mirror of
https://github.com/BotChain-Robots/ui.git
synced 2026-07-08 23:17:22 +02:00
410 lines
12 KiB
C#
410 lines
12 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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public class InverseKinematicsController : MonoBehaviour
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{
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[Header("IK Settings")]
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public int maxIterations = 10;
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public float tolerance = 0.1f;
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public bool constrainAngles = true;
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[Header("Per-Joint Rotation Deadzone")]
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[Tooltip("For ServoStraightModule joints only: if CCD computes a rotation smaller than this many degrees for a joint, that joint will not be updated this step.")]
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[Min(0f)]
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public float minRotationStepDegreesForDcAndStraight = 10f;
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[Header("Drag Sensitivity")]
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[Tooltip("How much of the user's mouse drag movement is interpreted (1.0 = 100%, 0.2 = 20%)")]
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[Range(0.01f, 2.0f)]
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public float dragSensitivity = 0.7f;
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[Header("Movement Smoothing")]
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[Range(0.01f, 1f)]
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public float movementSpeed = 0.3f;
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public bool useSmoothing = true;
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[Header("Debug")]
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public bool drawDebugLines = true;
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public Color debugLineColor = Color.yellow;
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private List<IKJoint> kinematicChain = new List<IKJoint>();
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private Vector3 targetPosition;
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private Vector3 smoothedTargetPosition;
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private Transform endEffector;
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private Transform anchorPoint;
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private Vector3 anchorPosition;
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private bool isSolving = false;
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public bool BuildKinematicChain(Transform targetModule)
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{
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kinematicChain.Clear();
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endEffector = targetModule;
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Transform root = FindTopologyRoot(targetModule);
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if (root == null || root.name != "GeneratedTopology")
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{
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return false;
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}
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BuildChainFromTargetToRoot(targetModule, root);
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kinematicChain.Reverse();
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if (kinematicChain.Count > 0)
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{
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Transform firstBase = kinematicChain[0].baseTransform != null ? kinematicChain[0].baseTransform : kinematicChain[0].pivotTransform;
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Transform foundAnchor = FindAnchorPoint(firstBase);
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if (foundAnchor != null)
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{
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anchorPoint = foundAnchor;
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anchorPosition = anchorPoint.position;
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}
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else
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{
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anchorPoint = firstBase;
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anchorPosition = anchorPoint.position;
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}
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}
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else
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{
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Transform foundAnchor = FindAnchorPoint(endEffector);
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if (foundAnchor != null)
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{
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anchorPoint = foundAnchor;
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anchorPosition = anchorPoint.position;
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}
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}
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ResetSmoothing();
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return kinematicChain.Count > 0;
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}
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private void BuildChainFromTargetToRoot(Transform targetModule, Transform root)
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{
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Transform current = targetModule;
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bool skippedSelectedModuleJoint = false;
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while (current != null && current != root)
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{
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ServoMotorModule servo = current.GetComponentInParent<ServoMotorModule>();
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if (servo != null && servo.armPivot != null)
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{
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if (!kinematicChain.Any(j => j.servo == servo))
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{
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if (!skippedSelectedModuleJoint)
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{
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skippedSelectedModuleJoint = true;
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current = current.parent;
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continue;
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}
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IKJoint joint = new IKJoint
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{
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servo = servo,
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pivotTransform = servo.armPivot,
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baseTransform = servo.transform,
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minAngle = 0f,
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maxAngle = 180f,
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currentAngle = servo.currentAngle
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};
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// Critical: store axis in pivot-local space; compute world axis each iteration.
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if (servo is ServoBendModule)
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{
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joint.localRotationAxis = Vector3.forward;
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}
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else if (servo is ServoStraightModule)
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{
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joint.localRotationAxis = Vector3.right;
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}
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else
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{
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joint.localRotationAxis = Vector3.up;
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}
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kinematicChain.Add(joint);
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}
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}
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current = current.parent;
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}
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}
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public bool SolveIK(Vector3 targetPos)
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{
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if (kinematicChain.Count == 0)
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{
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return false;
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}
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if (useSmoothing)
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{
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if (smoothedTargetPosition == Vector3.zero)
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{
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smoothedTargetPosition = endEffector != null ? endEffector.position : targetPos;
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}
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smoothedTargetPosition = Vector3.Lerp(smoothedTargetPosition, targetPos, movementSpeed);
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targetPosition = smoothedTargetPosition;
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}
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else
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{
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targetPosition = targetPos;
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}
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isSolving = true;
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bool success = SolveCCD();
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isSolving = false;
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return success;
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}
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private bool SolveCCD()
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{
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for (int iteration = 0; iteration < maxIterations; iteration++)
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{
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for (int i = kinematicChain.Count - 1; i >= 0; i--)
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{
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IKJoint joint = kinematicChain[i];
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Vector3 endEffectorPos = endEffector.position;
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Vector3 jointPos = joint.pivotTransform.position;
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if (i == 0 && anchorPoint != null)
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{
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jointPos = anchorPosition;
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}
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Vector3 toEndEffector = endEffectorPos - jointPos;
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Vector3 toTarget = targetPosition - jointPos;
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if (toEndEffector.magnitude < 0.001f || toTarget.magnitude < 0.001f)
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continue;
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Vector3 worldAxis = joint.pivotTransform.TransformDirection(joint.localRotationAxis).normalized;
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float angle = Vector3.SignedAngle(toEndEffector, toTarget, worldAxis);
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float desiredAngle = joint.currentAngle + angle;
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if (constrainAngles)
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{
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desiredAngle = Mathf.Clamp(desiredAngle, joint.minAngle, joint.maxAngle);
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}
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float appliedDelta = desiredAngle - joint.currentAngle;
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bool isStraightServo = joint.servo is ServoStraightModule;
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if (isStraightServo && Mathf.Abs(appliedDelta) < minRotationStepDegreesForDcAndStraight)
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{
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continue;
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}
