSlider.onValueChanged.AddListener(OnServoSliderChanged);
|
servoAngleSlider.onValueChanged.AddListener(OnServoSliderChanged);
|
||||||
|
ConfigureSliderForVertical(servoAngleSlider);
|
||||||
|
|
||||||
var et = servoAngleSlider.GetComponent<EventTrigger>() ?? servoAngleSlider.gameObject.AddComponent<EventTrigger>();
|
var et = servoAngleSlider.GetComponent<EventTrigger>() ?? servoAngleSlider.gameObject.AddComponent<EventTrigger>();
|
||||||
var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
|
var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
|
||||||
@@ -66,6 +69,7 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
|
|
||||||
if (selected == null)
|
if (selected == null)
|
||||||
{
|
{
|
||||||
|
_lastSelected = null;
|
||||||
SetModuleInfo("No module selected");
|
SetModuleInfo("No module selected");
|
||||||
SetServoSectionActive(false);
|
SetServoSectionActive(false);
|
||||||
SetModuleControlSectionActive(false);
|
SetModuleControlSectionActive(false);
|
||||||
@@ -83,7 +87,6 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
var display = selected as DisplayModule;
|
var display = selected as DisplayModule;
|
||||||
var distance = selected as DistanceSensorModule;
|
var distance = selected as DistanceSensorModule;
|
||||||
var imu = selected as IMUSensorModule;
|
var imu = selected as IMUSensorModule;
|
||||||
var speaker = selected as SpeakerModule;
|
|
||||||
|
|
||||||
if (servo != null)
|
if (servo != null)
|
||||||
{
|
{
|
||||||
@@ -117,13 +120,20 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// DC or Display both use the same control section
|
// DC, Display, or Gripper use the same control section (degrees input + button)
|
||||||
if (dc != null || display != null || speaker != null)
|
var gripper = selected as GripperModule;
|
||||||
|
if (dc != null || display != null || gripper != null)
|
||||||
{
|
{
|
||||||
SetServoSectionActive(false);
|
SetServoSectionActive(false);
|
||||||
SetModuleControlSectionActive(true);
|
SetModuleControlSectionActive(true);
|
||||||
|
SetSensorTextActive(false);
|
||||||
|
|
||||||
|
if (selected != _lastSelected)
|
||||||
|
{
|
||||||
|
_lastSelected = selected;
|
||||||
panel?.Initialize(selected);
|
panel?.Initialize(selected);
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -133,6 +143,16 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
SetSensorTextActive(false);
|
SetSensorTextActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ApplyRoundedCornersToPanel()
|
||||||
|
{
|
||||||
|
var img = GetComponent<Image>();
|
||||||
|
if (img != null && img.sprite == null)
|
||||||
|
{
|
||||||
|
img.sprite = UIRoundedSprite.GetRoundedRectSprite();
|
||||||
|
img.type = Image.Type.Sliced; // 9-slice keeps corners rounded when panel stretches
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SetModuleControlSectionActive(bool active)
|
void SetModuleControlSectionActive(bool active)
|
||||||
{
|
{
|
||||||
if (moduleControlSection == null || panel == null) return;
|
if (moduleControlSection == null || panel == null) return;
|
||||||
@@ -161,6 +181,59 @@ public class LiveViewModulePanel : MonoBehaviour
|
|||||||
ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
|
ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ConfigureSliderForVertical(Slider slider)
|
||||||
|
{
|
||||||
|
if (slider == null || servoControlSection == null) return;
|
||||||
|
var sectionRect = servoControlSection.GetComponent<RectTransform>();
|
||||||
|
if (sectionRect != null)
|
||||||
|
EnsureDegreeLabels(sectionRect);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EnsureDegreeLabels(RectTransform sectionRect)
|
||||||
|
{
|
||||||
|
SetDegreeLabel(sectionRect, "0deg", "0", 0, 14);
|
||||||
|
SetDegreeLabel(sectionRect, "180deg", "180", 1, -14);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetDegreeLabel(RectTransform sectionRect, string goName, string text, float anchorY, float posY)
|
||||||
|
{
|
||||||
|
var t = sectionRect.Find(goName);
|
||||||
|
if (t == null)
