mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 23:17:22 +02:00
235 lines
7.5 KiB
C#
235 lines
7.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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/// <summary>
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/// Unified side panel for LiveView: shows module info and either servo (vertical slider) or DC controls.
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/// Attach to ModuleControlSidePanel in the scene; assign refs in inspector.
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/// </summary>
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public class LiveViewModulePanel : MonoBehaviour
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{
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[Header("Module Info")]
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public TextMeshProUGUI moduleInfoText;
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[Header("Servo Control")]
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public GameObject servoControlSection;
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public Slider servoAngleSlider;
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public TextMeshProUGUI servoAngleLabel;
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[Header("DC Control")]
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public GameObject dcControlSection;
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[Header("Panel Layout")]
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[Tooltip("Width of the side panel")]
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public float panelWidth = 260f;
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[Tooltip("Corner radius for rounded corners (0-0.5)")]
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[Range(0f, 0.5f)]
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public float cornerRadius = 0.12f;
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[Header("Slider Styling")]
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public Color sliderTrackColor = new Color(0.4f, 0.4f, 0.45f, 0.9f);
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public Color sliderFillColor = new Color(0.75f, 0.75f, 0.8f, 1f);
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public Color sliderHandleColor = new Color(0.95f, 0.95f, 0.98f, 1f);
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public Color sliderTextColor = new Color(0.92f, 0.92f, 0.95f, 1f);
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private bool _sliderDragging;
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private DCMotorControlPanel _dcPanel;
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void Start()
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{
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if (servoAngleSlider != null)
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{
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servoAngleSlider.minValue = 0f;
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servoAngleSlider.maxValue = 180f;
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servoAngleSlider.direction = Slider.Direction.BottomToTop;
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servoAngleSlider.onValueChanged.AddListener(OnServoSliderChanged);
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ConfigureSliderForVertical(servoAngleSlider);
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var et = servoAngleSlider.GetComponent<EventTrigger>() ?? servoAngleSlider.gameObject.AddComponent<EventTrigger>();
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var begin = new EventTrigger.Entry { eventID = EventTriggerType.BeginDrag };
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begin.callback.AddListener(_ => OnServoSliderBeginDrag());
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et.triggers.Add(begin);
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var end = new EventTrigger.Entry { eventID = EventTriggerType.EndDrag };
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end.callback.AddListener(_ => OnServoSliderEndDrag());
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et.triggers.Add(end);
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}
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var oldController = FindObjectOfType<ServoModuleUISliderController>(true);
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if (oldController != null) oldController.enabled = false;
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_dcPanel = dcControlSection != null ? dcControlSection.GetComponent<DCMotorControlPanel>() : null;
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if (_dcPanel == null)
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_dcPanel = FindObjectOfType<DCMotorControlPanel>(true);
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ApplyRoundedMaterial();
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UpdatePanel();
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}
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void ApplyRoundedMaterial()
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{
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var img = GetComponent<Image>();
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if (img == null || (img.material != null && img.material.shader != null && img.material.shader.name == "UI/RoundedRect")) return;
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var shader = Shader.Find("UI/RoundedRect");
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if (shader == null) return;
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var mat = new Material(shader);
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mat.SetFloat("_Radius", cornerRadius);
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img.material = mat;
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}
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void ConfigureSliderForVertical(Slider slider)
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{
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if (slider == null || servoControlSection == null) return;
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var sectionRect = servoControlSection.GetComponent<RectTransform>();
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if (sectionRect != null)
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EnsureDegreeLabels(sectionRect);
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}
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void EnsureDegreeLabels(RectTransform sectionRect)
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{
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SetDegreeLabel(sectionRect, "0deg", "0°", 0, 14);
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SetDegreeLabel(sectionRect, "180deg", "180°", 1, -14);
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}
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void SetDegreeLabel(RectTransform sectionRect, string goName, string text, float anchorY, float posY)
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{
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var t = sectionRect.Find(goName);
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if (t == null)
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{
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var go = new GameObject(goName);
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go.transform.SetParent(sectionRect, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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tmp.text = text;
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tmp.fontSize = 16;
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tmp.color = Color.white;
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tmp.alignment = TextAlignmentOptions.MidlineLeft;
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var r = go.GetComponent<RectTransform>();
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r.anchorMin = new Vector2(1f, anchorY);
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r.anchorMax = new Vector2(1f, anchorY);
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r.pivot = new Vector2(0f, 0.5f);
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r.anchoredPosition = new Vector2(20, posY);