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joint.currentAngle = desiredAngle;
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joint.servo.SetAngleAndSendControlLibrary(desiredAngle, 1f);
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endEffectorPos = endEffector.position;
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if (Vector3.Distance(endEffectorPos, targetPosition) < tolerance)
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{
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return true;
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}
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}
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}
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float finalDistance = Vector3.Distance(endEffector.position, targetPosition);
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return finalDistance < tolerance * 10f;
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}
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public void ResetSmoothing()
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{
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smoothedTargetPosition = Vector3.zero;
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}
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public Transform GetAnchorPoint()
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{
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return anchorPoint;
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}
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public bool IsAnchorPoint(Transform moduleTransform)
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{
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return anchorPoint != null && anchorPoint == moduleTransform;
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}
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private Transform FindTopologyRoot(Transform module)
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{
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Transform current = module;
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while (current != null)
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{
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if (current.name == "GeneratedTopology")
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{
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return current;
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}
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current = current.parent;
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}
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return null;
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}
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private Transform FindAnchorPoint(Transform servoTransform)
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{
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Transform topologyRoot = FindTopologyRoot(servoTransform);
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if (topologyRoot == null)
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{
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return servoTransform;
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}
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Transform batteryOrHub = FindBatteryOrHub(topologyRoot);
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if (batteryOrHub != null)
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{
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return batteryOrHub;
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}
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Transform endModule = FindEndModule(topologyRoot);
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if (endModule != null)
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{
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return endModule;
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}
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return servoTransform;
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}
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private Transform FindBatteryOrHub(Transform topologyRoot)
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{
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foreach (Transform child in topologyRoot)
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{
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ModuleBase module = child.GetComponent<ModuleBase>();
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if (module != null)
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{
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BatteryModule battery = child.GetComponent<BatteryModule>();
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HubModule hub = child.GetComponent<HubModule>();
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if (battery != null || hub != null)
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{
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return child;
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}
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}
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}
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return null;
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}
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private Transform FindEndModule(Transform topologyRoot)
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{
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List<Transform> allModules = new List<Transform>();
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foreach (Transform child in topologyRoot)
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{
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ModuleBase module = child.GetComponent<ModuleBase>();
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if (module != null)
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{
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allModules.Add(child);
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}
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}
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foreach (Transform module in allModules)
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{
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int connectionCount = CountConnections(module, allModules);
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if (connectionCount == 1)
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{
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return module;
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}
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}
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return null;
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}
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private int CountConnections(Transform module, List<Transform> allModules)
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{
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int count = 0;
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Transform currentParent = module.parent;
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if (currentParent != null && currentParent.name != "GeneratedTopology")
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{
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ModuleBase parentModule = currentParent.GetComponent<ModuleBase>();
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if (parentModule != null)
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{
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count++;
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}
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else
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{
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Transform checkParent = currentParent.parent;
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while (checkParent != null && checkParent.name != "GeneratedTopology")
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{
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ModuleBase checkModule = checkParent.GetComponent<ModuleBase>();
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if (checkModule != null)
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{
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count++;
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break;
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}
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checkParent = checkParent.parent;
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}
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}
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}
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foreach (Transform otherModule in allModules)
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{
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if (otherModule == module) continue;
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Transform checkParent = otherModule.parent;
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while (checkParent != null && checkParent.name != "GeneratedTopology")
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{
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if (checkParent == module)
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{
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count++;
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break;
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}
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checkParent = checkParent.parent;
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}
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}
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return count;
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}
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void OnDrawGizmos()
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{
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if (!drawDebugLines || kinematicChain.Count == 0)
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return;
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Gizmos.color = debugLineColor;
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Vector3 prevPos;
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if (anchorPoint != null)
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{
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prevPos = anchorPosition;
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Gizmos.color = Color.green;
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Gizmos.DrawSphere(prevPos, 0.15f);
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Gizmos.color = debugLineColor;
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}
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else
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{
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prevPos = kinematicChain[0].pivotTransform.position;
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}
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for (int i = 0; i < kinematicChain.Count; i++)
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{
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Vector3 currentPos = kinematicChain[i].pivotTransform.position;
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Gizmos.DrawLine(prevPos, currentPos);
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Gizmos.DrawSphere(currentPos, 0.1f);
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prevPos = currentPos;
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}
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if (endEffector != null)
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{
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Gizmos.DrawLine(prevPos, endEffector.position);
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Gizmos.DrawSphere(endEffector.position, 0.15f);
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}
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Gizmos.color = Color.red;
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Gizmos.DrawSphere(targetPosition, 0.2f);
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Gizmos.DrawLine(endEffector != null ? endEffector.position : prevPos, targetPosition);
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}
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private class IKJoint
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{
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public ServoMotorModule servo;
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public Transform pivotTransform;
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public Transform baseTransform;
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public Vector3 localRotationAxis;
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public float minAngle;
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public float maxAngle;
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public float currentAngle;
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}
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}
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