|
||||||
|
{
|
||||||
|
var go = new GameObject(goName);
|
||||||
|
go.transform.SetParent(sectionRect, false);
|
||||||
|
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||||
|
tmp.text = text;
|
||||||
|
tmp.fontSize = 16;
|
||||||
|
tmp.color = Color.white;
|
||||||
|
tmp.alignment = TextAlignmentOptions.MidlineLeft;
|
||||||
|
var r = go.GetComponent<RectTransform>();
|
||||||
|
r.anchorMin = new Vector2(1f, anchorY);
|
||||||
|
r.anchorMax = new Vector2(1f, anchorY);
|
||||||
|
r.pivot = new Vector2(0f, 0.5f);
|
||||||
|
r.anchoredPosition = new Vector2(20, posY);
|
||||||
|
r.sizeDelta = new Vector2(50, 24);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var tmp = t.GetComponent<TextMeshProUGUI>();
|
||||||
|
if (tmp != null)
|
||||||
|
{
|
||||||
|
tmp.color = Color.white;
|
||||||
|
tmp.fontSize = 16;
|
||||||
|
}
|
||||||
|
var r = t.GetComponent<RectTransform>();
|
||||||
|
if (r != null)
|
||||||
|
{
|
||||||
|
r.anchorMin = new Vector2(1f, anchorY);
|
||||||
|
r.anchorMax = new Vector2(1f, anchorY);
|
||||||
|
r.pivot = new Vector2(0f, 0.5f);
|
||||||
|
r.anchoredPosition = new Vector2(20, posY);
|
||||||
|
r.sizeDelta = new Vector2(50, 24);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CreateSensorTextUI()
|
void CreateSensorTextUI()
|
||||||
{
|
{
|
||||||
if (moduleInfoText == null) return;
|
if (moduleInfoText == null) return;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d8d3857da1397e04ea87ea9de7049cc0
|
guid: ffba4c85108684a0389509888dbb6582
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
39
Assets/Materials/ConcreteWall.mat
Normal file
39
Assets/Materials/ConcreteWall.mat
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: ConcreteWall
|
||||||
|
m_Shader: {fileID: 4800000, guid: 0335a1d8a6f92a5418f172da855570ad, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _Grid:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 28d78c5517421f047b88352f3b18e8e7, type: 3}
|
||||||
|
m_Scale: {x: 3, y: 3}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _Falloff: 50
|
||||||
|
- _GridScale: 3
|
||||||
|
- _OverlayAmount: 0.876
|
||||||
|
- __dirty: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 0.4745098, g: 0.4745098, b: 0.4745098, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6d06b159dba9d8d4b89a380ed0742f8b
|
guid: e7f8a9b0c1d2e3f4a5b6c7d8e9f0a1b2
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
110
Assets/Materials/DarkGreyPlane.mat
Normal file
110
Assets/Materials/DarkGreyPlane.mat
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: DarkGreyPlane
|
||||||
|
m_Shader: {fileID: 4800000, guid: f7ada0af4f174f0694ca6a487b8f543d, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _AlphaTex:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _Cube:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _FaceTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _Grid:
|
||||||
|
m_Texture: {fileID: 2800000, guid: 42371d4bc75f5ec43bac646ab93992f9, type: 3}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OutlineTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _Bevel: 0.5
|
||||||
|
- _BevelClamp: 0
|
||||||
|
- _BevelOffset: 0
|
||||||
|
- _BevelRoundness: 0
|
||||||
|
- _BevelWidth: 0
|
||||||
|
- _BumpFace: 0.5
|
||||||
|
- _BumpOutline: 0.5
|
||||||
|
- _CullMode: 0
|
||||||
|
- _EnableExternalAlpha: 0
|
||||||
|
- _FaceDilate: 0
|
||||||
|
- _FaceShininess: 0
|
||||||
|
- _FaceUVSpeedX: 0
|
||||||
|
- _FaceUVSpeedY: 0
|
||||||
|
- _Falloff: 50
|
||||||
|
- _GlowInner: 0.05
|
||||||
|
- _GlowOffset: 0
|
||||||
|
- _GlowOuter: 0.05
|
||||||
|
- _GlowPower: 0.75
|
||||||
|
- _GradientScale: 5
|
||||||
|
- _GridScale: 1
|
||||||
|
- _OutlineShininess: 0
|
||||||
|
- _OutlineSoftness: 0
|
||||||
|
- _OutlineUVSpeedX: 0
|
||||||
|
- _OutlineUVSpeedY: 0
|
||||||
|
- _OutlineWidth: 0
|
||||||
|
- _OverlayAmount: 0
|
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|
case "DC": return ModuleType.DC_MOTOR;
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||||||
