mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 15:07:22 +02:00
- Timeline blocks aligned with second markers (Blocks rect full width) - Config panel: Angle/Direction sections, Save/Back/Delete - DC module support: Fwd/Bwd, degrees input - Run button: re-wire on completion, periodic re-wire when idle - Fix AngleInput path (ConfigRow2/AngleSection/AngleInput) for correct angle save - Default module None for new blocks, Run text 'Running' Made-with: Cursor
687 lines
25 KiB
C#
687 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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/// <summary>
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/// Controller for ProgrammedMovements view: timeline banner at bottom.
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/// 3 tracks, 0-10 seconds, movement blocks, Run button.
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/// </summary>
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public class ProgrammedMovementsController : MonoBehaviour
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{
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public const int TracksCount = 3;
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public const int TimelineDurationSeconds = 10;
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public static readonly Color HighlightBlue = new Color(0.2f, 0.5f, 1f, 1f);
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[Header("References")]
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public Camera mainCamera;
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public RectTransform timelineRoot;
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public Button runButton;
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private RectTransform _bannerRoot;
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private Transform _timelineView;
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private Transform _configView;
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private readonly List<MovementBlock> _blocks = new List<MovementBlock>();
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private readonly Dictionary<int, List<MovementBlock>> _blocksBySecond = new Dictionary<int, List<MovementBlock>>();
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private bool _isRunning;
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private float _runStartTime;
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private int _lastExecutedSecond = -1;
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private float _lastRewireTime = -1f;
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private ModuleBase _highlightedModule;
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private readonly Dictionary<Renderer, Material[]> _originalMaterialsByRenderer = new Dictionary<Renderer, Material[]>();
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private MovementBlock _pickModeBlock;
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private MovementBlock _editingBlock;
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private ModuleBase _pendingModule;
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void OnEnable()
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{
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ResolveReferences();
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if (_bannerRoot == null)
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{
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Debug.LogError("[ProgrammedMovements] timelineRoot not set. Run Tools > ProgrammedMovements > Setup UI Hierarchy in the Editor.");
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return;
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}
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EnsureTimelineViewShown();
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WireUpButtons();
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RefreshRunButton();
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// Force layout rebuild so block positions align with timeline after view switch
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Canvas.ForceUpdateCanvases();
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LayoutRebuilder.ForceRebuildLayoutImmediate(_bannerRoot);
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}
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void EnsureTimelineViewShown()
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{
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if (_timelineView != null) _timelineView.gameObject.SetActive(true);
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if (_configView != null) _configView.gameObject.SetActive(false);
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}
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void ResolveReferences()
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{
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if (timelineRoot != null)
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{
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_bannerRoot = timelineRoot;
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}
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else
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{
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var pmView = transform.parent;
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if (pmView == null) return;
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var canvas = pmView.Find("ProgrammedMovementsCanvas");
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if (canvas == null) return;
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var banner = canvas.Find("TimelineBanner");
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if (banner != null)
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{
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_bannerRoot = banner.GetComponent<RectTransform>();
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if (timelineRoot == null) timelineRoot = _bannerRoot;
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}
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}
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if (_bannerRoot != null)
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{
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_timelineView = _bannerRoot.Find("TimelineView");
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_configView = _bannerRoot.Find("ConfigView");
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if (_timelineView == null)
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{
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_timelineView = _bannerRoot;
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}
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}
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if (runButton == null && _bannerRoot != null)
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{
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var canvas = _bannerRoot.parent;
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if (canvas != null)
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{
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var runGO = canvas.Find("RunButton");