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r.sizeDelta = new Vector2(50, 24);
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}
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else
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{
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var tmp = t.GetComponent<TextMeshProUGUI>();
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if (tmp != null)
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{
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tmp.color = Color.white;
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tmp.fontSize = 16;
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}
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var r = t.GetComponent<RectTransform>();
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if (r != null)
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{
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r.anchorMin = new Vector2(1f, anchorY);
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r.anchorMax = new Vector2(1f, anchorY);
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r.pivot = new Vector2(0f, 0.5f);
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r.anchoredPosition = new Vector2(20, posY);
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r.sizeDelta = new Vector2(50, 24);
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}
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}
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}
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void Update()
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{
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UpdatePanel();
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}
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void UpdatePanel()
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{
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var selected = ModuleSelector.SelectedModule;
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if (selected == null)
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{
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SetModuleInfo("No module selected");
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SetServoSectionActive(false);
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SetDCSectionActive(false);
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return;
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}
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string typeName = GetModuleTypeName(selected);
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string degreeInfo = GetDegreeInfo(selected);
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string info = string.IsNullOrEmpty(degreeInfo)
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? $"Type: {typeName}"
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: $"Type: {typeName}\n{degreeInfo}";
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SetModuleInfo(info);
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var servo = selected as ServoMotorModule;
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var dc = selected as DCMotorModule;
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if (servo != null)
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{
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SetServoSectionActive(true);
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SetDCSectionActive(false);
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if (servoAngleSlider != null && !_sliderDragging)
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servoAngleSlider.SetValueWithoutNotify(servo.currentAngle);
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}
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else if (dc != null)
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{
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SetServoSectionActive(false);
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SetDCSectionActive(true);
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}
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else
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{
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SetServoSectionActive(false);
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SetDCSectionActive(false);
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}
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}
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string GetModuleTypeName(ModuleBase m)
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{
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if (m is ServoBendModule) return "Servo Bend";
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if (m is ServoStraightModule) return "Servo Straight";
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if (m is DCMotorModule) return "DC";
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if (m is HubModule) return "Hub";
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if (m is BatteryModule) return "Battery";
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return m.GetType().Name;
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}
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string GetDegreeInfo(ModuleBase m)
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{
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var servo = m as ServoMotorModule;
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if (servo != null)
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return $"Joint: {servo.currentAngle:F1}°";
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return "";
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}
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void SetModuleInfo(string text)
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{
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if (moduleInfoText != null)
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moduleInfoText.text = text;
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}
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void SetServoSectionActive(bool active)
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{
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if (servoControlSection != null && servoControlSection.activeSelf != active)
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servoControlSection.SetActive(active);
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}
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void SetDCSectionActive(bool active)
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{
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if (dcControlSection != null)
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{
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if (active && _dcPanel != null)
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_dcPanel.gameObject.SetActive(true);
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else if (!active && _dcPanel != null)
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_dcPanel.HidePanel();
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}
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}
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void OnServoSliderChanged(float value)
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{
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if (ServoMotorModule.selectedModule != null)
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ServoMotorModule.selectedModule.SetAngleAndSendControlLibrary(value);
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}
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public void OnServoSliderBeginDrag()
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{
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_sliderDragging = true;
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}
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public void OnServoSliderEndDrag()
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{
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_sliderDragging = false;
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}
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}
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