case "Hub": return ModuleType.SPLITTER;
|
case "Hub": return ModuleType.SPLITTER;
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case "Battery": return ModuleType.BATTERY;
|
case "Battery": return ModuleType.BATTERY;
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case "Gripper": return ModuleType.GRIPPER;
|
case "Gripper": return ModuleType.GRIPPER;
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|
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}
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servo.InitialSetAngle(module.Degree);
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@@ -10,14 +10,15 @@ public abstract class ModuleBase : MonoBehaviour
|
|||||||
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|
||||||
public void SendToControlLibrary(string moduleType, float currentAngle)
|
public void SendToControlLibrary(string moduleType, float currentAngle)
|
||||||
{
|
{
|
||||||
|
int angleRounded = Mathf.RoundToInt(currentAngle);
|
||||||
var json = "";
|
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|
||||||
if (moduleType.Contains("Servo"))
|
if (moduleType.Contains("Servo") || moduleType == "Gripper")
|
||||||
{
|
{
|
||||||
json = JsonUtility.ToJson(new ServoCommand
|
json = JsonUtility.ToJson(new ServoCommand
|
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{
|
||||||
ModuleId = moduleID,
|
ModuleId = moduleID,
|
||||||
Type = moduleType,
|
Type = moduleType,
|
||||||
TargetAngle = currentAngle
|
TargetAngle = angleRounded
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (moduleType == "DC")
|
else if (moduleType == "DC")
|
||||||
@@ -31,7 +32,7 @@ public abstract class ModuleBase : MonoBehaviour
|
|||||||
{
|
{
|
||||||
ModuleId = moduleID,
|
ModuleId = moduleID,
|
||||||
Type = moduleType,
|
Type = moduleType,
|
||||||
RotateByDegrees = Math.Abs(currentAngle),
|
RotateByDegrees = Math.Abs(angleRounded),
|
||||||
Direction = direction
|
Direction = direction
|
||||||
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|
});
|
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|
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@@ -40,7 +41,7 @@ public abstract class ModuleBase : MonoBehaviour
|
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{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (0 != ControlLibrary.send_angle_control(Int32.Parse(moduleID), (int)currentAngle))
|
if (0 != ControlLibrary.send_angle_control(Int32.Parse(moduleID), angleRounded))
|
||||||
{
|
{
|
||||||
Debug.Log("Control library exited with error");
|
Debug.Log("Control library exited with error");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ public class ModuleSpawner : MonoBehaviour
|
|||||||
public GameObject distanceSensorModulePrefab;
|
public GameObject distanceSensorModulePrefab;
|
||||||
public GameObject imuSensorModulePrefab;
|
public GameObject imuSensorModulePrefab;
|
||||||
public GameObject speakerModulePrefab;
|
public GameObject speakerModulePrefab;
|
||||||
|
public GameObject powerModulePrefab;
|
||||||
|
|
||||||
public GameObject GetPrefabForType(ModuleType type)
|
public GameObject GetPrefabForType(ModuleType type)
|
||||||
{
|
{
|
||||||
@@ -25,10 +26,12 @@ public class ModuleSpawner : MonoBehaviour
|
|||||||
{
|
{
|
||||||
case ModuleType.BATTERY:
|
case ModuleType.BATTERY:
|
||||||
return batteryModulePrefab;
|
return batteryModulePrefab;
|
||||||
|
case ModuleType.POWER:
|
||||||
|
return powerModulePrefab;
|
||||||
case ModuleType.SPLITTER:
|
case ModuleType.SPLITTER:
|
||||||
return hubModuleMMMFPrefab;
|
return hubModuleMMMFPrefab;
|
||||||
case ModuleType.DC_MOTOR:
|
case ModuleType.DC_MOTOR:
|
||||||
return dcMotorModulePrefab;
|
return null; // DC module deactivated
|
||||||
case ModuleType.SERVO_1:
|
case ModuleType.SERVO_1:
|
||||||
return servoBendModulePrefab;
|
return servoBendModulePrefab;
|
||||||
case ModuleType.SERVO_2:
|
case ModuleType.SERVO_2:
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