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if (runGO != null) runButton = runGO.GetComponent<Button>();
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}
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}
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}
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void WireUpButtons()
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{
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WireUpRunButton();
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var tracks = _timelineView != null ? _timelineView.Find("TracksContainer") : null;
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if (tracks != null)
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{
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for (int t = 0; t < TracksCount; t++)
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{
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var track = tracks.GetChild(t);
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var addBtn = track.Find("AddButton")?.GetComponent<Button>();
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if (addBtn != null)
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{
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int trackIndex = t;
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addBtn.onClick.RemoveAllListeners();
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addBtn.onClick.AddListener(() => AddBlock(trackIndex, 0));
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}
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var blocks = track.Find("Blocks");
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var clickHandler = blocks?.GetComponent<TrackClickHandler>();
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if (clickHandler != null)
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{
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int trackIndex = t;
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clickHandler.OnTrackClicked = (tr, sec) => AddBlock(tr, sec);
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}
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}
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}
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var config = _configView?.Find("ConfigContent");
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if (config != null)
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{
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var row1 = config.Find("ConfigRow1");
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var row2 = config.Find("ConfigRow2");
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var selectBtn = (row1 != null ? row1.Find("SelectButton") : config.Find("SelectButton"))?.GetComponent<Button>();
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if (selectBtn != null)
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{
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selectBtn.onClick.RemoveAllListeners();
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selectBtn.onClick.AddListener(OnConfigSelectClicked);
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}
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var setBtn = (row1 != null ? row1.Find("SetButton") : null)?.GetComponent<Button>();
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if (setBtn != null)
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{
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setBtn.onClick.RemoveAllListeners();
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setBtn.onClick.AddListener(OnConfigSetClicked);
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}
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var saveBtn = (row2 != null ? row2.Find("SaveButton") : config.Find("SaveButton"))?.GetComponent<Button>();
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if (saveBtn != null)
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{
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saveBtn.onClick.RemoveAllListeners();
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saveBtn.onClick.AddListener(OnConfigSaveClicked);
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}
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var backBtn = (row2 != null ? row2.Find("BackButton") : null)?.GetComponent<Button>();
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if (backBtn != null)
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{
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backBtn.onClick.RemoveAllListeners();
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backBtn.onClick.AddListener(OnConfigBackClicked);
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}
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var deleteBtn = (row2 != null ? row2.Find("DeleteButton") : config.Find("DeleteButton"))?.GetComponent<Button>();
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if (deleteBtn != null)
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{
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deleteBtn.onClick.RemoveAllListeners();
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deleteBtn.onClick.AddListener(OnConfigDeleteClicked);
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}
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var dirButtons = (row2 != null ? row2.Find("DirectionSection/DirectionButtons") : config.Find("DirectionSection/DirectionButtons"));
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var fwdBtn = dirButtons?.Find("ForwardButton")?.GetComponent<Button>();
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var bwdBtn = dirButtons?.Find("BackwardButton")?.GetComponent<Button>();
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if (fwdBtn != null)
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{
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fwdBtn.onClick.RemoveAllListeners();
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fwdBtn.onClick.AddListener(OnDirectionForwardClicked);
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}
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if (bwdBtn != null)
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{
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bwdBtn.onClick.RemoveAllListeners();
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bwdBtn.onClick.AddListener(OnDirectionBackwardClicked);
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}
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}
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}
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void OnDirectionForwardClicked()
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{
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if (_editingBlock == null) return;
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_editingBlock.dcDirection = 1;
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var config = _configView?.Find("ConfigContent");
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var dirButtons = config?.Find("ConfigRow2/DirectionSection/DirectionButtons") ?? config?.Find("DirectionSection/DirectionButtons");
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if (dirButtons != null) UpdateDirectionButtonsVisual(dirButtons, 1);
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}
