Files
ui/Assets/ModuleSelectionManager.cs
2026-01-07 23:54:53 -05:00

36 lines
1.2 KiB
C#

using UnityEngine;
public class ModuleSelectionManager : MonoBehaviour
{
void Update()
{
if (Input.GetMouseButtonDown(0)) // Left click
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit))
{
// Try get ServoBendModule directly on hit object
ServoMotorModule module = hit.transform.GetComponent<ServoMotorModule>();
if (module != null)
{
// Deselect previous
// if (ServoBendModule.selectedModule != null && ServoBendModule.selectedModule != module)
// {
// ServoBendModule.selectedModule.SetHighlight(false);
// }
// Select this
ServoMotorModule.selectedModule = module;
// module.SetHighlight(true);
// Debug.Log($"[Selection] Selected: {module.name}");
}
else
{
// Debug.Log($"[Selection] Hit {hit.transform.name} — no ServoBendModule attached");
}
}
}
}
}