{"Modules":[{"Id":"battery1","Type":"Battery","Degree":null},{"Id":"servo1","Type":"Servo1","Degree":45},{"Id":"servo2","Type":"Servo2","Degree":60},{"Id":"servo3","Type":"Servo1","Degree":90},{"Id":"servo4","Type":"Servo2","Degree":0},{"Id":"endModule","Type":"Speaker","Degree":null}],"Connections":[{"FromModuleId":"battery1","ToModuleId":"servo1","FromSocket":"MaleSocket","ToSocket":"BodySocket","Orientation":0},{"FromModuleId":"servo1","ToModuleId":"servo2","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo2","ToModuleId":"servo3","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"servo3","ToModuleId":"servo4","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo4","ToModuleId":"endModule","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0}]}
|
{"Modules":[{"Id":"power1","Type":"Power","Degree":null},{"Id":"servo1","Type":"Servo1","Degree":45},{"Id":"servo2","Type":"Servo2","Degree":60},{"Id":"servo3","Type":"Servo1","Degree":90},{"Id":"servo4","Type":"Servo2","Degree":0},{"Id":"endModule","Type":"Speaker","Degree":null}],"Connections":[{"FromModuleId":"power1","ToModuleId":"servo1","FromSocket":"MaleSocket","ToSocket":"BodySocket","Orientation":0},{"FromModuleId":"servo1","ToModuleId":"servo2","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo2","ToModuleId":"servo3","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0},{"FromModuleId":"servo3","ToModuleId":"servo4","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":90},{"FromModuleId":"servo4","ToModuleId":"endModule","FromSocket":"MaleSocket","ToSocket":"FemaleSocket","Orientation":0}]}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -33,7 +33,7 @@ public class ServoStraightModule : ServoMotorModule
|
|||||||
{
|
{
|
||||||
currentAngle = Mathf.Clamp(angle, 0f, 180f);
|
currentAngle = Mathf.Clamp(angle, 0f, 180f);
|
||||||
lastSentAngle = currentAngle;
|
lastSentAngle = currentAngle;
|
||||||
armPivot.localRotation = Quaternion.Euler(currentAngle, 0f, 0f);
|
MoveArmPivot(currentAngle);
|
||||||
}
|
}
|
||||||
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|
// public void SetHighlight(bool enabled)
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||||||
externalObjects: {}
|
|
||||||
materials:
|
|
||||||
materialImportMode: 1
|
|
||||||
materialName: 0
|
|
||||||
materialSearch: 1
|
|
||||||
materialLocation: 1
|
|
||||||
animations:
|
|
||||||
legacyGenerateAnimations: 4
|
|
||||||
bakeSimulation: 0
|
|
||||||
resampleCurves: 1
|
|
||||||
optimizeGameObjects: 0
|
|
||||||
motionNodeName:
|
|
||||||
rigImportErrors:
|
|
||||||
rigImportWarnings:
|
|
||||||
animationImportErrors:
|
|
||||||
animationImportWarnings:
|
|
||||||
animationRetargetingWarnings:
|
|
||||||
animationDoRetargetingWarnings: 0
|
|
||||||
importAnimatedCustomProperties: 0
|
|
||||||
importConstraints: 0
|
|
||||||
animationCompression: 3
|
|
||||||
animationRotationError: 0.5
|
|
||||||
animationPositionError: 0.5
|
|
||||||
animationScaleError: 0.5
|
|
||||||
animationWrapMode: 0
|
|
||||||
extraExposedTransformPaths: []
|
|
||||||
extraUserProperties: []
|
|
||||||
clipAnimations: []
|
|
||||||
isReadable: 0
|
|
||||||
meshes:
|
|
||||||
lODScreenPercentages: []
|
|
||||||
globalScale: 1
|
|
||||||
meshCompression: 0
|
|
||||||
addColliders: 0
|
|
||||||
useSRGBMaterialColor: 1
|
|
||||||
sortHierarchyByName: 1
|
|
||||||
importVisibility: 1
|
|
||||||
importBlendShapes: 1
|
|
||||||
importCameras: 1
|
|
||||||
importLights: 1
|
|
||||||
fileIdsGeneration: 2
|
|
||||||
swapUVChannels: 0
|
|
||||||
generateSecondaryUV: 0
|
|
||||||
useFileUnits: 1
|
|
||||||
keepQuads: 0
|
|
||||||
weldVertices: 1
|
|
||||||
preserveHierarchy: 0
|
|
||||||
skinWeightsMode: 0
|
|
||||||
maxBonesPerVertex: 4
|
|
||||||
minBoneWeight: 0.001
|
|
||||||
meshOptimizationFlags: -1
|
|
||||||
indexFormat: 0
|
|
||||||
secondaryUVAngleDistortion: 8
|
|
||||||
secondaryUVAreaDistortion: 15.000001
|
|
||||||
secondaryUVHardAngle: 88
|
|
||||||
secondaryUVPackMargin: 4
|
|
||||||
useFileScale: 1
|
|
||||||
tangentSpace:
|
|
||||||