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void OnDirectionBackwardClicked()
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{
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if (_editingBlock == null) return;
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_editingBlock.dcDirection = -1;
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var config = _configView?.Find("ConfigContent");
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var dirButtons = config?.Find("ConfigRow2/DirectionSection/DirectionButtons") ?? config?.Find("DirectionSection/DirectionButtons");
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if (dirButtons != null) UpdateDirectionButtonsVisual(dirButtons, -1);
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}
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void UpdateDirectionButtonsVisual(Transform dirButtons, int dcDirection)
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{
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var fwdImg = dirButtons.Find("ForwardButton")?.GetComponent<Image>();
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var bwdImg = dirButtons.Find("BackwardButton")?.GetComponent<Image>();
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var selected = new Color(0.2f, 0.6f, 0.4f, 1f);
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var normal = new Color(0.3f, 0.5f, 0.8f, 1f);
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if (fwdImg != null) fwdImg.color = dcDirection >= 0 ? selected : normal;
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if (bwdImg != null) bwdImg.color = dcDirection < 0 ? selected : normal;
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}
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void OnDisable()
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{
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_isRunning = false;
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ClearModuleHighlight();
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}
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void Update()
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{
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if (_isRunning)
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{
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float elapsed = Time.time - _runStartTime;
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if (elapsed >= TimelineDurationSeconds)
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{
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_isRunning = false;
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_lastExecutedSecond = -1;
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RefreshRunButton();
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Invoke(nameof(WireUpRunButton), 0.05f); // Delayed re-wire so Run works again
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return;
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}
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int currentSecond = Mathf.FloorToInt(elapsed);
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if (currentSecond != _lastExecutedSecond && _blocksBySecond.TryGetValue(currentSecond, out var list))
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{
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_lastExecutedSecond = currentSecond;
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foreach (var b in list)
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{
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if (b.moduleServo != null)
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b.moduleServo.SetAngleAndSendControlLibrary(b.targetAngle, 0f);
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else if (b.moduleDC != null)
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b.moduleDC.Rotate(b.targetAngle, b.dcDirection);
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}
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}
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}
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else
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{
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// Periodically re-wire Run button when idle (every 2s) so it stays clickable
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if (Time.time - _lastRewireTime > 2f)
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{
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_lastRewireTime = Time.time;
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WireUpRunButton();
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}
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}
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if (_pickModeBlock != null && Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
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{
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var cam = mainCamera != null ? mainCamera : Camera.main;
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if (cam != null && Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out var hit))
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{
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var servo = hit.collider.GetComponentInParent<ServoMotorModule>();
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var dc = hit.collider.GetComponentInParent<DCMotorModule>();
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// Prefer DC when both exist (e.g. DC attached to servo arm) - user clicked the DC
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var module = (ModuleBase)dc ?? servo;
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if (module != null && IsInGeneratedTopology(module.transform))
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{
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_pendingModule = module;
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SetModuleHighlight(module);
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UpdateConfigModuleLabel(GetModuleTypeName(module));
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}
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else
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{
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_pendingModule = null;
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ClearModuleHighlight();
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UpdateConfigModuleLabel("None");
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}
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}
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}
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}
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GameObject CreateText(Transform parent, string text, int fontSize)
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{
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var go = new GameObject();
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go.transform.SetParent(parent, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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tmp.text = text;
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tmp.fontSize = fontSize;
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tmp.color = Color.white;
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tmp.alignment = TextAlignmentOptions.Center;
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go.AddComponent<RectTransform>();
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return go;
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}
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GameObject CreateButton(Transform parent, string label, Action onClick)
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{
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var go = new GameObject();
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = new Color(0.3f, 0.5f, 0.8f, 1f);
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var btn = go.AddComponent<Button>();
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btn.onClick.AddListener(() => onClick?.Invoke());
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var textGO = CreateText(go.transform, label, 14);
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var textRect = textGO.GetComponent<RectTransform>();
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textRect.anchorMin = Vector2.zero;
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textRect.anchorMax = Vector2.one;
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textRect.offsetMin = Vector2.zero;
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textRect.offsetMax = Vector2.zero;
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return go;
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}
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void AddBlock(int trackIndex, float second)
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{
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if (_bannerRoot == null) return;
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int sec = Mathf.Clamp(Mathf.FloorToInt(second), 0, TimelineDurationSeconds - 1);
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var block = new MovementBlock { trackIndex = trackIndex, second = sec, targetAngle = 90f };
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_blocks.Add(block);
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IndexBlock(block);
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var tracksRect = _timelineView?.Find("TracksContainer");
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if (tracksRect == null) return;
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var track = tracksRect.GetChild(trackIndex);
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var blocksHolder = track.Find("Blocks");
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if (blocksHolder == null) return;
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CreateMovementBlockUI(blocksHolder, block);
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OpenConfigPanel(block);
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}
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GameObject CreateMovementBlockUI(Transform parent, MovementBlock block)
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{
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var go = new GameObject($"Block_{block.second}s_T{block.trackIndex}");
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go.transform.SetParent(parent, false);
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var rect = go.AddComponent<RectTransform>();
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float x = (float)block.second / TimelineDurationSeconds;
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float w = 1f / TimelineDurationSeconds; // 1 second width to align with timeline
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rect.anchorMin = new Vector2(x, 0);
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rect.anchorMax = new Vector2(x + w, 1);
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rect.offsetMin = new Vector2(2, 2);
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rect.offsetMax = new Vector2(-2, -2);
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var bg = go.AddComponent<Image>();
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bg.color = new Color(0.35f, 0.5f, 0.7f, 0.95f);
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var btn = go.AddComponent<Button>();
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btn.onClick.AddListener(() => OpenConfigPanel(block));
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block.uiRoot = go;
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return go;
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}
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void OpenConfigPanel(MovementBlock block)
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{
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_editingBlock = block;
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_pendingModule = (ModuleBase)block.moduleServo ?? block.moduleDC;
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_pickModeBlock = null;
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if (_configView != null)
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{
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if (_timelineView != null) _timelineView.gameObject.SetActive(false);
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_configView.gameObject.SetActive(true);
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PopulateConfigPanel(block);
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}
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var mod = (ModuleBase)block.moduleServo ?? block.moduleDC;
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if (mod != null) SetModuleHighlight(mod);
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else ClearModuleHighlight();
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}
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void CloseConfigPanel()
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{
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_editingBlock = null;
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_pickModeBlock = null;
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_pendingModule = null;
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ClearModuleHighlight();
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if (_timelineView != null) _timelineView.gameObject.SetActive(true);
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if (_configView != null) _configView.gameObject.SetActive(false);
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}
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void PopulateConfigPanel(MovementBlock block)
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{
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var config = _configView?.Find("ConfigContent");
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if (config == null) return;
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var mod = (ModuleBase)block.moduleServo ?? block.moduleDC;
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var moduleLabel = config.Find("ConfigRow1/ModuleLabel") ?? config.Find("ModuleLabel");
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var ml = moduleLabel?.GetComponent<TextMeshProUGUI>();
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if (ml != null) ml.text = mod != null ? GetModuleTypeName(mod) : "None";
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var row2 = config.Find("ConfigRow2");