normalSmoothAngle: 60
|
|
||||||
normalImportMode: 0
|
|
||||||
tangentImportMode: 3
|
|
||||||
normalCalculationMode: 4
|
|
||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
|
||||||
blendShapeNormalImportMode: 1
|
|
||||||
normalSmoothingSource: 0
|
|
||||||
referencedClips: []
|
|
||||||
importAnimation: 0
|
|
||||||
humanDescription:
|
|
||||||
serializedVersion: 3
|
|
||||||
human:
|
|
||||||
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|
|
||||||
humanName: Hips
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftUpperLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: RightUpperLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
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|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftLowerLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: LowerLeg_R
|
|
||||||
humanName: RightLowerLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftFoot
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Ankle_R
|
|
||||||
humanName: RightFoot
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: Spine
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: Chest
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: Neck
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
humanName: Head
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
humanName: LeftShoulder
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: RightShoulder
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftUpperArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: RightUpperArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftLowerArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Elbow_R
|
|
||||||
humanName: RightLowerArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftHand
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Hand_R
|
|
||||||
humanName: RightHand
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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|
|
||||||
humanName: LeftToes
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Ball_R
|
|
||||||
humanName: RightToes
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Eyes
|
|
||||||
humanName: RightEye
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Thumb_01
|
|
||||||
humanName: Left Thumb Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Thumb_02
|
|
||||||
humanName: Left Thumb Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Thumb_03
|
|
||||||
humanName: Left Thumb Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: IndexFinger_01
|
|
||||||
humanName: Left Index Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: IndexFinger_02
|
|
||||||
humanName: Left Index Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: IndexFinger_03
|
|
||||||
humanName: Left Index Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Thumb_01 1
|
|
||||||
humanName: Right Thumb Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Thumb_02 1
|
|
||||||
humanName: Right Thumb Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Thumb_03 1
|
|
||||||
humanName: Right Thumb Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: IndexFinger_01 1
|
|
||||||
humanName: Right Index Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: IndexFinger_02 1
|
|
||||||
humanName: Right Index Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: IndexFinger_03 1
|
|
||||||
humanName: Right Index Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Spine_03
|
|
||||||
humanName: UpperChest
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Finger_01
|
|
||||||
humanName: Left Ring Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Finger_02
|
|
||||||
humanName: Left Ring Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Finger_03
|
|
||||||
humanName: Left Ring Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Finger_01 1
|
|
||||||
humanName: Right Ring Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: Finger_02 1
|
|
||||||
humanName: Right Ring Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user