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var angleSection = row2?.Find("AngleSection") ?? config.Find("AngleSection");
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var angleInput = angleSection?.Find("AngleInput") ?? row2?.Find("AngleInput") ?? config.Find("AngleInput");
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var directionSection = row2?.Find("DirectionSection") ?? config.Find("DirectionSection");
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var dirButtons = directionSection?.Find("DirectionButtons");
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var dcDegreesInput = directionSection?.Find("DCDegreesInput");
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bool isDC = block.moduleDC != null;
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if (angleSection != null) angleSection.gameObject.SetActive(!isDC);
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if (directionSection != null) directionSection.gameObject.SetActive(isDC);
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if (!isDC)
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{
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var ai = angleInput?.GetComponent<TMP_InputField>();
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if (ai != null) ai.text = block.targetAngle.ToString("F0");
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}
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else
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{
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if (dirButtons != null) UpdateDirectionButtonsVisual(dirButtons, block.dcDirection);
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var dcd = dcDegreesInput?.GetComponent<TMP_InputField>();
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if (dcd != null) dcd.text = block.targetAngle.ToString("F0");
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}
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var secondInput = config.Find("ConfigRow2/SecondInput") ?? config.Find("SecondInput");
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var si = secondInput?.GetComponent<TMP_InputField>();
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if (si != null) si.text = block.second.ToString();
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}
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void UpdateConfigModuleLabel(string text)
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{
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var config = _configView?.Find("ConfigContent");
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var moduleLabel = config?.Find("ConfigRow1/ModuleLabel") ?? config?.Find("ModuleLabel");
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var ml = moduleLabel?.GetComponent<TextMeshProUGUI>();
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if (ml != null) ml.text = text;
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}
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static string GetModuleTypeName(ModuleBase m)
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{
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if (m == null) return "None";
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var t = m.GetType();
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if (t.Name == "ServoBendModule") return "Servo Bend";
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if (t.Name == "ServoStraightModule") return "Servo Straight";
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if (t.Name == "DCMotorModule") return "DC Motor";
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return t.Name.Replace("Module", "");
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}
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void OnConfigSelectClicked()
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{
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if (_editingBlock == null) return;
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_pickModeBlock = _editingBlock;
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_pendingModule = (ModuleBase)_editingBlock.moduleServo ?? _editingBlock.moduleDC;
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if (_pendingModule != null)
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{
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SetModuleHighlight(_pendingModule);
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UpdateConfigModuleLabel(GetModuleTypeName(_pendingModule));
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}
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else
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{
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ClearModuleHighlight();
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UpdateConfigModuleLabel("Click a module, then Set");
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}
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}
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void OnConfigSetClicked()
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{
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if (_editingBlock == null) return;
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var block = _editingBlock;
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block.moduleServo = null;
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block.moduleDC = null;
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if (_pendingModule is ServoMotorModule sm)
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block.moduleServo = sm;
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else if (_pendingModule is DCMotorModule dm)
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block.moduleDC = dm;
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_pickModeBlock = null;
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if (_pendingModule != null)
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{
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SetModuleHighlight(_pendingModule);
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UpdateConfigModuleLabel(GetModuleTypeName(_pendingModule));
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}
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else
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{
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ClearModuleHighlight();
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UpdateConfigModuleLabel("None");
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}
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PopulateConfigPanel(block);
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}
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void OnConfigBackClicked()
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{
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CloseConfigPanel();
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}
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void OnConfigSaveClicked()
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{
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if (_editingBlock == null) return;
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ApplyConfigToBlock();
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CloseConfigPanel();
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}
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void OnConfigDeleteClicked()
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{
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if (_editingBlock == null) return;
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var block = _editingBlock;
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UnindexBlock(block);
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_blocks.Remove(block);
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if (block.uiRoot != null) Destroy(block.uiRoot);
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CloseConfigPanel();
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}
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void ApplyConfigToBlock()
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{
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if (_editingBlock == null) return;
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var config = _configView?.Find("ConfigContent");
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if (config == null) return;
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var block = _editingBlock;
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var directionSection = config.Find("ConfigRow2/DirectionSection") ?? config.Find("DirectionSection");
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if (block.moduleDC == null)
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{
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var angleInput = config.Find("ConfigRow2/AngleSection/AngleInput") ?? config.Find("ConfigRow2/AngleInput") ?? config.Find("AngleInput");
|
|
if (angleInput != null && float.TryParse(angleInput.GetComponent<TMP_InputField>()?.text, out float angle))
|
|
block.targetAngle = Mathf.Clamp(angle, 0f, 180f);
|
|
}
|
|
else
|
|
{
|
|
var dcDegreesInput = directionSection?.Find("DCDegreesInput");
|
|
if (dcDegreesInput != null && float.TryParse(dcDegreesInput.GetComponent<TMP_InputField>()?.text, out float degrees))
|
|
block.targetAngle = Mathf.Clamp(degrees, 1f, 3600f);
|
|
}
|
|
|
|
var secondInput = config.Find("ConfigRow2/SecondInput") ?? config.Find("SecondInput");
|
|
if (secondInput != null && int.TryParse(secondInput.GetComponent<TMP_InputField>()?.text, out int sec))
|
|
{
|
|
UnindexBlock(_editingBlock);
|
|
_editingBlock.second = Mathf.Clamp(sec, 0, TimelineDurationSeconds - 1);
|
|
IndexBlock(_editingBlock);
|
|
UpdateBlockPosition(_editingBlock);
|
|
}
|
|
}
|
|
|
|
GameObject CreateSimpleInput(Transform parent, string initial, Action<string> onEndEdit)
|
|
{
|
|
var go = new GameObject("Input");
|
|
go.transform.SetParent(parent, false);
|
|
var img = go.AddComponent<Image>();
|
|
img.color = new Color(0.2f, 0.2f, 0.25f, 1f);
|
|
var input = go.AddComponent<TMP_InputField>();
|
|
var textGO = new GameObject("Text");
|
|
textGO.transform.SetParent(go.transform, false);
|
|
var text = textGO.AddComponent<TextMeshProUGUI>();
|
|
text.text = initial;
|
|
text.fontSize = 11;
|
|
text.color = Color.white;
|
|
text.alignment = TextAlignmentOptions.Center;
|
|
var textRect = textGO.GetComponent<RectTransform>();
|
|
textRect.anchorMin = Vector2.zero;
|
|
textRect.anchorMax = Vector2.one;
|
|
textRect.offsetMin = new Vector2(4, 2);
|
|
textRect.offsetMax = new Vector2(-4, -2);
|
|
input.textComponent = text;
|
|
input.text = initial;
|
|
input.onEndEdit.AddListener((s) => onEndEdit?.Invoke(s));
|
|
return go;
|
|
}
|
|
|
|
bool IsInGeneratedTopology(Transform t)
|
|
{
|
|
while (t != null)
|
|
{
|
|
if (t.name == "GeneratedTopology") return true;
|
|
t = t.parent;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
List<ModuleBase> GetModulesInTopology()
|
|
{
|
|
var list = new List<ModuleBase>();
|
|
var root = GameObject.Find("GeneratedTopology")?.transform;
|
|
if (root == null) return list;
|
|
|
|
foreach (var s in root.GetComponentsInChildren<ServoMotorModule>(true))
|
|
list.Add(s);
|
|
foreach (var d in root.GetComponentsInChildren<DCMotorModule>(true))
|
|
list.Add(d);
|
|
return list;
|
|
}
|
|
|
|
void IndexBlock(MovementBlock b)
|
|
{
|
|
if (!_blocksBySecond.ContainsKey(b.second))
|
|
_blocksBySecond[b.second] = new List<MovementBlock>();
|
|
_blocksBySecond[b.second].Add(b);
|
|
}
|
|
|
|
void UnindexBlock(MovementBlock b)
|
|
{
|
|
if (_blocksBySecond.TryGetValue(b.second, out var list))
|
|
{
|
|
list.Remove(b);
|
|
if (list.Count == 0) _blocksBySecond.Remove(b.second);
|
|
}
|
|
}
|
|
|
|
void UpdateBlockPosition(MovementBlock b)
|
|
{
|
|
if (b.uiRoot == null) return;
|
|
var rect = b.uiRoot.GetComponent<RectTransform>();
|
|
if (rect == null) return;
|
|
float x = (float)b.second / TimelineDurationSeconds;
|
|
float w = 1f / TimelineDurationSeconds;
|
|
rect.anchorMin = new Vector2(x, 0);
|
|
rect.anchorMax = new Vector2(x + w, 1);
|
|
b.uiRoot.name = $"Block_{b.second}s_T{b.trackIndex}";
|
|
}
|
|
|
|
void WireUpRunButton()
|
|
{
|
|
if (runButton != null)
|
|
{
|
|
runButton.onClick.RemoveAllListeners();
|
|
runButton.onClick.AddListener(OnRunClicked);
|
|
}
|
|
}
|
|
|
|
void OnRunClicked()
|
|
{
|
|
CancelInvoke(nameof(WireUpRunButton)); // Cancel any pending delayed re-wire
|
|
_isRunning = true;
|
|
_runStartTime = Time.time;
|
|
_lastExecutedSecond = -1;
|
|
RefreshRunButton();
|
|
}
|
|
|
|
void RefreshRunButton()
|
|
{
|
|
if (runButton != null)
|
|
{
|
|
runButton.interactable = true;
|
|
var tmp = runButton.GetComponentInChildren<TextMeshProUGUI>();
|
|
if (tmp != null) tmp.text = _isRunning ? "Running" : "Run";
|
|
}
|
|
}
|
|
|
|
void SetModuleHighlight(ModuleBase module)
|
|
{
|
|
ClearModuleHighlight();
|
|
_highlightedModule = module;
|
|
if (module == null) return;
|
|
|
|
foreach (var r in GetRenderersOwnedByModule(module))
|
|
{
|
|
if (!_originalMaterialsByRenderer.ContainsKey(r))
|
|
_originalMaterialsByRenderer[r] = r.sharedMaterials;
|
|
var mats = r.materials;
|
|
for (int i = 0; i < mats.Length; i++)
|
|
{
|
|
if (mats[i].HasProperty("_BaseColor")) mats[i].SetColor("_BaseColor", HighlightBlue);
|
|
if (mats[i].HasProperty("_Color")) mats[i].SetColor("_Color", HighlightBlue);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClearModuleHighlight()
|
|
{
|
|
if (_highlightedModule == null) return;
|
|
foreach (var kv in _originalMaterialsByRenderer)
|
|
{
|
|
if (kv.Key != null && kv.Value != null)
|
|
kv.Key.sharedMaterials = kv.Value;
|
|
}
|
|
_originalMaterialsByRenderer.Clear();
|
|
_highlightedModule = null;
|
|
}
|
|
|
|
static IEnumerable<Renderer> GetRenderersOwnedByModule(ModuleBase rootModule)
|
|
{
|
|
if (rootModule == null) yield break;
|
|
var root = rootModule.transform;
|
|
var stack = new Stack<Transform>();
|
|
stack.Push(root);
|
|
while (stack.Count > 0)
|
|
{
|
|
var t = stack.Pop();
|
|
if (t != root)
|
|
{
|
|
var other = t.GetComponent<ModuleBase>();
|
|
if (other != null && other != rootModule) continue;
|
|
}
|
|
foreach (var r in t.GetComponents<Renderer>())
|
|
if (r != null) yield return r;
|
|
for (int i = 0; i < t.childCount; i++)
|
|
stack.Push(t.GetChild(i));
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class MovementBlock
|
|
{
|
|
public int trackIndex;
|
|
public int second;
|
|
public float targetAngle;
|
|
public ServoMotorModule moduleServo;
|
|
public DCMotorModule moduleDC;
|
|
public int dcDirection = 1; // 1 = forward, -1 = backward
|
|
public GameObject uiRoot;
|
|
}
|
|
}
|